- Sliding Ghost
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Unfortunately, most of it is now canon.
But it is a fact that Reach broke immersion.
Noble Team have exhibited high level of incompetence:
-Kat: bad driver
-Emile: shotgun sniping, useless throughout the campaign even when operating the Onager. Can't make a simple jump across a broken bridge when piloting the Mongoose. Only manages to take down 2 Zealots...
-Carter: bad rifleman, unable to hold a Scarab's attention like Miranda Keyes
-Jun: on Nightfall, he snipes as soon as you fire your gun, he snipes even if you don't fire your gun. Kills stealth, steals kills, betrays you. Apparently talks a lot (I wouldn't know since I don't play games with audio except on special occasions).
-Jorge: doesn't lay down heavy or covering fire, poor accuracy, most developed character but gets killed early. Often gets in your line of fire
Every Noble Team member was the opposite of what they should have been (except for Kat, as we've seen by the TotS opening cutscene and other cutscenes, where she does nearly all the work).
Emile should have been cqc extraordinaire instead of those rare moments where he kills the high ranking Elite because you pissed the Elite off.
Carter should have been using his gun from long range and helping you out. His presence should have boosted trooper morale. He's supposed to be a leader? Far from it.
Jun should have been stealthy. Enough said.
Jorge should have been an AI version of Master Chief. Good rof, good accuracy, longest lasting character in-game and in the story. He's a freaking Spartan II for Christ's sake!
All because of difficulty emphasis... One way that might have worked is to throw in a new, story centered difficulty. It'd improve the AI vastly (that includes Covies) while keeping the game playable (none of the cheap bs seen on Legendary, damage and health would be about Normal, Noble Team would be killable, no punishing the player for killing civilians, enemies would have exclusive abilities, such as Drones picking up enemies and dropping them from heights and Zealots being able to jump whenever they want).
[Edited on 07.16.2012 6:54 PM PDT]