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This topic has moved here: Poll [24 votes]: Fall Damage?
  • Poll [24 votes]: Fall Damage?
Subject: Should Fall-damage come back?
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Poll: Fall Damage?  [closed]
Yup:  21%
(5 Votes)
Nope:  79%
(19 Votes)
Other:  0%
(0 Votes)
Total Votes: 24

In Halo CE, one of the elements of the game was fall damage. Do you think it should come back in Halo 3. Explain why or why not?


I personally think it should, it made the game feel cooler.

[Edited on 6/18/2006]

  • 06.18.2006 3:19 PM PDT
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no.
he has better armour and better legs.

and plus swords and snippers would own better-ly.

  • 06.18.2006 3:29 PM PDT

Posted by: Ada Astra
gruntfarmer is a cheeseburger.

Eight out of every six people are Chinese.

if it does they need to raise the height you need to fall to take damage.

  • 06.18.2006 3:31 PM PDT
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i dnt think it will come bck because in halo 2 he flies half way across space and smaks into the battle cruiser and lives so i dnt think so

  • 06.18.2006 3:33 PM PDT

Good question, personally. In my "expert" opinion. Fall Damage should be determined by how the level is layed out. Hang Em' High is a good example of how gameplay and layout collides and why it never came to Halo 2.

I think we should hold out for more news before we make suggestions.

  • 06.18.2006 3:49 PM PDT

On Waypoint I'm rocketFox;
http://halo.xbox.com/forums/members/rocketfox/default.aspx

Old GTs; RebelRobot, Flamedude

I reckon there should be fall damage but only on extreme heights. Its a bit ridiculous jumping and freefalling for 5 seconds and having no fall-damage.

Well..... at least fall-damage would neutralise the advantage of superjumping.

  • 06.18.2006 3:51 PM PDT
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Who the -blam!- said yes???

  • 06.18.2006 3:52 PM PDT
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I think it should only be from a great height, like a drop from a 8 story building.

  • 06.18.2006 3:56 PM PDT

Halo's a hell of a drug.

No fall damage. It helps with escaping from bad situations.

  • 06.19.2006 10:32 AM PDT