- gamertag: [none]
- user homepage:
I have no idea why this would be true. I mean, you move slower and the blast radius is bigger. In Halo 3, I used to be a beast in 1 v 1 encounters because of the good ol', "grenade as they walk around the corner and headshot". Right to their feet everytime. I can't really do that anymore in Reach. I always miss and end up having to DMR duel them with full health. Every grenade seems to bounce different, so many different textures. Plus, grenade trajectory is completely different depending on whether or not your standing still, walking backwards, or moving forward. It doesn't seem static like in Halo 3. Anyone else notice this?