- jack0fhearts
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- Honorable Member
"Where ere thou hast been, here or in yon world manifest? Canst thou tell what is, or what was, or what is to come? No thing shall last. Yet there are some things that will never change. History is written in blood, yet are battles really lost on the battlefield? Canst thou tell me where thou comest, and where thou goest, and what is, or what was, or what will be? For everything remains, AS IT NEVER WAS."
Posted by: Traffic Coned
Not halo wars, reach, COD, and many other online multiplayer games where you get advantages from picking characters to getting game changing abilites from leveling up.
Right, right... Because Halo Reach totally gives a huge advantage with the loadouts. (As I assume you were ripping on.)
Is the irony lost on you at all that your quote from Luke Smith was in a ViDoc for Halo Reach, and was discussing their work on Halo Reach Mutliplayer?
See, Halo Wars is an RTS game. As with all other RTS games, the "leader" or faction has certain powers and abilities to promote diversity and a more dynamic gameplay. Halo Wars is a Halo RTS, so that mechanic would have to still be there, or else the game would be horribly bland. Yet it's still Halo because it has all the proper Halo aesthetics (visual and audio.) FPS Multiplayer mechanics and ideals would not register well onto an RTS or an RPG, which if there was ever a Halo RPG game it would also be Halo.
The Gameplay contributes, but doesn't define the game's canonical place.
[Edited on 07.16.2012 7:36 PM PDT]