Halo: Reach Forum
This topic has moved here: Subject: Campaign is where the REAL Reach experience is!
  • Subject: Campaign is where the REAL Reach experience is!
Subject: Campaign is where the REAL Reach experience is!

Think about it. What are the pros and cons about playing Campaign and what are the pros and cons of playing MM.


MM Pros: You get to play with more than 4 players
You can play against other players
You have a wide variety of playlists
You have the FF MM section
You can play arena which is good for competitive players
Invasion has a good spawning system because it is like campaign spawning.

Cons: The bad unbalanced maps
The bad spawns
The boring forge maps
The MM hackers (JTAGS) Which is unfair and considered cheating
The MM cheaters (DDOS)Which is unfair and considered cheating
The Vast array of terrible covenant weapons that do nothing.
The OP Banshee
The OP tank
The OP guass hog
The terrible health system of all vehicles.
The lightspeed glitches of vehicles
The teabagging
The V bagging
Having terrible teammates
Being 2s tricked in arena
Having bad connection games in arena
Not finding games in arena
No relevant story in multiplayer (When did 16 spartans battle it out in New Mombasa?)
Being matched against parties as a random every game
There is no BR
The AR doesnt kill anything
The Anniversary Pistol is retarded (Why is a pistol stronger than a rifle like the DMR? It doesn't make any sense. In the story you didn't see armies marching off to war with their little side arms.)
The sniper rifle can blow up EVERYTHING with 4 bullets. (Doesn't make any bloody sense to me.)
In FF matchmaking it lets all the retards start with a FRG because they can't aim any other gun in FF.
The FF only lasts for 1 set
The FF has thousands of AFKers
The FF kids blow up your vehicle when you get in it.
You can't kill grunts in MM
You can't kill Jackals in MM
You can't kill Brutes or hunters or engineers in MM
You can't blow up phantoms in MM
You can't fly Phantoms or Pelicans in MM
You can't shoot the main gun on the Falcon in MM
You can't get more than 3 people in a falcon in MM
You can't get AI teammates in MM besides MM FF where you get some sissy ODST's who die by 3 PP shots which is pointless because every random you find in FF has to make it their mission to kill all ODSTs on the map...
You can't find pickupable AAs in MM besides MLG where there is only 1 AA pickup anyway which isn't enough



im goonna post the rest later my hands are tired...


ok here we go again....


The DMR is overpowered against vehicles.
The DMR is underpowered against other players
The Plasma Rifle is barely seen in MM
The Spiker is barely seen in MM
When the plamsa rifle and spiker is seen in MM they are usually found in terrible locations such as abridged, Synapse, and other horrid custom maps I can't remember right now
(Thanks to those terrible community forgers that ruined MM. Yes I'm looking at you GodlyPerfection and 3 legged goat >:()
Gamesager revolutionized the way the enitre community uses banshees and has destroyed Invasion and BTB and even destroyed the balance of Breakpoint which no where to be seen in MM as of now.
DLC maps are a waste of money, time, and Internets to download because they are never seen in MM and usually have horrible frame rate problems and are played by tryhards like Gunkoma stats on live and Recent Players.
The dynamic spawns on maps destroy the concept of Map control
Static spawns destroy the concept of regaining map control
MM is garbage and just like the real world. No one can be happy all at once.

Here is a quote from the 1st matrix that is relevant to what I'm trying to say.

Agent Smith: Did you know that the first Matrix was designed to be a perfect human world? Where none suffered, where everyone would be happy. It was a disaster. No one would accept the program. Entire crops were lost. Some believed we lacked the programming language to describe your perfect world. But I believe that, as a species, human beings define their reality through suffering and misery. The perfect world was a dream that your primitive cerebrum kept trying to wake up from. Which is why the Matrix was redesigned to this: the peak of your civilization.

MM will NEVER EVER be a pefect MM. There will always be complainers. Like the machines in the matrix, Bungie lacked the programming language to create a perfect MM experience, which is why they put their heart and soul into creating the perfect campaign where no player would suffer like they would in the cold harsh world of MM.


Now. Let's get started with campaign

pros: you can't get out DMRd by a kid who is extremely lucky with their bloom
AI dont snipe your paper vehicles
You can't get AR rushed
You can't get pistol spammed
You can't be spawn killed by banshees
You cant be spawn killed all together
It has a great Co-op spawning system
It has loads of replay value
No forge world maps
No kids hwo hit you offline DDOS
It has a wide variety of enemies, not just the blue and red men in space suits
All weapons in the sandbox are put to good use.
The AR can kill enemies well
There are a wide variety of maps and scenery. Not just one small of arena of forged grey crap.
You can't get 2s tricked in Campaign
You don't have to worry about your K/D (Unless you really want to)
You can use a TARGET LOCATOR!!!!! :D
You can play Star wars in space with Sabres
You can destroy phantoms
You can fly phantoms
You can fly Pelicans
You can drive passenger warthogs
You can fire the main cannon on the Falcon
You can have grenade launcher turrets on the falcon
You can have passenger falcons
You can use FRG turrets
You can drive civilian vehicles like trucks and tractors and formula 1 race cars
You can JTAG without getting banned for life.
You can hack everything and have no consequences
You can hack yourself to become a grunt, a hunter, a jackal, a marine, a whatever.
Endless possibilities with hacks
It gives you multiple levels of difficuty and skulls to add to spice up the gameplay

The cons: The campaign was short
Online campaign has lag
All the characters died
There were less glitches which made it less fun

  • 07.04.2012 4:42 AM PDT

but elites use mods.

  • 07.04.2012 5:00 AM PDT
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I play games for gameplay, not silly gimmicks

H3 MM warrior

Reach S7, 8 and 9 arena warrior.

H4 MM legend

You missed the only thing that really matters though... You can list all the pros and cons you want, and on paper maybe you could be right depending on the person, but when it comes down to it

MM is fun, campaign isnt.

at least for me.

  • 07.04.2012 5:05 AM PDT

MM will NEVER EVER be a pefect MM. There will always be complainers. Like the machines in the matrix, Bungie lacked the programming language to create a perfect MM experience, which is why they put their heart and soul into creating the perfect campaign where no player would suffer like they would in the cold harsh world of MM.

  • 07.04.2012 5:14 AM PDT

unlike the other campaigns on other halos there is no fierce enemy that you must defeat so basically every campaign level involves firefight
Posted by: MM is 4 Tryhards
MM will NEVER EVER be a pefect MM. There will always be complainers. Like the machines in the matrix, Bungie lacked the programming language to create a perfect MM experience, which is why they put their heart and soul into creating the perfect campaign where no player would suffer like they would in the cold harsh world of MM.

  • 07.04.2012 5:31 AM PDT
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About ICanHasRofl being a host booter.

Lawl.

Posted by: nicksta14
He's told me he does, you're acting like he's afraid to own up to it. Which he isn't.

You put way too much effort into OP.

  • 07.04.2012 6:43 AM PDT
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Halo multiplayer sucks!

Based on campaigns

Halo 2 > Halo 3 ODST > Halo 3 > Reach/CE tied

I agree, Halo multiplayer is utter crap

  • 07.04.2012 7:32 AM PDT
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Your 'beliefs' mean less than dick to me.

Reach's campaign is awful.

  • 07.04.2012 7:35 AM PDT


Ooh, I love those people, the ones who decide to throw everything and the kitchen sink at you, as if an M16 does anything to a T-90. Oh, MLG player with noobtube instead? Congrats! You blew off one of my ablative plates!

Gun, meet Bad Guy.
Bad Guy, this is Gun.


Posted by: MrR46
Reach's campaign is awful.
It's only awful when you play it as it should be played.

  • 07.04.2012 8:06 AM PDT

By the power of truth, I, while living, have conquered the universe.

Posted by: DarkAero Trooper

Posted by: MrR46
Reach's campaign is awful.
It's only awful when you play it as it should be played.


Nope, it's awful. Period.

Reach is just a convoluted attempt to rehash previous moments that made the other Halo games amazing but falls on its face every time. Nightfall is a complete joke compared to The Truth and Reconciliation, the fact that that mission can be done SLASO in less than 5 minutes just shows that something's wrong - that's 1/10th of the campaign and what can be laughably called "the story".

Which brings me to my next point - the plot. There wasn't one, not until New Alexandria at least, the rest was just moving from farmland to some small bases to fight Covenant just because they were there. Then when we finally did get a 'plot', it was so contrived and horribly done it just came off as Bungie further trying to inject the 'nostalgia factor' into the minds of the players by shoehorning in Captain Keyes, Halsey and Cortana.

This brings me to my next point - the characters. There weren't any. The only one who was even remotely interesting was Kat, Jorge had potential but he was just a copypasta of Kurt from Ghosts of Onyx and he died like half way into the game. Everyone else was bland, sterile and one-dimensional. I never felt anything for Noble Team, there was no history explored. Bungie said that they wanted to deliver a "human story" (Marcus Lehto's EXACT words) with this game... SO WHY DID YOU MAKE THE PROTAGONISTS SPARTANS? They're about the most inhuman humans in the series, an extremely prevalent theme throughout the novels is that Spartans are seen as 'freaks' by most of ONI and the ODSTs, you cannot tell a "human story" with these kinds of characters.

Did Bungie not pay any attention to what they did best in ODST? Their narrative method in that game was flawless, absolutely masterful in the way they drew direct inspiration from classical literature like Dante's Divine Comedy and film noir movies. The characterisation was told through the music and the atmosphere for the Rookie, we heard what he felt which allowed the player to project themselves into him by drawing on our emotions as we played through the game. The rest was done well with the squad banter, cheesy as -blam!- at times but still there and it showed a lot about the characters we were dealing with. Seeing things from THEIR perspective for half the game was a major way of developing them each and ultimately made me care about them.

So why didn't they do this in Reach? Why weren't Six and Kat friends? They were both from S-III Beta Company, why wasn't there any meaningful interaction between these two characters who would have grown up together? How about a scene where Kat is torn between going to save Six or Carter and throughout the game we see flashbacks to both her time on Onyx with Six and her time in Noble Team with Carter. This kind of thing would show a great deal of character development, as well as getting the player emotionally involved and wondering what happens next.

I'd also like to bring up the fact that there are 6 main characters in this game, only 2 of them are actually relevant to what can laughably be called the story - Six and Kat. Jorge, Emile, Carter and Jun could have not been there and there would be no difference to the ultimate climax of this abomination.

I could go on here, but from the reasons above this game was nothing more than a conglomeration of missed opportunities because the writers were either too lazy or too stupid to make a meaningful story with detailed characters in order to tell this "human story".

[Edited on 07.04.2012 8:37 AM PDT]

  • 07.04.2012 8:35 AM PDT
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Posted by: Milky Bravo
unlike the other campaigns on other halos there is no fierce enemy that you must defeat so basically every campaign level involves firefight
This.

I've had more terrifying moments during T&R boarding battle after letting the Covies, particularly Zealots, accumulate (as the battle spawns Covies regardless of how many are killed previously). Wave battles are the norm in Reach. AI collections are severely impeded due to this.

Posted by: DarkAero Trooper
Posted by: MrR46
Reach's campaign is awful.
It's only awful when you play it as it should be played.
This is generally true for most Halo games.

  • 07.04.2012 8:36 AM PDT


Ooh, I love those people, the ones who decide to throw everything and the kitchen sink at you, as if an M16 does anything to a T-90. Oh, MLG player with noobtube instead? Congrats! You blew off one of my ablative plates!

Gun, meet Bad Guy.
Bad Guy, this is Gun.


Posted by: Sliding Ghost
Posted by: DarkAero Trooper
It's only awful when you play it as it should be played.
This is generally true for most Halo games.
It's true for most games, playing them the way they should be just gets boring.

  • 07.04.2012 8:40 AM PDT
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Posted by: ajw34307

Posted by: DarkAero Trooper

Posted by: MrR46
Reach's campaign is awful.
It's only awful when you play it as it should be played.


Nope, it's awful. Period.

Reach is just a convoluted attempt to rehash previous moments that made the other Halo games amazing but falls on its face every time. Nightfall is a complete joke compared to The Truth and Reconciliation, the fact that that mission can be done SLASO in less than 5 minutes just shows that something's wrong - that's 1/10th of the campaign and what can be laughably called "the story".
Nightfall is definitely one of the more disappointing missions. Severely hindered stealth. Mediocre AI collection.

H3 The Ark may have had a worser stealth aspect (1 Grunt is scripted to wake up when you try to melee him and the enemies are too close to each other for stealth kills), but Nightfall was promoted as T&R successor. It failed to live up to that.

Posted by: DarkAero Trooper

Posted by: Sliding Ghost
Posted by: DarkAero Trooper
It's only awful when you play it as it should be played.
This is generally true for most Halo games.
It's true for most games, playing them the way they should be just gets boring.
It really depends on the AI first and foremost. There's also weapon sandbox and level design.

[Edited on 07.04.2012 8:46 AM PDT]

  • 07.04.2012 8:41 AM PDT

By the power of truth, I, while living, have conquered the universe.


Posted by: Sliding Ghost

Posted by: ajw34307

Posted by: DarkAero Trooper

Posted by: MrR46
Reach's campaign is awful.
It's only awful when you play it as it should be played.


Nope, it's awful. Period.

Reach is just a convoluted attempt to rehash previous moments that made the other Halo games amazing but falls on its face every time. Nightfall is a complete joke compared to The Truth and Reconciliation, the fact that that mission can be done SLASO in less than 5 minutes just shows that something's wrong - that's 1/10th of the campaign and what can be laughably called "the story".
Nightfall is definitely one of the more disappointing missions. Severely hindered stealth. Mediocre AI collection.

H3 The Ark may have had a worser stealth aspect (1 Grunt is scripted to wake up when you try to melee him and the enemies are too close to each other for stealth kills), but Nightfall was promoted as T&R successor. It failed to live up to that.


Halo 3 made up for that sort of thing with relatively large-scale vehicular battles throughout most of the game. Some were a bit meh, but others were very enjoyable - first time playing The Covenant was infinitely more memorable than any campaign section in Reach IMO.

In terms of stealth, Halo CE absolutely nailed it.

  • 07.04.2012 8:46 AM PDT
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Posted by: ajw34307

Halo 3 made up for that sort of thing with relatively large-scale vehicular battles throughout most of the game. Some were a bit meh, but others were very enjoyable - first time playing The Covenant was infinitely more memorable than any campaign section in Reach IMO.

In terms of stealth, Halo CE absolutely nailed it.
True. Reach vehicle combat was relatively tame or just full of bs.

Agreed. CE stealth is far from superficial. Even loud sounds can have an effect on the AI.

  • 07.04.2012 8:51 AM PDT

U Wot m8

Lolololol

This thread would've delivered 1 1/2 years ago.

  • 07.04.2012 8:59 AM PDT

By the power of truth, I, while living, have conquered the universe.


Posted by: Sliding Ghost

Posted by: ajw34307

Halo 3 made up for that sort of thing with relatively large-scale vehicular battles throughout most of the game. Some were a bit meh, but others were very enjoyable - first time playing The Covenant was infinitely more memorable than any campaign section in Reach IMO.

In terms of stealth, Halo CE absolutely nailed it.
True. Reach vehicle combat was relatively tame or just full of bs.

Agreed. CE stealth is far from superficial. Even loud sounds can have an effect on the AI.


Would have been good if bits like the opening of Tip of the Spear were playable sections instead of cutscenes, Bungie kept going on about this revamped engine and how many vehicles/AI could be on the screen at once but we never saw that reflected in gameplay.

Instead, we have to settle for the linear Falcon rides to the Spire and defense turrets in Exodus...

  • 07.04.2012 9:03 AM PDT

-Bungie All Star Nameplate Winner
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"In peace the sons bury their fathers, but in war the fathers bury their sons." -Croesus

I don't want to live on this planet anymore...

  • 07.04.2012 9:17 AM PDT

Posted by: AngryBrute1
Oh yeah, since somebody does not believe what YOU believe; that makes us vapid...
I cannot grasp that what you call "Something happened to nothing, and that nothing became something, and it was smaller than than a period."

Most of that is true, but you have to admit that after playing it enough, the campaign becomes a bit boring.

  • 07.04.2012 9:31 AM PDT