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This topic has moved here: Subject: Does anyone think Reach's depiction of Mark-V armor looks odd?
  • Subject: Does anyone think Reach's depiction of Mark-V armor looks odd?
Subject: Does anyone think Reach's depiction of Mark-V armor looks odd?

Over all I think Reach's art direction is among the best in the series so far, but some things about the Mark-V armor design bug me. In particular some of the armors proportions; the armor covering the shoulders seems a little thin, almost to the point that it would limit the user's ability raise their shoulders. Another aspect about the armor that kind of irks me is the shoulder paldrons; instead of conforming and partially wrapping around the upper arm/shoulder area they just kind stick out on the mid part of the upper arm. Anyone agree or am I just being overly nit-picky?

  • 08.09.2012 10:01 PM PDT

Just as a visual example of what I'm getting at; Bungie had a couple of concept art pics showing an alternate version of the the armor design used in the final game with the changes to the design I was getting at.
http://images.wikia.com/halo/images/c/c4/640px-Hreach_concept _2.jpg

  • 08.09.2012 10:12 PM PDT
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I think Reach's depiction is awesome. The thing with the Mark V is that it keeps changing its appearance. When I read the books I imagine the Mark V looking exactly like it does in Halo Reach except without the indentations in the visor and with the black just above the visor being separated in the middle.

  • 08.11.2012 9:41 PM PDT

I actually agree with the most part, it was way too stand out. The helmet never looked right either, the breathing 'exhausts' on the front looked way too squared and angled out, they should have stuck with it being similar to Halo 3's, as well as in the shoulders. If you look at some of the conceptual art for the Mark V for Halo 1 I'm sure you'll agree it looks far better than the in game armour from any of the series.

  • 08.12.2012 5:32 AM PDT

Nope, I think it's just fine. I like it. I used it for a while until I got Haunted ;)

  • 08.12.2012 12:14 PM PDT