Halo 1 & 2 for PC
This topic has moved here: Subject: Project Lumoria EP2 CE3 trailer
  • Subject: Project Lumoria EP2 CE3 trailer
Subject: Project Lumoria EP2 CE3 trailer

Hello everyone.

If you missed CE3, here was shows finale, Lumoria Episode Two!

http://www.youtube.com/watch?v=GMp3S-bejr0

Along with this epic trailer that came with that epic show, here is the full size poster/box art that Conscars, our sky artist, made for the project.

http://img88.imageshack.us/img88/9002/poster2f.jpg

As I write this, Lumoria Episode two is finally slowing down. The map is fully playable, and the things left to do with it are numbered. Like we said during our interview with the show, you can expect to see Lumoria fairly soon in the next coming weeks...

  • 07.30.2012 3:41 PM PDT
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I'm stoked. Looks a lot more cleaner and epic than CMT Spv3.

Maybe it's because of the Brutes but I didn't find CMT Spv3 T&R to be what it was made out to be. Could be that it wasn't that much of a change from T&R (thankfully Silent Cartographer will be a lot more different from the original level). I think one of the main reasons why I tried CMT Spv3 out was the options & customization. Creating checkpoints was really, really great. Will Lumoria also have extended options?

Neat poster btw!

  • 07.30.2012 4:24 PM PDT

Lumoria will unfortunately not be having any of the special/extended options like CMT puts into their maps. We try to keep the map as classic as possible and feel as if it could be an expansion to the original Halo game.

  • 07.30.2012 4:32 PM PDT

Outstanding trailer. These are the reasons why the Halo CE mod community keep me coming back to Halo. Well done. Keep up the good work.

  • 07.30.2012 5:48 PM PDT
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Good point, it would require scripting wouldn't it? :/

  • 07.30.2012 5:49 PM PDT

Posted by: Sliding Ghost
Good point, it would require scripting wouldn't it? :/


Yes, although its pretty basic - CMT basically takes the UI and tells it perform simple devmode commands, just like when you hit console and type map_name, you can also hit game_save (makes a checkpoint, etc.

  • 07.30.2012 6:10 PM PDT
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Sometimes, I dream about cheese.

Shadows and ODST's in Halo: Combat Evolved? interesting

  • 07.30.2012 11:30 PM PDT
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Posted by: ShowbizFLUFFY
Posted by: Sliding Ghost
Good point, it would require scripting wouldn't it? :/


Yes, although its pretty basic - CMT basically takes the UI and tells it perform simple devmode commands, just like when you hit console and type map_name, you can also hit game_save (makes a checkpoint, etc.
So it's not exclusive to CMT? Wow! I think I'm going to be busy with Custom Edition for the next few months.

  • 07.31.2012 3:10 AM PDT

Wow, great work, I'm looking forward to playing this.

  • 07.31.2012 11:43 AM PDT