Halo: Reach Forum
This topic has moved here: Subject: Reach campaign hardly has stealth
  • Subject: Reach campaign hardly has stealth
Subject: Reach campaign hardly has stealth
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So this... this is how I get rewarded for trying to be stealthy on Nightfall. I killed nearly all Covies in the area, Jun's not around to -blam!- things up, and I still get detected? What the hell?!

2 nearly successful assassination run attempts in this area... out of multiple attempts.

Who's the stupid bastard who put randomly moving snipers in a stealth mission... hell, who puts flying snipers in a stealth mission?!

The fact that the Elite Rangers are either inaccessible or they're so close to each other nearly all the time that it's often difficult to get one without alerting the other is depressing.

But the real problem has to be the 3 patrolling Grunts.

If they aren't moving in the same direction counter-clockwise and/or being blind like in the video, it's always impossible for me to get stealth kills without being caught; often the 3rd Grunt will be coming from the direction the 2nd Grunt is headed. That's right, when I'm about to land a hit on the 2nd Grunt's methane tank, I see Mr. Third coming out of nowhere and stealth is ruined!

All my attempts were on Easy but I can't imagine the gruesome experience that awaits me if I try this on Legendary.

[Edited on 07.04.2012 6:19 AM PDT]

  • 07.04.2012 3:04 AM PDT
Subject: Reach campaign hardly has stealth
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Alright, i simplified the op for people who don't want to read/watch satire attempts.

[Edited on 07.04.2012 6:21 AM PDT]

  • 07.04.2012 5:22 AM PDT
Subject: lol Reach has stealth

This world wants to drag you down... And the weight, that guilt they want to hang around your neck, you don’t have to carry it one more step. You think they won’t let you rest, but it’s not up to them. It never was.

This is something that annoyed me about ODST. Shooting one enemy once with a surpressed weapon alerts everyone in the area instantly to your exact position.

  • 07.04.2012 5:54 AM PDT
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Posted by: ToastyWaffles
This is something that annoyed me about ODST. Shooting one enemy once with a surpressed weapon alerts everyone in the area instantly to your exact position.
In H3, the distance you must be from the enemies for them to not see you is quite big. Exit Sierra 117 and then try sniping. The AI will be alerted but they won't be alerted to your position and will resume casual stance.

In ODST, I don't think distance makes a difference at all. Due to the 4x zoom of the main weapons, Bungie probably extended AI hearing range immensely.

In Reach, the main problem is level design. The AI sight and hearing distance isn't as big as it is in H3 but there's no way to get the enemy in your sniper scope without entering their hearing distance range. Exiting the map at the beginning is all but impossible.

The CE sniper is not actually silenced. Or firing it up close to an AI wouldn't immediately alert them.

Rather, the CE sniper is at the least loudest setting. But one thing that makes it unique is that the AI noticed their comrades being sniped. If it weren't for dumbed down AI (they do not notice their buddies being sniped. They're intently focused on the player and his allies), then silenced effect on weapons would be viable again.

  • 07.04.2012 6:30 AM PDT

I wish i could get Jun to get stuck. They should have made the sniper silenced for that mission.

anyone els hear a grunt snore?

  • 07.04.2012 9:47 AM PDT