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Posted by: Dark Hunter 2100
What was incredibly stupid is that Generals weren't generals at all. REAL generals don't come in mass, you wouldn't just order the leader of each platoon to come and a kill a spartan...without your platoon.
Zealots are the supposed commandos of the elites, anyway.Even if they weren't meant to be like human generals, they're almost always seen commanding infantry. A wave of only Generals in campaign is still ridiculous.
I hope H4 restores their rightful place. Generals didn't deserve their spot. Generals never appear in cutscenes (ONI's opening cutscene may have just one) and are never identified as high priority enemies (compared to the Zealots). Generals are just another Ultra Elite.
Posted by: Dark Hunter 2100
What I like about CE more than Reach is that, in CE the ranks were simpler and properly spread: minor, major, spec ops, zealots. In the game each class had more of a population than the next. More minors than majors, for the most part more majors than spec ops, and more spec ops then zealots.
NOT the case in Reach. I feel like I fight 10 officers for every minor I fight, and majors don't even exist. Too few Spec Ops for my taste, and far too many generals.Yep. The ranks in CE were done marvelously well.
Major: fired in short accurate bursts
Spec Ops: fired in longer accurate bursts, threw grenades, never berserked, took cover a lot
Zealot: fired in long accurate bursts to the point of overheating, sometimes ignored danger running right through plasma grenades, berserked a lot, were super fast, could leap melee, had insane rof (give them a pistol in Halo PC. They wreck with it)
There was a lot of distinction compared to Reach's EEDLDASFDSWDKTMC (every Elite does lethal damage and are super fast damage sponges who don't know the meaning of cover) and H2's Elites.
H2's rank variety was good but the implementation was just terrible; the lack of distinction is disappointing.
Heretics - only difference (that is not a glitch) from regular Elites is their weapons. They use Carbines, swords, Sentinel Beams.
I tried to do something about the Heretics to make them more interesting but it wasn't much: I made them throw grenades, pull out swords when they got close to an enemy or lost their shield, fixed their melee, and gave them jump like Reach Elite Rangers.
Still, they were much more fun than the originals. You know how Flood leap like crazy? That's how fun it is.
Councilors - only difference from Ultras is that they never appear as enemies.
Zealots - only major distinction is that they can't use vehicles and always spawn with a sword.
And those are just a few examples.
Only about 4 of the Elite ranks are truly unique:
-Spec Ops (scripted cloak in certain situations, grenade throwing)
-Ultras (sword pulling, very fast shield recharge)
-Stealth Elites (always cloaked, super fast shield recharge rate)
-Rangers (they fly)
[Edited on 07.23.2012 4:40 AM PDT]