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Halo: Reach is the beginning of a new age for gaming.
It proves that developers can get away with punishing their players instead of fixing their game....and yet the fanboys will still sing praises to them.
-blam!- all of you fanboys!
Because without your opponents, you have no game.
Imagine if you and your team are the only ones left playing the game? What are you gonna do?
Realize most your opponents, play this game for fun. Not money. Noones paying them to play. Notice....how your beloved franchise is losing players? Why do you think that is?
It's not because of bloom. It's not because of AA's.
It's because of douchbags, greifers, and competitive tryhards who hide behind a faulty system to justify it all. Then throw a quit ban on the people who are getting sick of playing against -blam!-s.
If you are the type of person who refuses to pull your punches, when playing against someone who's obviously not going to pose any challenge against you even if you only showed him 50% of your power. YOU ARE A -blam!- DOUCHBAG! And you don't deserve to play online.
What you do, is the equivalent of a Major League Sports team, giving 100% against a Minor League. Do you realize what an uproar that would cause in the real world if the Major League players where that selfish to kids? Why? Because in the real world, people realize the value of going easy on your competition, depending on the context.
And you -blam!-s, throw context under the rug and hide behind these.
"There's no truskill"
"There's no visibile ranking"
"Matchmaking put me in this room with them."
Learn to take responsibility for your own douchbaggery.
Because after all, This isn't a lan tournament. And considering that fact.... You may as well just forget about the word competitive and focus more on the word 'host advantage'. Because no game played over the internet will ever be 'competitive' when you realize the variables that playing over the internet introduces.
[Edited on 07.15.2012 4:26 PM PDT]