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Posted by: Kenger Benger
It'd be great if combat forms were more like their host. Flood have so much potential but their AI was a severe downgrade in H3.
That's crazy!! And maybe a little more infected look than that.It certainly is. Yeah they should have the tentacles and a new take on where their sensory antennae typically grows (343 are being controversial with changes to Covies but in the long run, it may turn out to be a welcome change. If that's the case, Flood may receive the same treatment).
Anyways, half flooded Elites are the only AI in Halo games that switch weapons when they feel threatened (to induce this, you have to throw a grenade at their feet to get them to jump and switch or put in a lot of bullets into their shield until they decide to switch when realizing their current weapon isn't working).
In other words, they seem to intelligently switch weapons. Sadly, if they have more than 2 weapons, they cannot switch to the third or fourth weapons.
As you can see by comparing this to the below examples, this is perhaps the greatest advancement in Halo AI. It seems H3 Flood had this the whole time but due to the fact they never spawn with a secondary, this was long hidden.
H2: AI don't actually switch weapons. They drop their current one for a new one
-Ultra Elites and Councilors when berserking
-Jackal snipers and fuel rod/rocket launcher Grunts when panicking
H3:
-any Elite when stuck with a sticky grenade (kinda lame since they always die unless it is an enemy grenade. Mythic is definitely necessary for them to survive your grenade. Sticking them on their feet seems to do the least damage)
-Arbiter when his shield is down (foolish because he's vulnerable to headshots)
Reach:
-AI can spawn with more than 1 weapon but they cannot switch to their secondary
-Zealot on TotS (scripted and he actually loses his concussion rifle)
-Field Marshal when his shield is down (though there seems to be some advancement IIRC)
[Edited on 07.29.2012 4:21 PM PDT]