Bungie.net Community
This topic has moved here: Subject: Post-mortems of Halo Reach (or any other recent Bungie game?)
  • Subject: Post-mortems of Halo Reach (or any other recent Bungie game?)
Subject: Post-mortems of Halo Reach (or any other recent Bungie game?)

I was browsing through my University Library the other day, and came across a book which contained all of Gamasutra's 'Post Mortem' articles from quite a while ago.

This book was pretty old, and so featured a fantastic article from employees of Bungie discussing Myth: The Fallen Lords.

For people that don't know what a gaming 'Post Mortem' is, it's basically an analysis of how well the devs felt the game came out based on their initial plans and expectations. What makes them unique is that you actually get to see devs criticising their own projects, and it's a much more personal, honest view of how a final project compares to the original idea, and what the journey was like on the way.

Anyway, it was great to hear from Bungie employees in this way, and I'd love to see it done again, maybe alongside or in the style of the mail-sacks. I'm sure I'm not the only one who wants to know what Bungie thing of how things panned out for Halo: Reach post-launch. It's a side of the industry we rarely hear anything about, and it would really help brighten up this darkness a bit!

Here's a link to an online copy of the Post-Mortem of Myth that I mentioned.

  • 08.07.2012 5:38 PM PDT

Nate - Project Tool Designer

Audio Post-Mortem: HALO 3

  • 08.07.2012 7:50 PM PDT

In a time long past, the armies of the dark came again to the lands of men. Their leaders became known as the fallen lords, and their terrible sorcery was without equal in the west.
In 30 years they reduced the civilized nations into carrion and ash. Until the free city of Madrigal alone defined them. An army gathered there, and a desperate battle was joined against the fallen
Heros were born in the fire and bloodshed of the wars which followed and their names and deeds will never be forgotten

A week to make every map, interesting. (There are a TON of Myth MM maps)

Most of the maps are really big and I can imagine all the scripting in Myth was a pain.

But all the campaign and MM maps are pretty fun, well done, and actually make use of strategy such as controlling a high point on a hill or hiding trow in the water.

[Edited on 08.07.2012 7:56 PM PDT]

  • 08.07.2012 7:56 PM PDT

Old School Gamer and Proud Member of the Seventh Column

Thread saved.

  • 08.07.2012 8:21 PM PDT

Non facete nobis calcitrare vestrvm perinaevm.

Posted by: Achronos
You imply a level of control over Halo: Reach matchmaking that we no longer have. Or, in your vernacular, it isn't our shiznit anymore.


Active 9/1/11, Heroic 12/25/12

Thank you walshypru and Enormous Corgi, those are both great reads.

  • 08.07.2012 8:40 PM PDT

Posted by: A Bit Of Zero
This thread would have appealed to me more if it was written with crayons.
Posted by: King Dutchy
I broke one of the cords for my X11s because I couldn't get past the final American course in Doritos Crash Course.

Whats the deal with Bungie dropping in game squirrels just before release?

  • 08.07.2012 8:59 PM PDT

In a time long past, the armies of the dark came again to the lands of men. Their leaders became known as the fallen lords, and their terrible sorcery was without equal in the west.
In 30 years they reduced the civilized nations into carrion and ash. Until the free city of Madrigal alone defined them. An army gathered there, and a desperate battle was joined against the fallen
Heros were born in the fire and bloodshed of the wars which followed and their names and deeds will never be forgotten


Posted by: SkilPhil
Whats the deal with Bungie dropping in game squirrels just before release?


In Myth II, we get exploding deer and squirrels.

  • 08.07.2012 9:02 PM PDT


Posted by: Enormous Corgi
Audio Post-Mortem: HALO 3


Did not know that existed, thanks!

  • 08.08.2012 3:23 AM PDT

feartehstickman...
Posted by: toxicpanther615
the only problem i have with mine is that it's unstable,[very shakey],so you'd need a tripod for it.

Posted by: CJ Olvaid 360
Just drink a beer and everything will be ok

Nice! I've seen the productions page before but I got scared off by the 400MB powerpoint. The audio one is a lot more managable though, so thanks!

  • 08.08.2012 4:33 AM PDT

You know our motto, We deliver!

Thank you for this thread! Plus thanks Enormous Corgi for the link.

  • 08.08.2012 4:47 AM PDT

I acknowledge my user name is stupid. However, I promise I'm not.

Disclaimer: The latter is a lie.

Sweet!

Posted by: Enormous Corgi
Audio Post-Mortem: HALO 3

  • 08.08.2012 7:41 AM PDT

Clutchin' is a habit! 7th Column fo' lyfe


Posted by: Kr1egerdude
Thank you walshypru and Enormous Corgi, those are both great reads.

  • 08.08.2012 8:27 AM PDT

Vault-Tec ZAX [Version 1.3]
Copyright (c) 2060 Vault-Tec Industries. All rights reserved.

>run
o4b .vtas
>\ Loading . . .

>_

I wouldn't be surprised if they were legal problems with doing one. I really hope that's not the case however, it's refreshing to hear honest opinions from the devs.

  • 08.08.2012 8:46 AM PDT