Why Bungie, why would you do this?! - Halo Community
Posted by: ShadowLordDaniel
I will admit, this thread is full of lolz.
Here is my 2 cents on this situation.
Jetpack - Destroys map control, gives users height advantage and the ability to get the drop on someone.
Armour Lock - Grants user invincibility, prolongs time for 6 seconds. Deflects even nukes.
Hologram - Well... nothing.
Sprint - Can escape death itself, sprint makes up for slow movement speed.
Evade - Same as above, but it can be used for some cool ninja-like assassinations.
Active Camo - Gives user 30 seconds of pure invisibility if standing still in a crouch position. Destroys larger maps by granting players the ability to fade out.
Drop Shield - Doesn't work in Objective gametypes, only works well in Invasion.
A casual player's POV.
-Yes. My words exactly. Jetpack should have been an FF/Campaign exclusive.
-Bungie/343 had the power to remove it at any point during Halo Reach's lifespan as the newest Halo game. They still don't...but they get rid of evade! They decide to have a competitive mindset for evade, but not armor lock. I really want to understand why, but I just don't.
-Hologram worked in the Beta and 6 weeks after release. (And only on your longtime Halo 3 players.)Completely useless afterword.
Sprint shouldn't exist...why not just KEEP high movement speed and save some space for something actually interesting.
Too easy to get away. Back to what I said about armor lock, evade was the only AA eliminated majorly from playlists...but not armor lock. If armor lock was meant to counter vehicles, why not just make them exclusive to vehicle maps if we have to deal with them at all.
People rarely even use camo for the camo, they use it for the built-in radar jammer. They should just rename it Radar Jammer (kinda makes you hard to see too!)
Drop shield was really built for FF/Campaign, and I'm glad it already is mostly exclusive to those.