- swvjdirector
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- Honorable Heroic Member
"What are we holding on to, Sam?"
"That there's some good in this world, and it's worth fighting for."
Posted by: simon5247
You can get some packet loss if the client is a long distance/connects badly to the host (you). You can send out the packets all day, but if they have a terrible connection, they can't send them back. That is why you get people glitching around, even if you're the host. They send the packets fast enough for you to receive them at position x and then they send more packets at position y, but their connection is so bad that all positions in between are not registered by the host. The host cannot distribute the players position to the rest of the clients, so it creates glitching, bloodshots, etc.
Couldn't have explained it better. However, if NOBODY let your shots register, you probably weren't host. Sometime I've thought I'm host all game until I've shot a fusion coil and it takes ages to explode.