- x Lord Revan x
- |
- Forum Ninja
Posted by: Duck duck DEATH
Posted by: x Lord Revan x
Posted by: Duck duck DEATH
Although your post isn't exactly politely written, it is true. This should be promoting discussion on the topics I've brought up (community, growth of the industry, general opening of the industry to a more mainstream audience). While it is a reflection piece and therefore has blog quality, it is meant to promote positive discussion. I appreciate the congrats, but I'd love to hear other people's thoughts on development of the industry in relation to the above. You really should work it into a question or argument rather than just stating things. Altering the focus of thread may shift it from the generic responses it's receiving.
I'm not strictly upset by your post, but also how everyone seems to be posting the same cookie-cutter response.
An argument or question isn't necessary to precipitate discussion on said topics. All it takes is a few individuals to have their thoughts provoked by my words. But, here are some thoughts.
I've been writing a lot lately about investment systems in games, namely about why we play and how games could precipate more networking in developing more persistent realities.
It isn't something I'm entirely willing to share yet as it isn't complete, but I'd love to open the floor to discussion on said topics, the community aspect revolving around them, and the fact that many forums and groups tend to go unused by game developers and even console manufacturers. For example, why are we seeing Facebook/Twitter integrated into the dashboard and not directly into games, or better yet a new system for such things? Wii U is moving in that direction, a smart move IMO.
The community aspects of Bungie.net are clan-like in their approach and could or rather should be integrated into games. The more we connect with people, the more likely we play games. Call of Duty is largely the king, as Halo was, because it is a game everyone on your friends list will be playing. It is social. Bringing more social aspects to gaming (theater is a good one, calendar's too) and perhaps altering wording (lets consider the call of duty series as "game seasons" to get rid of the negative stigma on yearly launches) could precipitate more play and more interaction.
I enjoy games because they are a fun activity and they are great stress relievers. They also provide a unique sense of accomplishment. Jane has written/discussed gamification of life, and its an interesting topic, one ripe for debate. Should more feedback be in place for accomplishments in life? How much gaming is too much? Why should people game or rather should they game at all? There are plenty of questions out there and plenty of different avenues to approach answering said questions with discussion on social interaction on forums/games/etc.
Ultimately my post was geared toward pushing people toward some of these conversation pieces. Now that I've made it a bit clearer, let's see discussion on said things. I'm interested in how the new forum goer, or new gamer relates to such things as opposed to the older member or older gamer. Games appeal to almost everyone and it creates the trouble of discovering specifically what everyone wants to gain from gaming. Men, women, old, young, etc., all game. What do you take away? What do developers want us to take away?
/end mini-possibly-incoherent-rant
[Edited on 08.04.2012 12:22 PM PDT]