Halo: Reach Forum
This topic has moved here: Subject: Hidden Weapons outside PoA + Glitch Tutorial
  • Subject: Hidden Weapons outside PoA + Glitch Tutorial
Subject: Hidden Weapons outside PoA + Glitch Tutorial

Halo Tricker

Hi, this is just another trick. And this isn't the way that you drive around the untextured spot. This is the only way I could find how to do it. I'm sure there is some super ridiculously simple way of doing it. The set up took me close to an hour because when I reverted more than 20 times for some reason it would take me back a checkpoint. That was a little annoying. I also spent about 40 minutes try to launch from the bottom to the top of the pillar of autumn. My closest attempt was about 3/4 there. But I screwed up the mongoose so next time I try it i wont touch it.

Anyway I hope you enjoy. ;|

http://www.youtube.com/watch?v=9yqmiSzMIJA

  • 07.20.2012 9:48 AM PDT

Cool.

  • 07.20.2012 9:50 AM PDT
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Wish it could be done on solo. I'd like to look into this sometime.

Posted by: Stinky Pinky1719
The set up took me close to an hour because when I reverted more than 20 times for some reason it would take me back a checkpoint. That was a little annoying.
I know that the game reverts to second last checkpoint if you die 5 times fast, but really?

And this is why I am enthusiastic about H4. Perhaps the checkpoint system will finally be improved.

You'd think Bungie would try to improve the checkpoint system with Reach (after the bs that was H3) but all they did was bring back longer checkpoint delaying and gave out a lot more checkpoints. There's still no 'revert to second last checkpoint' option and there's still no individual 'save' and 'quit' options.

[Edited on 07.20.2012 10:13 AM PDT]

  • 07.20.2012 10:11 AM PDT

Halo Tricker

Yes the checkpoint system is broken. On of the most annoying things about playing campaign is the coop. There isn't a save and quit, so if you need to go do something you need to pause and let your xbox red ring or just end the game. If there was a coop save and quit I probably could have done the launch, I just didn't have the time.

  • 07.20.2012 11:56 AM PDT

Posted by: AngryBrute1
Oh yeah, since somebody does not believe what YOU believe; that makes us vapid...
I cannot grasp that what you call "Something happened to nothing, and that nothing became something, and it was smaller than than a period."

That is very cool.

  • 07.20.2012 12:26 PM PDT

Halo Tricker


Posted by: Wikked Navajoe
That is very cool.


thanks man! glad you enjoyed it.

  • 07.20.2012 4:22 PM PDT

Cool but aren't the 2 secret weapons from your partner's death? lol

  • 07.20.2012 4:34 PM PDT

Halo Tricker

No, the two magnums are far into the middle of the map. Almost in the middle so they couldn't have gotten there. There are other campaign maps with random weapons outside the map such as exodus and LNoS

  • 07.20.2012 5:39 PM PDT

wow dude! Impressive stuff, I've never seen the mongoose launch before.

  • 07.20.2012 6:05 PM PDT

Halo Tricker

yeah, I have launched from one of the cliffs to the PoA using a mongoose aswell as a semi, but know one has yet launched from the bottom of the map to the top. I tried for about 40 mins then got board because i was at it for 2 hours.

  • 07.20.2012 7:33 PM PDT
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Posted by: Stinky Pinky1719
Yes the checkpoint system is broken. On of the most annoying things about playing campaign is the coop. There isn't a save and quit, so if you need to go do something you need to pause and let your xbox red ring or just end the game. If there was a coop save and quit I probably could have done the launch, I just didn't have the time.
Halo has definitely been moving away from replayability. Stuck in the stale old roots begun by H3. ODST and Reach were refreshing but not enough.

I much prefer CE or H2.

-H2 was the only Halo that actually tried to do something about the checkpoint system. But it did poorly, with the '5 times death second to last revert' feature and getting rid of checkpoint delay options, longer checkpoint delays (only a few instances), and reoccurring checkpoints. Reach brought back the latter but it's still not as great as it was in CE.

-H2 had a reason for Blind skull. Now it's just punishment when we could be getting a better skull (losing the hud but still seeing our guns and hands).

-H2 had a game breaking glitch 'perma camo' as a result of allowing players to turn on/off skulls without having to restart the mission. With all the newer Halo games, restarting is mandatory (even in CEA, which has neither campaign scoring or Theater).

-H2 Grunt Birthday Party affected anyone who could be headshotted. H3 only affected Grunts and Reach and CEA was purely aesthetic.
H2 IWHBYD had a real challenge. H3 IWHBYD was just terrible to find (if it weren't for modders).
H2 Sputnik is the kind of power Spartans needed. Cowbell is inferior.

[Edited on 07.21.2012 6:17 AM PDT]

  • 07.21.2012 6:14 AM PDT

Half of what I say is true. The other half are also lies.


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One of the best set up tutorials I've seen.

  • 07.21.2012 12:20 PM PDT