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This topic has moved here: Subject: Chaingun + More Halo 3 Ideas...
  • Subject: Chaingun + More Halo 3 Ideas...
Subject: Chaingun + More Halo 3 Ideas...
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1. A gatling/chain gun. Now don't get me wrong; here's how I think it should work. Fires high velocity rounds, capable of shredding the Flood and shields. Sounds like an uber gun, right? Obviously, it would only function accurately and effectively at close range. Shotgun killer? No. The shotgun should be more effective in one vs. one scenarios, whereas the gatling/chain gun would simply shred through swarming flood and rip straight through them, nailing guys in the back. It would have excellent stopping power, but would take longer to kill opponents as, say, the shotgun; it's essentially a "spray and pray" gun. It would also have high-recoil, be slow to reload, but would be able to hold 150 rounds at a time. Ammo should be far and few between. In multiplayer, it should be effective against shields, but would obviously take more time to kill someone than a one-shot shotgun shell to the face. To make it a feasible weapon, it should be able to be deployed as a small turret (thus removing turrets with infinite ammo from the game) in strategic locations, for greater accuracy and power. It would also have an ammo counter, making you a more conservative player; you don't want to waste ammo. If you remember the pre-xbox build of Halo, early Chief had a chain gun; and there were also covenant sniper rifles and spectres. (All of which made it into Halo 2)...

I've got a few more ideas coming, I just want to take a break from typing (it ended up a lot longer than I orignally intended). My upcoming ideas include optional objectives that if completed will incur in-game awards or help later on in the mission and a portable MAC cannon that will make your job easier, as well as harder.

[Edited on 6/17/2006]

  • 06.16.2006 2:00 PM PDT
Subject: My pointless almagamation of random things I think should be in Hal...
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maybe the gattling gun should get good accuracy if you burst fire with it?

  • 06.16.2006 2:05 PM PDT
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I like the idea of the chain gun being like a massive spray weapon. I always needed one of those weapons that doesn't get confused when there is like 5 people in front of me.

  • 06.16.2006 2:17 PM PDT
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Posted by: KotoSegawa
maybe the gattling gun should get good accuracy if you burst fire with it?


Well, that kinda goes hand in hand with the recoil, doesn't it? The longer you fire it, the more it starts jumping all over the place. But yeah, accuracy should also be decreased as the gun fires.

  • 06.16.2006 2:18 PM PDT
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I would only allow the gattling gun if a massive, and i mean HUGE army of flood came in and well, flooded the MC. We all know the 360 can have more objects on screen, you should be able to vs. (or run away from) hundreds of flood and find the gattling gun to take them all down.

  • 06.16.2006 2:25 PM PDT
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Read my whole, uhhh, "article." It lists alot of cons for the gatling gun.

  • 06.16.2006 2:27 PM PDT

Help a brother out. Click on the referral link, sign up for a fun game, log in once for the next couple of days, then you never have to think about it again!

And yes. I understand how pathetic that is, but nobody reads these things anyway... right?

I have another 'con' for the chaingun, that could possible enable you to remove a couple of the other cons. If you've played other games that have a chaingun (such as Battlefront 2, on the vehicles of Battlefield 2, and I think the James Bond: Rogue Agent), you should notice that they don't start to shoot the second you press the trigger. It takes awhile to get the barrels to start rotating, then it takes a little for it to cool down between shots. This could be the addition that would make it worse than the shotgun at close range, but feasible at short distances.

I personally don't think a chaingun needs to be included, I think the Battler Rifle (or the Halo 3 equivalent) would work just as well.

Edit: I now realize that I was describing a gatling gun... are they the same thing (or similar?)

[Edited on 6/16/2006]

  • 06.16.2006 2:36 PM PDT
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Posted by: SkierLegend809
I have another 'con' for the chaingun, that could possible enable you to remove a couple of the other cons. If you've played other games that have a chaingun (such as Battlefront 2, on the vehicles of Battlefield 2, and I think the James Bond: Rogue Agent), you should notice that they don't start to shoot the second you press the trigger. It takes awhile to get the barrels to start rotating, then it takes a little for it to cool down between shots. This could be the addition that would make it worse than the shotgun at close range, but feasible at short distances.

I personally don't think a chaingun needs to be included, I think the Battler Rifle (or the Halo 3 equivalent) would work just as well.

Edit: I now realize that I was describing a gatling gun... are they the same thing (or similar?)

Yeah, that's a pretty good idea. A gatling gun is basically the same thing as a chain gun. I don't know the exact differences.

  • 06.16.2006 5:06 PM PDT
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Sorry to double post, but on to idea 2!

2. Optional objectives --

*Setting: Chief is the middle of a battallion of two manned scorpion tanks, three full APCs (I'll get into that later), and five manned warthogs. You're in a temperate forest setting, travelling along a main road to recapture one of the Orbiting MAC Spacestation powerplants (they transmit the energy from the ground, to the MAC cannon).

"Chief, this is Cortana. Recon tells me that, along with the captured powerplant, the Covenant have fortified what I believe used to be a human armory depot. From the chatter, it sounds as if that's their main base of operations for the area. The armory is just two klicks west of your current position. You might want to take them out before you head to the powerplant; if they come up behind you with fliers and wraiths, that could be a real pain. But I have to warn you, the area is heavely fortified. If you manage to get rid of their fliers, I could probably send a few pelicans to help you."

So you have two choices, attack the powerplant, and risk being flanked, or attack the depot, and risk suffering heavy casualties in the process. If you manage to take down the depot, and stop the Covenant pilots from taking off, Cortana will send some Pelican's full of troops (but probably not ebough to fill the gap suffered by attacking the depot in the first place). At the depot you discover that the Covenant had been stockpiling powerful weapons and vehicles, including banshees, that you can stick your marines in. So, if you manage to effectively take down the depot, your losses will be replenished by the reinforcements and weapon boost. However, taking down the base, without killing most of your troops, is incredibly difficult. You don't know how much damage you'll sustain if you're flanked, so taking on the optional mission is a toss that could either help, or destroy you. To prevent linear gameplay, everytime you play the level, the flanking force will be a different size and composition that is randomly generated; this way, you never really know which action is the right choice, and you have to weigh your own abilities.

  • 06.16.2006 6:34 PM PDT
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It definately sounds like you've got some good ideas there.
Minigun = Koolest weapon ever.

  • 06.16.2006 6:37 PM PDT
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Thanks.

  • 06.17.2006 9:48 AM PDT
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Optional and varied objectives would be kickass!

Also, if you go down a path that was empty one time, and next has a covenant patrol and they radio for assistance! *giggles and runs away into the feilds*

  • 06.17.2006 9:54 AM PDT
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*points gun to head*

  • 06.17.2006 9:55 AM PDT
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Or how about this. No noob gattling gun. And a balanced game like Halo 1. And don't argue with me about balance. On Halo 1 everyone started out with a chance of survival (the pistol). What im thinking bungie is doing is changing the Assault rifle into a multi use gun sorta like a halo 1 pistol/ar hybrid. But thats just my $.02

[Edited on 6/17/2006]

  • 06.17.2006 9:58 AM PDT
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I agree, balance Halo 3. No chaingun, no jetpacks, no swords(human), no airstrikes, and no squad commands.

  • 06.17.2006 9:59 AM PDT
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Posted by: CaptainRidley
I agree, balance Halo 3. No chaingun, no jetpacks, no swords(human), no airstrikes, and no squad commands.




[Edited on 6/17/2006]

  • 06.17.2006 10:24 AM PDT
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No squad commands? Not even a simple "hold posision" or "cover me" to stop the marines from being retarded?

  • 06.17.2006 10:32 AM PDT
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Yes, no squad commands. It wouldnt make Halo, Halo. The AI is going to be amazing. Bungie is full of talent. Halo 1 AI was amazing, 2's was even better. Now that they have much more powerful hardware, the AI will be incredible.

  • 06.17.2006 10:38 AM PDT
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Thats a good point. I remember now in the E3 demo of H2, the marines were smart, used cover effectivly, flanking manovers, and I saw them do a "frag and clear" on a enclosed group of covenant too.

  • 06.17.2006 10:40 AM PDT
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Posted by: eliteicon
Or how about this. No noob gattling gun. And a balanced game like Halo 1. And don't argue with me about balance. On Halo 1 everyone started out with a chance of survival (the pistol). What im thinking bungie is doing is changing the Assault rifle into a multi use gun sorta like a halo 1 pistol/ar hybrid. But thats just my $.02


Did you even read my entire post? The chaingun I described seemed pretty balanced to me... And how the hell did this thread shift into giving marines commands?

  • 06.17.2006 12:41 PM PDT