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Subject: Halo 2 remake on the way?

This is actually the stupidest thing ever posted on B.net:

Posted by: the omega man117
Why does everyone hate Halo 2? Maybe its because its the worst game ever next to mario.


Posted by: Dr Syx

Posted by: MrR46
What? No they didn't.
Of course they didn't have to release Halo Anniversary on the Anniversary of Combat Evolved. That would be silly. You're completely right. Thanks for showing me the light.

Lol, I was going to post something earlier, but I couldn't think of anything sarcastic enough xD

  • 07.14.2012 8:29 PM PDT


Posted by: Dr Syx

Posted by: D4RKN3SS 94
True, all those little annoying ass kids,, would not be good for sure.. I would still play in playlists where they don't play in such large numbers.
It's not that Reach has more "annoying ass kids" than Halo 2 did. You guys were the annoying ass kids back then. That's why you think things were sunshine rainbows in those days.

Example: I assume your username hints to your birth year. Judging by that, you would have probably been 10 when Halo 2 first released. Needless to say, I bet you were just as annoying as the people you're referring to.


Well I was young when I played, but I never talked, and I also listened to my team,,, big difference to the reach kids....

  • 07.14.2012 9:40 PM PDT

I may have annoyed people here and there, but I played seriously, and tried my best to work with my team.. Most kids i've seen now in Reach are loud, yell and don't listen a bit..

  • 07.14.2012 9:43 PM PDT
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Posted by: D4RKN3SS 94
Well I was young when I played, but I never talked, and I also listened to my team,,, big difference to the reach kids....
That's what you remember anyway. It's not like the "Reach kids" think they're being annoying the way you hear/see them acting. I'm willing to wager that if you saw yourself playing Halo 2 in 2004 - 2006 you'd cringe.

In fact, if you can, try to find some home movies of yourself as a kid. If you posted on forums at all at the time, go try to find some of your posts from those days. Everyone is bias to think they were better than they really were as kids but in reality you were just as bad as they are.

Simply put, you're 18. You're no longer one of the kids. It's an illusion most people our age go through. The whole "The next generation is the worst!" syndrome.

  • 07.14.2012 10:04 PM PDT


Posted by: Dr Syx

Posted by: MrR46
What? No they didn't.
Of course they didn't have to release Halo Anniversary on the Anniversary of Combat Evolved. That would be silly. You're completely right. Thanks for showing me the light.
Posted by: playkid
What i meant to say was, that they didn't have the time they needed for the game. Sorry if i was a little vague about it.
The Saber engine was a bad idea imo, not that the graphics wasn't pretty, but when the real geometry is different from the overlay then it makes for a poor experience.
They thought it would be nice to release a small remake of the Combat Evolved campaign to celebrate the anniversary of Halo at a fairly low price. I appreciate what they did. I don't see the positive in not releasing it at all versus what we got. I enjoyed it.

Better than nothing sure. But i can't figure out how they are ok with releasing something as flawed as Halo:CEA.

  • 07.14.2012 11:13 PM PDT

"I smell money, do you?"

  • 07.15.2012 7:05 AM PDT
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Your 'beliefs' mean less than dick to me.

Posted by: Dr Syx
Of course they didn't have to release Halo Anniversary on the Anniversary of Combat Evolved. That would be silly. You're completely right. Thanks for showing me the light.

No law saying they had to name it 'Anniversary' either.

I'd much rather have a properly done remake released on any random date than a half-finished project shat out prematurely just for the sake of meeting some cheesy, unimportant deadline. I don't know why the hell anyone would prefer the latter.

  • 07.15.2012 10:30 AM PDT
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Posted by: playkid
Better than nothing sure. But i can't figure out how they are ok with releasing something as flawed as Halo:CEA.
As flawed as CEA? You're making it sound like it's just a pile of crap. For what it is, I think it's amazing. I don't think it's as flawed as you're inferring.


Posted by: MrR46
Posted by: Dr Syx
Of course they didn't have to release Halo Anniversary on the Anniversary of Combat Evolved. That would be silly. You're completely right. Thanks for showing me the light.

No law saying they had to name it 'Anniversary' either.

I'd much rather have a properly done remake released on any random date than a half-finished project shat out prematurely just for the sake of meeting some cheesy, unimportant deadline. I don't know why the hell anyone would prefer the latter.
The reason they decided to do it in the first place was to celebrate the anniversary of the entire Halo franchise in a big way. You can't say "They didn't have to release it on the anniversary of Halo: Combat Evolved's release." when that was the main reason for doing it in the first place.

Yes, we all would have loved to have Halo: Combat Evolved's multiplayer be a part of it. I was fairly disappointed that it wasn't included as well. It's just that when it comes down to it, it was either this or nothing at all. They wouldn't have had a good enough reason (According to them) to release a remake if it wasn't to celebrate 10 years of Halo on the anniversary. What we got was, what I consider, a spectatular overhaul on the graphics to the greatest Halo campaign to date. That was well worth the $35 I spent on it. Overall a better deal than what we got with ODST.

  • 07.15.2012 1:44 PM PDT
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Posted by: Dr Syx
Posted by: playkid
Better than nothing sure. But i can't figure out how they are ok with releasing something as flawed as Halo:CEA.
As flawed as CEA? You're making it sound like it's just a pile of crap. For what it is, I think it's amazing. I don't think it's as flawed as you're inferring.
I'm sure everyone knows the graphics are spectacular.

I think what he's referring to is the gameplay. It's not exact as they claimed. The feel is lost and there a lot of noticeable changes/issues (i.e. spinning guns, bridge jump, lots of tricks are harder to do, increased FoV, music, gun fire sounds, dialogue occurence).

[Edited on 07.15.2012 6:31 PM PDT]

  • 07.15.2012 6:31 PM PDT


Posted by: Sliding Ghost
I think what he's referring to is the gameplay. It's not exact as they claimed. The feel is lost and there a lot of noticeable changes/issues (i.e. spinning guns,

Spinning guns were in the original game, though they seem to happen less frequently (at the absolute least, the sound design makes them less obnoxious).

bridge jump
AFAIK works the same as in the original game.

increased FoV
That's a dubious complaint, considering that:
1-Console players having issues with FoV increases is sort of ridiculous in general, and
2-The game never had a specific FoV for all modes anyway. Split-screen in the original game, for instance, is roughly tied with ODST's split-screen for the widest FoV in the series, even though single-player has a much lower FoV, and
3-The FoV is actually normalized exactly the same way as in the original game. 86 degrees (what CEA uses) IS the natural 16:9 horizontal extension of 70 degrees at 4:3 (what CE uses); had they used the original 70, they would have had to cut down on the vertical viewing angle, which would have looked horrible.
Now, if you want to argue that split-screen has terrible FoV in CEA? Yeah, I'll not deny that. 86 degrees and a 32:9 window is a terrible idea. The original game kicks the froodlenutzsky out of it with its gorgeous ~108-110 degrees in an 8:3 window (though admittedly the original game doesn't perform all that well in coop).

//========================

Not that I'm a huge CEA fan.
IMO the visual and sound design feels a lot less clean and crisp than in the original game, especially in terms of situational awareness. Classic Mode is a bad Halo PC port and a terrible rendition of Halo 1. Performance-wise, the lack of spikes is nice, but the microstutter is terrible. The cheap lockstep-esque netcode that they duct taped to the game to make online coop work is practically what Warcraft 3 uses and should never have been implimented in an FPS game. The new visual layer looks pretty enough, but doesn't have the aesthetic brilliance or power of the original; the new visual layer is also very obviously unfinished. The menu system is clumsy and has weirdnesses like sound cutting problems.
CEA as a whole isn't bad, but it isn't strictly an upgrade over the original, and I still easily prefer CE.

[Edited on 07.15.2012 10:52 PM PDT]

  • 07.15.2012 7:34 PM PDT


Posted by: Dr Syx
Posted by: playkid
Better than nothing sure. But i can't figure out how they are ok with releasing something as flawed as Halo:CEA.
As flawed as CEA? You're making it sound like it's just a pile of crap. For what it is, I think it's amazing. I don't think it's as flawed as you're inferring.

First of all, they decided to leave the multiplayer out. Thats a flaw in my book, because it's a big part of Halo:CE and it's left out of the game.

In general the new graphics is pretty to look at, but a little brown'ish in some levels. My main problem with the graphics overlay is that it doesn't match the geometry of Halo:CE, which means there are a lot of places where either your path is blocked, because the geometry is invisible, or graphic with no collision at all. There is a little room in the Library with a med pack, but if you switch to new graphics there are no walls, floor or roof, it's a big windows to look outside of the level.
Actually they tried to block of this room with textures. When on new graphics the room appears not to be there, but you can run straight through the fake wall.

I don't like the new sounds, i guess that is a matter of taste, but i would prefer having the old gun sounds when using old graphics at least.

Now that they didn't include multiplayer, online coop is the most important thing. But, yeah. It's pretty much unplayable for the none host. I tried with plenty of friends, and my friends have tried it with some of their friends, with the same result. The host have smooth gameplay, and the none host have major delay.
It's a long time a played Halo:CEA, so i suppose they might have fixed it with an update?
But this is unacceptable.

So all the things combined you basically get a single player game, with pretty, but unreliable new graphics.
It's not a pile or garbage, but i think it is disrespectful to all the Halo:CE fans.
Why couldn't 343 studies do to Halo:CEA what 4J Studios did to Perfect Dark?

  • 07.16.2012 1:56 AM PDT
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Posted by: sdnomdE
More like they were a rarity. In all my years of extensive play, I have never seen it in the original.

I meant the inaccurate graphics layer.

I could have sworn in the original, when meleeing with the sniper, I didn't see the lack of shoulder model. In CEA, I notice it a lot.

Yeah, how could anyone play on that?

  • 07.16.2012 2:58 AM PDT
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Posted by: sdnomdE
IMO the visual and sound design feels a lot less clean and crisp than in the original game, especially in terms of situational awareness.
Yep.

Posted by: sdnomdE
Classic Mode is a bad Halo PC port and a terrible rendition of Halo 1.
Yep.

Posted by: sdnomdE
Performance-wise, the lack of spikes is nice, but the microstutter is terrible. The cheap lockstep-esque netcode that they duct taped to the game to make online coop work is practically what Warcraft 3 uses and should never have been implimented in an FPS game.
Didn't know that.

Posted by: sdnomdE
The new visual layer looks pretty enough, but doesn't have the aesthetic brilliance or power of the original; the new visual layer is also very obviously unfinished.
Yep.

Posted by: sdnomdE
The menu system is clumsy and has weirdnesses like sound cutting problems.
Yep.

Posted by: sdnomdE
CEA as a whole isn't bad, but it isn't strictly an upgrade over the original, and I still easily prefer CE.
Indeed. If they had claimed they were changing the experience, CEA would have been less disappointing to me and could have turned out better IMO.

  • 07.16.2012 3:02 AM PDT

Posted by: Sliding Ghost
More like they were a rarity. In all my years of extensive play, I have never seen it in the original.

When you say "the original," are you talking about the original or about Halo PC? If the latter, I suppose it's possible that HPC doesn't experience the quirk (I can't test it right now due to a lack of HPC). That would actually explain why it seems to occur more frequently in CEA than the original game; it would be one of the quirks that Frankie said wasn't present in the engine they were working with and which had to be intentionally re-implimented (poorly)!

I could have sworn in the original, when meleeing with the sniper, I didn't see the lack of shoulder model. In CEA, I notice it a lot.
I have no idea what you're talking about. If you mean the gun's stock, it seems to be rendering. If you mean the Chief's shoulders, they shouldn't be visible in the animation anyway.

And I'd like to reiterate this: Bungie themselves shipped the game such that one (well, two; split-screen coop or competitive MP) of the major modes gives you an almost 110-degree FoV (and yes, the vertical viewing angle in the original split-screen is just as large as in fullscreen and CEA's widescreen). And that FoV has ultimately been a very popular aspect of Halo 1's split-screen.

[Edited on 07.16.2012 7:23 PM PDT]

  • 07.16.2012 7:19 PM PDT
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>When you say "the original," are you talking about the original or about Halo PC?

The former though I've played both extensively.

>That would actually explain why it seems to occur more frequently in CEA than the original game; it would be one of the quirks that Frankie said wasn't present in the engine they were working with and which had to be intentionally re-implimented (poorly)!

I do recall him saying something like that.

>I have no idea what you're talking about. If you mean the gun's stock, it seems to be rendering. If you mean the Chief's shoulders, they shouldn't be visible in the animation anyway.

Yeah but in the original, I never noticed it. Guess I'll have to check again.

>And I'd like to reiterate this: Bungie themselves shipped the game such that one (well, two; split-screen coop or competitive MP) of the major modes gives you an almost 110-degree FoV (and yes, the vertical viewing angle in the original split-screen is just as large as in fullscreen and CEA's widescreen). And that FoV has ultimately been a very popular aspect of Halo 1's split-screen.

CEA felt awkward to me. Why does it seem like the Covies shoot from longer ranges if the FoV is unchanged? Getting grenade sticks is far more difficult for me than in the original.

  • 07.16.2012 11:18 PM PDT
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Your 'beliefs' mean less than dick to me.

Posted by: playkid
First of all, they decided to leave the multiplayer out. Thats a flaw in my book, because it's a big part of Halo:CE and it's left out of the game.

A flaw? Multiplayer was the only damn reason to do a remake. I only bought this because I had deluded myself into thinking that post-patch Reach would be awesome (it's still crap outside of customs), especially on old classics like Dammy. When you factor in the $15-$20 of the map pack, $20ish for a beautifully remastered campaign isn't bad. Still, I would have gladly paid extra for multiplayer. Anyone who wouldn't is a damn fool.

I think I'm the only person who loves the new graphics though. Silent Cartographer, Library, and the covie areas in particular look amazing, and the occasional ghost geometry isn't nearly enough to offset that IMO. In a way the graphics just make it more frustrating that they didn't include multiplayer.

  • 07.17.2012 2:09 PM PDT
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Sometimes, I dream about cheese.


Posted by: MrR46
I think I'm the only person who loves the new graphics though. Silent Cartographer, Library, and the covie areas in particular look amazing
hmmm... don't know why but there was something displeasing about The Silent Cartographer with the new graphics (excluding the forerunner buildings and their interior), also the level Halo.

however the level Keys was fantastic IMO, 343i did a good job enhancing that green goo leaking from he damaged covy ship.

343 Guilty Spark was also impressive but all those lights with the new graphics ruined that creepy feel of being alone when playing with the original graphics because the swamp wasn't clear due to the fog. with the new grpahic, you see everything!

[Edited on 07.17.2012 3:49 PM PDT]

  • 07.17.2012 3:48 PM PDT


Posted by: Dr Syx

Posted by: D4RKN3SS 94
Well I was young when I played, but I never talked, and I also listened to my team,,, big difference to the reach kids....
That's what you remember anyway. It's not like the "Reach kids" think they're being annoying the way you hear/see them acting. I'm willing to wager that if you saw yourself playing Halo 2 in 2004 - 2006 you'd cringe.

In fact, if you can, try to find some home movies of yourself as a kid. If you posted on forums at all at the time, go try to find some of your posts from those days. Everyone is bias to think they were better than they really were as kids but in reality you were just as bad as they are.

Simply put, you're 18. You're no longer one of the kids. It's an illusion most people our age go through. The whole "The next generation is the worst!" syndrome.

The only thing bad about the "next generation" is ironically the advances in technology. As online gaming has become more accessible the "Reach kids" are more rampant than they were in Halo 2 but this is only natural. It's one of those things that you have to compare the nature of gaming back then to now. I still remember making a deal with my dad 8 years ago (when i was 10 xD) that if i did good in my exams could i have Xbox Live for Halo 2. And yes, i was one of the screaming kids who was told to stfu. We've all been at some point. But everyone grows out of it :) (parts of this is to the D4RKN3SS 94 Syx, but i'm sure you know that already xD)

Whilst it's still (mildly) relevant, gaming keeps getting dumbed down over the years which has led to the downfall of many great game series at least in my opinion. Halo is one of the few that hasn't suffered this however, other games such as Battlefield, Call of Duty, Crysis and Medal of Honor (to name a few) have all been considerably dumbed down or made worse compared to earlier titles whereas Halo has maintained consistent quality (props to Bungie for that).

Oh...and the older gen had better tv shows xD DBZ 4 lyfe.

  • 07.17.2012 5:52 PM PDT
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Posted by: MrR46
I think I'm the only person who loves the new graphics though. Silent Cartographer, Library, and the covie areas in particular look amazing
I hate the new graphics because they make it a pain in the ass to find a dropped weapon.

Not to mention how it's hard to tell if my shots hit. In the original, I could see where my shot landed. With the remake, it's only with certain weapons (plasma weapons). The rocket launcher explosion conceals the enemy, the pistol feels nerfed, the AR also feels nerfed.

Anniversary is a conspiracy to make CE like Reach (at least with it's skulls).

Just today, I spent hours toiling on one section on Nightfall. It wasn't the encounters that gave me a trouble. They weren't a problem. And this was on LASO btw (except I didn't turn on Iron or Blind).

The problem was that the game kept deleting my dropped weapons, even after I picked them up. In CE and in H2 Vista, this never happened. Once you picked up a weapon, it stayed on the map permanently (allowing overload glitches like grabbing a Banshee on The Maw).

How is this relevant? Reach was graphics heavy. Anniversary had the same graphics plastered on with slight improvement in performance but it could have been much better. And cleaner. The level tops are cluttered with annoying .

All the extra detail is just disorientating. On Nightfall, there's a lot of tall grass. Because of that, I had to put up with uncertainty when firing the plasma pistol (which has spread to make things worse). On T&R, there's also tall grass. This neutralizes one spot that I used to snipe from and forces me to stick to a linear path.

As path mentioned, the Forerunner structures are alright. Very clean with nice lighting. But when it comes to Earth esque features, they are horrible in newer graphics. Too much detail!

[Edited on 07.17.2012 8:22 PM PDT]

  • 07.17.2012 8:18 PM PDT
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Sometimes, I dream about cheese.


Posted by: Sliding Ghost
Anniversary is a conspiracy to make CE like Reach (at least with it's skulls).
the pistol definitely felt like 343i boosted its ROF

did you guys like Anniversary sniper design? i thought it was bad, 343i should have stuck with the trilogy design IMO
Posted by: Sliding Ghost
But when it comes to Earth esque features, they are horrible in newer graphics. Too much detail!
on Silent Cartographer, remember that area with the group of jackals and an elite patrolling the woods, behind them is a path leading to the lock room. the trace amounts of snow 343i decided to add looks horrible alongside the sand and earth on that level (hard to see in the link but if you play the game you'll know what i mean)

[Edited on 07.18.2012 12:52 AM PDT]

  • 07.17.2012 11:52 PM PDT

Oh hey there

Posted by: petarded2
It's a metaphor for the 07s' lack of identity. too old to be newfa­g, yet too new to be oldfa­g, we wander b.net in search of a home, forever trying to be something we are not.

I enjoyed CEA. But the nostalgia worked because it was a remake of the first game and I guess it was "classic" (I use that term loosely because I don't really consider anything made after N64 "classic", I might even go so far as to say after the SNES isn't classic, but you get the point) enough to get a remake.

But I really hope 343 doesn't start remaking every single Halo game that is ever produced. Where would it end? 10 years from now would we see a remake of Halo 4 for whatever Xbox system is out?

Stop trying to pump money out of us Microsoft.

  • 07.18.2012 9:58 AM PDT
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Halo was basically the reasonwhy everyone including me bought an xbox.. it was amazing on every level! Halo ce was just a classic so that goes on the top forme.... As for xboxlive... Halo2 topped everything ibelieve it was the bestgame ever made.... That gamewas basically my childhood I have so many memories from h2 ..... I met the coolest people that I stlll play with..... The thing ilovedthe mostthe competiveness... You couldn mke it past a 35 legitunless you were good... Iwas ah2 sniper legend 48 legit:p but the glitches also made that game just amazing the bouncing and everything.... Halo 3 is good but its like bloodshot central.... Halo reach is pretty bad in my opinion I cantplay it. Without some bk just usingsprint t runand beat me down twice....anyways I would love that343 would make a remake if they could make. This something good out of it ie... Using thesame engine and everything else... They could make a real disaster out of it though which would put shame upon that game

  • 07.18.2012 10:21 AM PDT

BrAdLeY

True that all the way!

  • 07.24.2012 12:51 PM PDT

One of the problems was that using the updated graphics put you at a disadvantage in CEA. Too much shrubbery and what not made scoping-in a pain. This is exhibited more on the Silent Cartographer and TaR.

EDIT: Just peaked in on the whole FoV discussion. I'm going to say I have noticed some differences. Mostly because I can shoot enemies at a much longer range for some reason. Which I now believe to be a problem of the FoV.

[Edited on 07.24.2012 4:31 PM PDT]

  • 07.24.2012 4:28 PM PDT

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