- Mista Mong
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- Honorable Member
Halo: CE was gameplay based with cutscenes that mostly acted to show the gamer the scale of what was going on. Halo 2 had much more story driven cutscenes while retaining the overall gameplay style as Halo: CE. Halo 3 (although alot more dramatic) had the same purpose of cutscene as Halo: CE and again retained the same overall gameplay style.
Now for Halo 4; I'm expecting the same overall gameplay style (even though the trailer might say differently) again, and the cutscenes to be story driven like in Halo 2. This is because of 2 reasons: the trend seems to interchange per game and the trailer shows that this game will reveal forerunner background; which'd definately call for lenghy cutscenes.