- Sliding Ghost
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Posted by: Quantam
Posted by: Sliding Ghost
Better than the other stuff out there but it will never live up to CE.
It's campaign is boring because:
-repetitive
-random
-ridiculous
If teleporting invincible friendly AI, AI losing their AI in the middle of war, and BOBs that aren't even used in combat is considered immersive, I dread this generation of gamers. It is a sad thing people will grow up with immense amount of scripting instead of taking a stand, defying the developer, and being creative.
This was a process that started with Halo 3.
-Generally watered down and uninteresting story till the very end.
-Bad voice acting and sometimes dialogue
-Major sacrifices of canon for the sake of gameplay
-Boring enemies that are repetitive or who just stare at you (thankfully this was fixed in Reach, but it was sooo bad in Halo 3)
-Linear and small environments, big environments are vehicles or go back home
-AI driving was worse than Halo 2 in some respects
-Story focusing entirely on the Chief, no Covenant Viewpoint
-Not much out of the map exploration, that doesn't involve 1000 invisible barriers
-Many scripted events rather than cutscenes or better yet user orientated events such as cutting the cable in OracleNonetheless, H3 was still executed better.
-yeah. It gets interesting during The Covenant
-I don't know about that. I happen to like Arby's voice & dialogue. Though I do dislike how H3's IWHBYD can induce inappropriate speech
-true. The AR and pistol start on Sierra 117 *shudders* AR lost half it's clip and pistol is a tragic downgrade
-yes repetitive. While I dislike resorting to clip shooting and all that other Mythic stuff, it's in every Halo game. It's just a bit more harder to do in Reach (with a little positioning, you can easily take down the Zealots at the end of WC and PoA)
-yep
-yep
-I disliked the loss of our weapon appearing in cutscenes. Only the first mission showed Chief holding our weapon
-eh that's an exaggeration. Reach is way worse, employing invisible barriers after it's 10 second countdowns. Course, both games require Phantoms for the easiest way out but H3's is much more worthwhile (getting out of Sierra 117 lets you access the dam as well as the Crow's Nest cutscene area. Getting out of LNoS only lets you get a Seraph. The cutscene room is practically impossible to access without modding)
-true. I disliked Sierra 117's ending: both Phantoms have timed deaths and that Pelican is impossible to stop (by the time it comes close enough for you to throw a grenade through the cockpit and kill the pilot, any Covie that was on the bridge will be dead thanks to it's magic missiles)