I feel like in Halo 3 if you were bad at the game and consistently ran into the open, far from cover, you would die. alot. But now in Reach it seems as if any time you do something stupid you have something to cover for it - you can sprint away, grenade to armor lock, melee to armor lock, jetpack away...
I was never the greatest in a classic 1v1 BR duel but I still got a 50 and played well most games simply because I can position myself well and made good use of grenades and teamwork. Now I hate Reach because they nullified those qualities since every idiot can use the buffed grenades and go into armor lock to compensate for being in a bad position. Does anybody else share a similar view?
[Edited on 07.09.2012 4:14 PM PDT]