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Subject: Rate all of the Halo Games. CE through Reach.

Want to play Bungie games old and new? For Carnage Apply Within

"Don't mistake your rank and number for superiority.
The oldest child may learn from the youngest."

Hey, Bleach is full of anti-oxidants!

  • 07.26.2012 12:38 AM PDT
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This is my order from favourite to least favourite, stating the main features that the games were missing for me. Obviously Combat Evolved is my favourite.

1. Halo CE 9.5/10 (Didn't have online Multiplayer)
2. Reach 9/10 (Didn't have much of a story, as expected from a prequel)
3. Halo 3 8/10 (Too short)
4. Halo 3: ODST 8/10 (Didn't have its own Multiplayer)
5. Halo 2 6.5/10 (Pretty average game in general, very linaer)

[Edited on 07.26.2012 1:08 AM PDT]

  • 07.26.2012 1:04 AM PDT

Be the best you can.

Well I never played Halo 2, but I heard it was amazing, all of my friends who have played say it was amazing also, but anyway I guess I can't rate it, that is all I wanted too say.

1 - Halo 3 11/10 (Was the very first Xbox 360 game I played and Halo game likewise. For me the campaign was truly amazing, I remember when I did my first playthrough I was genuinely loving every moment of it, I think I was even upset when I completed it; but when I found out about the skulls I was so happy I had another an excuse to playthrough it again.

I felt the multiplayer had zero flaws, extremely balanced and fun game types.

Me and my friends had so much fun with the customs that sometimes we would probably end up crying; due to laughter.)

2 - Halo CE PC Version 7/10 (Still have fun today playing the custom version.)

3 - Halo Reach 6/10 (Really enjoyed the campaign the first time around, but unlike Halo 3 I don't have fun playing it again, I only do play it again for the daily/weekly challenges, achievements etc.

After reaching Colonel Grade 3 I just stopped playing the multiplayer too, I agree with Halfa55al (The Forum starter) that it (The multiplayer) strayed away from the traditional Halo feel.

I enjoyed the firefight though, no complaints on that.)

4 - Halo 3 ODST 5.5/10 (I adored the campaign and can still play it through today without being forced too, I think the new view caught my eye.

I loved the firefight but after a few months of playing the same maps, it got boring.

The only reason that this is lower that Reach is because without an Online Multiplayer it just can't compete with the Halo's that do.)

5 - Halo CE 5/10 (Was one of the first Xbox games I played, I loved the campaign, nothing bad to say about it.

Unfortuneately without an easy way to play Online, like I said with ODST, it can't compete with the Halo's that do.)

# - Halo 2 (Never played it.)



[Edited on 07.26.2012 2:17 AM PDT]

  • 07.26.2012 2:13 AM PDT
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(To discuss Halo 4.)

Why does EVERYONE say Halo 2 is more linear than other games, when in reality, it tends to have more exploration than basically all the new games,(Halo 3 and beyond, ODST is an exception)?

In fact, although CE does have exploration in missions such as Halo and Silent Cartographer, most of the game is linear to points and boundaries, something we see in every other Halo game as well.

But, in Halo 2, you can with ease, break out of the map and explore the entire bloody area.

Scarab Guns. Vacations. Only a few missions in CE can top that.

[Edited on 07.26.2012 2:50 AM PDT]

  • 07.26.2012 2:48 AM PDT

Wayne Jarvis, Attorney at Law; I have a responsibility to tell you that there is no candy in this office.

Halo 2
CE

























Halo 3
Reach




ODST

  • 07.26.2012 2:49 AM PDT
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Posted by: Quantam
Why does EVERYONE say Halo 2 is more linear than other games, when in reality, it tends to have more exploration than basically all the new games,(Halo 3 and beyond, ODST is an exception)?

In fact, although CE does have exploration in missions such as Halo and Silent Cartographer, most of the game is linear to points and boundaries, something we see in every other Halo game as well.

But, in Halo 2, you can with ease, break out of the map and explore the entire bloody area.

Scarab Guns. Vacations. Only a few missions in CE can top that.
I said that?

Anyways, yeah it has a lot of supported exploration and things to find. *reminiscences Outskirts*

You forgot to mention Halo. :( That was ultimate exploration. T2T...

Also, Silent Cartographer lets you go far out into the water, just like Great Journey.

So true. The best part is that there's almost no clutter on level tops.

I don't need a Scarab gun when I have megabattles (though I'd love to have it at a megabattle). H2 doesn't have much supported AI collections, besides this one.

[Edited on 07.26.2012 3:32 AM PDT]

  • 07.26.2012 3:32 AM PDT

*Silloin kun näyttää siltä että ei ole mitään hätää niin tulee hälytyskellojen soida
*Neuvostoliiton hajoaminen oli vain showta
*Saksa on löytänyt uuden tavan vallata Eurooppa ilman yhtäkään panssarivaunua

1. Halo 2 - 10/10 (Rushed or not, no game surpass this game. The king of Xbox Live, easily the most interesting storyline in the series. The most challenging and longest campaign out of all Halo games. All the cheating in the game happened to benefit the online experience.

2. Halo: CE - 9.5 (Good campaign, but lacks in story department and has repetitive levels almost throughout the game. Stands out on LAN more than any other game except maybe Halo 2, but I think I would still rather LAN Halo: CE just for the heck of it)

3. Halo 3 - 6.9/10 (Campaign was a disappointment, but not too bad compared to other Halo games. It was too short and easy even on the highest settings. The story line was the weakest after Reach. The multiplayer is ALRIGHT, and the only time I could barely enjoy it was the one time we decided to LAN the game, but still a disappointment game overall after you have played 3 years of Halo: CE and Halo 2)

4. Halo: Reach - 6/10 (Let's just say I did not enjoy the campaign as much as I thought I would. There was barely any story behind it, and the multiplayer was kinda fun AT first, but failed to keep me playing it. It is alright WITH friends online sometimes, but not something I would LAN)

5. Halo 3: ODST - 5/10 (I did not enjoy this game compared to other Halo games. First, the game was overpriced, seriously 60$? I would have been fine with the game if it was 10$ because the campaign was ridiculously short and Firefight was incredibly repetitive)

[Edited on 07.26.2012 6:03 AM PDT]

  • 07.26.2012 5:24 AM PDT

-ThreePointOneFour

Story: CE > 3 > 2 > Reach > ODST

Multiplayer: 3 > 2 > CE > ODST > Reach

  • 07.26.2012 6:04 AM PDT

There once was an ugly barnacle. He was so ugly that everyone died.

The end.

SCFH


Posted by: Sliding Ghost

Posted by: Quantam
Why does EVERYONE say Halo 2 is more linear than other games, when in reality, it tends to have more exploration than basically all the new games,(Halo 3 and beyond, ODST is an exception)?

In fact, although CE does have exploration in missions such as Halo and Silent Cartographer, most of the game is linear to points and boundaries, something we see in every other Halo game as well.

But, in Halo 2, you can with ease, break out of the map and explore the entire bloody area.

Scarab Guns. Vacations. Only a few missions in CE can top that.
I said that?

Anyways, yeah it has a lot of supported exploration and things to find. *reminiscences Outskirts*


Dude, reminscence every map. You could get out of any map, especially if you had that one skull that made explosions bigger. I could spend hours at a time just getting and exploring outside maps. (especially getting banshee on the map after outskirts)

  • 07.26.2012 12:42 PM PDT
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nm

[Edited on 07.28.2012 11:24 AM PDT]

  • 07.26.2012 1:12 PM PDT
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Join Halo Haven! (Group Leader: A 3 Legged Goat)

(To discuss Halo 4.)

Sputnik skull!

And it was easy to get, too, HELL, the one mission I have yet to break is actually Quarantine Zone, not sure if it has potential, though, considering how large it is.

  • 07.26.2012 9:24 PM PDT

Et Eärello Endorenna utúlien.
Sinome maruvan ar Hildinyar.
tenn' Ambar-metta!

Based on Campaign and MP, first to last as best and not so good.

Halo 3.
Halo: CE.
Halo: Reach.
Halo 3: ODST.
Halo 2.

[Edited on 07.26.2012 10:55 PM PDT]

  • 07.26.2012 10:54 PM PDT

There once was an ugly barnacle. He was so ugly that everyone died.

The end.

SCFH


Posted by: Quantam
Sputnik skull!

And it was easy to get, too, HELL, the one mission I have yet to break is actually Quarantine Zone, not sure if it has potential, though, considering how large it is.


I've broken it, but i havn't explored it too much. I think there is a way to get into the Icon Room and explore it without triggering the cutscene.

  • 07.27.2012 4:45 AM PDT
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After much pondering, I have realized how much I've disregarded H2 in my vain attempts to contribute to Reach. Fixed my review and now it's right up there next to CE. I'm going to start up H2 this weekend!

  • 07.27.2012 5:51 AM PDT


Posted by: ajw34307


I agree with you here, but beyond Cortana and Jacob Keyes who isn't a cliche character in the Halo games?


John-117.
Bornstellar.
Noble Team.
343 Guilty Spark.
Gravemind.
Prophet of Regret.
2401 Penitent Tangent.

I assume that this is some kind of joke?

No.

Not really. Because of Virgil and the ODST squad, they discovered the Excession which feeds directly into Halo 3. Also, whether it's redundant or not does not impede the fact that it's Bungie's most sophisticated story-driven game.

That is your opinion, and nothing makes it more valid than mine. Why are you so intent on invalidating my opinion? Why are you so threatened by the fact that I think differently than you and everyone else that you feel you have to attempt to invalidate my opinion and free will?

Nothing you say will make me change my mind. I repeat...
...nothing you say will make me change my mind.

We can agree to disagree or we can keep going back and forth. Good day.

It... doesn't. After the credits it pretty clearly says "ONE MONTH LATER". Touche.

  • 07.27.2012 9:09 AM PDT

By the power of truth, I, while living, have conquered the universe.

Posted by: ThePredkiller2
John-117.
Bornstellar.
Noble Team.
343 Guilty Spark.
Gravemind.
Prophet of Regret.
2401 Penitent Tangent.


John definitely is a cliche'd character - super advanced space marine who saves the galaxy.

Bornstellar is not in the Halo games.

Noble Team are all disgustingly archetypal and cliche characters.

343 Guilty Spark, as much as I hate to admit it, is a cliche character. Before Kevin Grace wrote the CEA Terminals and Greg Bear wrote Primordium, he was just a mad AI based on HAL-9000 and treated by Bungie as if he were C-3PO.

I'll give you Gravemind based on the connections with the Timeless One in the Forerunner Saga which has transformed the Flood into a much more Lovecraftian-esque group of villains.

I'll give you Regret too.

2401 Penitent Tangent appears for a grand total of 5 minutes where he is essentially just 343 Guilty Spark with a red eye...

That is your opinion, and nothing makes it more valid than mine. Why are you so intent on invalidating my opinion? Why are you so threatened by the fact that I think differently than you and everyone else that you feel you have to attempt to invalidate my opinion and free will?

Nothing you say will make me change my mind. I repeat...
...nothing you say will make me change my mind.

We can agree to disagree or we can keep going back and forth. Good day.


Why do you take everything said against you as if it's some kind of personal affront? It's a fact that ODST is the most sophisticated story in the series because none of the others have as many layers of narrative, subtextual themes nor derivative basis in classical literature and various other film-noir media. I'm not trying to change your mind, I'm well aware that I'd just be wasting my time, I'm merely wondering how you continue to disregard blatant facts and never explain why you think the way you do. If you're going to make a point, especially a negative one, the very least you can do to give yourself some kind of credibility is provide us with exposition rather than just say "that's my opinion, screw you"...

  • 07.27.2012 11:34 AM PDT

Vengeance only leads to an ongoing cycle of hatred.


Posted by: ThePredkiller2
Halo Reach - 10/10
Halo 3 - 5/10
Halo 3 ODST - 2/10

lol

  • 07.27.2012 12:12 PM PDT
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MC Confusing back in this b--ch with a parking sandwich and a chicken ticket....


Posted by: SEAL Sniper 9

Posted by: ThePredkiller2
Halo Reach - 10/10
Halo 3 - 5/10
Halo 3 ODST - 2/10

lol

  • 07.27.2012 12:21 PM PDT


Posted by: ajw34307
I'm merely wondering how you continue to disregard blatant facts and never explain why you think the way you do. If you're going to make a point, especially a negative one, the very least you can do to give yourself some kind of credibility is provide us with exposition


Noble Team are all disgustingly archetypal and cliche characters.

You first

It's a fact that ODST is the most sophisticated story in the series because none of the others have as many layers of narrative, subtextual themes nor derivative basis in classical literature and various other film-noir media.

Because if its a fact, you need to start finding a link proving it, fast, because your credibility is plummeting at a steadily increasing degree of inclination...

[Edited on 07.27.2012 2:19 PM PDT]

  • 07.27.2012 2:05 PM PDT


Posted by: MC Confusing

Posted by: SEAL Sniper 9

Posted by: ThePredkiller2
Halo Reach - 10/10
Halo 3 - 5/10
Halo 3 ODST - 2/10

lol


Wow, very contributory.

/sarcasm

  • 07.27.2012 2:06 PM PDT


Posted by: SEAL Sniper 9
My slightly different version:
Posted by: ajw34307
Storyline:

ODST > Halo 2 > Halo CE > Halo Wars > Halo 3 >>>>>>> Reach

Multiplayer:

Halo 3 > Halo 2 > Halo Wars > ODST > Halo CE (barely played that multiplayer) >>>>>>> Reach


Wow, it all makes sense now.

You're AJW's buttbuddy. Which explains you're always there when he issues a personal attack against me, to make him and yourself look good because, in all actuality, you have zero self-esteem. Have fun being a kiss-ass your whole life.

We don't get along because one of them thinks for themselves and the other what somebody else wants them to think.

...


I won't submit to your indoctrinated, conformist way of thinking, ever. Its high time you start dealing with it.

  • 07.27.2012 2:13 PM PDT

By the power of truth, I, while living, have conquered the universe.

Posted by: ThePredkiller2
Posted by: ajw34307
Noble Team are all disgustingly archetypal and cliche characters.


You first


I was hoping you'd ask.

Carter is nothing more than generic squad leader, he spends the whole game doing absolutely nothing and is totally incompetent - when the Sangheili Field Marshall flees from Visegrad Relay and runs right past Emile with the data about the 'latchkey' artefact he just tells Emile to ignore him and stay at the entrance... Why? Just look back at the Rise of a Spartan ViDoc back in 2010, Halsey's description lends everything to this stereotype by building him up to be a "born leader" who the Spartans must "rely on" to "defeat the Covenant!".

Emile is Noble Team's archetypal black guy who likes to act badass with a huge knife (wonder what he's compensating for there) and shotgun. There's absolutely nothing to him as a character beyond that, he just acts cold towards everything.

In direct contrast, Jorge is the huge killing machine who just wants to appear like a big cuddly teddy bear. By far the best character in the game and he's killed off half way through the game in the most cliche'd way possible (the old 'manual detonation to save everyone' trope is the oldest trick in the book for a character death). Even then, Bungie just tried to make him a copypasta of Kurt from Ghosts of Onyx which just didn't work.

Jun... Where do I start? He doesn't do anything at all and it's like Bungie just had him leave before the end because they didn't know what to do with him. He's the 'sniper with a smart mouth' archetype, just like Romeo in ODST.

Kat had potential. She really did, being by far the most interesting of the bunch. But in the end she just ended up fulfilling the role of the unrelatable, incompetent, techno-babbling, curiosity-killed-the-cat trope.

And Six? A futile attempt to break away from Bungie's pseudo-silent protagonists, his dialogue is extremely sterile with absolutely no exposition on who he is which is counter-intuitive to the generic 'character with a shady past/assassin/hyper-lethal vector' build up Halsey gives him in RoaS and isn't realised until the end where he goes out with the extremely overdone 'last stand' death.

Half of Noble Team didn't even need to be in the game. Jun, Emile and Jorge could have been left out and there would have been absolutely no difference made to the story at all because they don't do anything.

Because if its a fact, you need to start finding a link proving it, fast, because your credibility is plummeting at a steadily increasing degree of inclination...

I don't need to prove anything to you. But since you asked so nicely...

when he issues a personal attack against me

Bloody hell, you really just can't take any kind of questioning the right way, can you?

I ask you to explain your opinion, obviously it's a personal attack. Someone agrees with my opinion, they must be some kind of conformist suck-up...

  • 07.27.2012 3:13 PM PDT

From top to bottom with top being best and bottom worst.

Halo 2 Xbox - made the best use of the "virtual couch". Played it all the way until Halo 3. I was apart of a clan that used the elite/sangheili ranking system (color wise) and used elite models - NOT CHEATING, getting outside of maps was crazy fun, Dawn of the Dead, I could go on forever here...

Halo 3: ODST - Nice spin with very fun missions

Halo: Reach - They really went all out with this one in terms of features. I don't want to play the story as much as ODST or go online as much as Halo 2 did, but I enjoy it.

Halo CE PC - My first Halo game. Had a blast with multiplayer, especially Halo Custom Edition version.

Halo 3 - Just didn't entertain me very long.

Halo CE Xbox - Already played the PC version before playing xbox version, so nothing was new at the time except for graphic differences (I had a BAD video card when I got the PC version).

Halo 2 PC - Mouse controls were too sluggish even at top sensitivity. I don't like beating my mouse just to turn 180 degrees with a vehicle. Not enough people play it online. A large chunk of the people who do play online are cry babies who think anyone who kills them is a cheater. The first issue I had was fixed with a 360 controller.

  • 07.27.2012 4:03 PM PDT


Posted by: ajw34307
Posted by: ThePredkiller2
Posted by: ajw34307
Noble Team are all disgustingly archetypal and cliche characters.


You first


I was hoping you'd ask.

Carter is nothing more than generic squad leader, he spends the whole game doing absolutely nothing and is totally incompetent - when the Sangheili Field Marshall flees from Visegrad Relay and runs right past Emile with the data about the 'latchkey' artefact he just tells Emile to ignore him and stay at the entrance... Why? Just look back at the Rise of a Spartan ViDoc back in 2010, Halsey's description lends everything to this stereotype by building him up to be a "born leader" who the Spartans must "rely on" to "defeat the Covenant!".

Emile is Noble Team's archetypal black guy who likes to act badass with a huge knife (wonder what he's compensating for there) and shotgun. There's absolutely nothing to him as a character beyond that, he just acts cold towards everything.

In direct contrast, Jorge is the huge killing machine who just wants to appear like a big cuddly teddy bear. By far the best character in the game and he's killed off half way through the game in the most cliche'd way possible (the old 'manual detonation to save everyone' trope is the oldest trick in the book for a character death). Even then, Bungie just tried to make him a copypasta of Kurt from Ghosts of Onyx which just didn't work.

Jun... Where do I start? He doesn't do anything at all and it's like Bungie just had him leave before the end because they didn't know what to do with him. He's the 'sniper with a smart mouth' archetype, just like Romeo in ODST.

Kat had potential. She really did, being by far the most interesting of the bunch. But in the end she just ended up fulfilling the role of the unrelatable, incompetent, techno-babbling, curiosity-killed-the-cat trope.

And Six? A futile attempt to break away from Bungie's pseudo-silent protagonists, his dialogue is extremely sterile with absolutely no exposition on who he is which is counter-intuitive to the generic 'character with a shady past/assassin/hyper-lethal vector' build up Halsey gives him in RoaS and isn't realised until the end where he goes out with the extremely overdone 'last stand' death.

Half of Noble Team didn't even need to be in the game. Jun, Emile and Jorge could have been left out and there would have been absolutely no difference made to the story at all because they don't do anything.


Completely biased and there isn't a single fact in there. What we have here is an opinion.
Try again.



I don't need to prove anything to you.


Likewise.

And seeing what you did there, I can do the same.

You insist that your "opinion" somehow beats mine out, but I continue to prove you wrong, considering the fact it is impossible, I repeat... impossible for anyone's opinion to be correct. Yet you seem to think otherwise, like your word is the word of god or something. Maybe it is lack of a proper education or some pseudo god/deity complex or preliminary form of psychosis you developed in early childhood whatever it may be it is becoming a serious detriment to the members' bungie forums experience.

[Edited on 07.27.2012 6:08 PM PDT]

  • 07.27.2012 6:03 PM PDT

If you're passionate about the thing you're talking about, I'll always lend an ear.

LOL^

Story:
Halo 2, Halo:CE, ODST, Halo Wars, Halo 3. Halo Reach
Gameplay
Halo 2: Halo 3. Halo:CE. ODST. Reach, Halo Wars.
Most fun to me.
Halo 3:Halo Reach.Halo 2. Halo:CE. ODST. Halo Wars.

  • 07.27.2012 6:25 PM PDT

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