Halo 3 Forum
This topic has moved here: Subject: *Halo 3 Multiplayer Map Idea Thread*
  • Subject: *Halo 3 Multiplayer Map Idea Thread*
Subject: *Halo 3 Multiplayer Map Idea Thread*

“We are the Mirratord. We strike with speed and stealth. Our enemies will not see their deaths. They will not know their fate. In darkness, we will see light. In light, we will see darkness. No matter the location, we will see victory. If we fail, no one will know. Like a ghost, our presence is a mystery. For the honor of the Mirratord" Join the Mirratord here

Well since i haven't seen one of these yet so here it is and i feel like ill start things off with what i think is a bang.

Picture a fairly large map, two mid-sized islands with bases similar to the ones on Coagulation only a bit more fortified. A fairly large ocean is placed in between, dotted with smaller islands, some reinforced with sandbags and .30 caliber machine gun turrets. The two sides would be constantly at war wether it be an assault gametype, capture the flag, or even a game variant where one team is trying to defend the base from an onslaught of enemy attackers. ( I know this brings up the discussion of game variants for Halo 3 but that is for discussion in another thread) Presuming Halo 3 has boats and the ability to fly Pelicans, or some smaller airship for the humans and banshees, this map would be specifically designated for objective gametypes and not the Team Slayer or Free - For - All gametypes.

Feedback on my idea is always appreciated as well as ideas from others, but please don't flame on this topic. Flaming is an immature and inappropriate way to voice your negative opinion on something. If you feel like flaming, have a second thought and put it across nicely and add your opinion to the conversation instead of a post full of "-blam!-"'s

  • 06.14.2006 5:07 PM PDT

One shot: one kill, zero seconds to live

check the stickies. there's a place for multiplayer ideas

  • 06.14.2006 5:09 PM PDT
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I like the islands, but it limits people who like to hoof it, or use ground vehicles to dominate. If they put a lot of teleporters in the level it would even out, something like the Halo 1 multiplayer map Boarding Action.

I think a downed cruiser would make an awesome map, a giant gaping hole in the center from the MAC round that downed the ship shows multiple decks creating a venue for snipers, but otherwise an inticate labrynth of side passages and docking ports honeycombs the map, all at a slant which adds an interesting element to the game without an increase in the physics, you move slower gowing uphill, and faster going down. It would be great for King of the Hill. Multiple gravity pads sling players across the central hole, and a pool of water waits at the bottom, but it is just deep enough to stop your fall, so you can get back to the rest of the map from it, unlike the bottomless pits of death in Halo 2.

A nighttime map would be cool, low lighting combined with the return of the flashlight, the sniper rifle's night vision, and a creative use of plasma grenades would make for some interesting matches.

Interactive environments were introduced in Halo 2, what coud they add to make better use of this feature. They already have teleporters, elevators, gravity lifts, air vent boosts, concealing water falls, glass, windmills, button activated doors, destructable window props, and explosive barrels. They gave up ice patches, and I think those should make a return. They also ought to add breakaway walls and floors. You could shoot down stalactites (or stalagmites) but the chance of killing someone with it was one in a million. If you see someone coming towards you on motion sensor, and notice a breakaway cieling above you, and the target is nowhere to be seen, I think a rocket round to their feet followed by a bash to temple when they fall down in front of you disoriented in shieldless would be something of legend. It would make a great medal too.

On a ship maneuvering through slipspace fighting another ship, explosions rock the ship constantly. Sudden changes in direction affect the overall inertia, and affect the relative down. Or perhaps if the artificial gravity was on the fritz.

On the Cairo Station level there is an elevator that takes forever to reach the top (or bottom) right after you first encounter drones. That might make for a cool multiplayer level.

  • 06.14.2006 5:30 PM PDT
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ok this is gonna sound really dumb and off-topic but, what is the ark?

  • 06.14.2006 5:49 PM PDT

“We are the Mirratord. We strike with speed and stealth. Our enemies will not see their deaths. They will not know their fate. In darkness, we will see light. In light, we will see darkness. No matter the location, we will see victory. If we fail, no one will know. Like a ghost, our presence is a mystery. For the honor of the Mirratord" Join the Mirratord here

yes this is very off tpic but i will answer you anyway, the ark is a location/ device that allows the user to activate all 7 (in our case 6) halos should they be on standby, which occured at the end of Halo 2 when Delta Halo was unexpectedly shut down

  • 06.14.2006 6:17 PM PDT