- RhythmKiller
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- Exalted Mythic Member
You are all pathetic. How both groups can sit here saying that the other has no right to say what makes a game good is beyond me.
To the casual gamers - People who play games for a living, play them to destruction. It may well be that the style of play that evolves from their competitive ambitions is dry, one-dimensional, and generally not your idea of fun. But some of these people have figured out everything there is to figure out with these games. They are the ones who find glitches, they are the ones who will find exploits, tactics, loopholes, tricks, strategies. They will find how to get an unfair advantage that others might miss. Because they play more than you, and they play seriously. They spend more time analysing the game, it is obvious they will learn things you might not. To say that this kind of person has no value in playtesting is preposterous. It is borne of a selfish desire to have this game tailor made for you alone, at the expense of valuable insight into it's fundemental mechanics.
To the serious gamers - You didn't make Halo big, and you didn't make Halo 2 big. You are not game developers, and you are not the average fan. Your idea of fun is not only not equal to everyone's idea of fun, it's rejected by the majority. The arrogance I see displayed sometimes is ill-deserved; this, gaming, is a medium devoted to fun. You can abuse casual players all you want, you can call people noobs, garbage, bad kids, but who listens to you when they're running round having a blast with their two SMGs? Who cares what you think? So realize that please before you state some kind of natural authority about this game over these people, and that simply because you have taken the time to dissect the game means you know all aspects of it better - you don't, because you discard most of it. Once again, I see a selfish desire to have this game tailor made for you alone, at the expense of valuable insight into what people actually want from a game.