- InvasionImminent
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- Honorable Member
DISCLAIMER
From the maker of the all the other boring, useless threads that clogged this forum, I bring you yet another! Um, disclaimer. I get these threads started really late at night, so my spelling isn't as accurate as it may have been if I made this during the day. But most of you guys already know I have sleeping problems. Yet people get mad when I don't point little stuff like this out, so warning, possible grammar mistakes.
Now that we have the boring part out of the way, lets get to business. I posted a thread concerning Organic difficulty to Halo, which was a little over a month ago. I would find the thread but I'm lazy, so I'll just explain what Organic difficulty really is. It is a difficulty that is not selected before you start a game, but rather it is selected upon your actions. Creating a better sense of difficulty and challenge, and a smaller gap between pre-determined difficulties. So what does this have to do with Halo 2? Well, Halo 2 uses pre-determined difficulties so really this could go in any of the forums. But I like you guys the most, so I stick here. As for speaking of things that clearly aren't in Halo 2, nor ever will be, it's a forum. That's why we're here.
As the title says, Difficulty isn't universal (Everyone is on different planes of what is a challenge and what isn't), but relative (Difficulty is something that everyone experiences). And yes, I know, the title is a bit confusing. I was against a writers corner. So, what could a developer do to fix this? Well in Halo, we have 4 pre-determined difficulties which have pretty large gaps. You guys are smart, you're typing in right now, "what about skulls?". Well, Bungie saw error in the difficulties (Shut up they did!) and added skulls. For the one or two people that...unfortunately, don't know what skulls are, they change certain functions related to gameplay.
But there is flaw, as there is with every good idea. Skulls only jack the difficulty up, none of them lower the difficulty already present. This sin't necessarily a bad thing if you're a seasoned veteran, or just a supreme badass. But for others, they play without a comfortable difficulty. Once again, you're smart, you'e typing in saying, "But players need a challenge! They should get better!". Good point. No, that's an excellent point. Though I see it differently. That player is forced, yes forced, to improve. Nothing bad here, But once he finds Heroic mode not too hard, he'll move one to Legendary.
Player progression isn't bad, but people bring it up as if it's all peachy and fun. Adapting to Heroic from Normal isn't too difficulty IMO. However, adapting from Heroic to Legendary is veeery hard. This is where msot people bring up the fact that Legendary is the highest difficulty, and only 1337 players should attempt it. But if Organic difficulty was in-game, you would be able to fine tune Legendary or Heroic. But that isn't to say that Halo is barren of Organic difficulty. You can choose a weaker weapon. You can use skulls. But that's about it.
Speaking of skulls, this is where they actually come into good use, and not just agonizing symbols of hatred. Instead of jumping to Legendary, you could switch a few skulls on and stay on Heroic. yet skull selection is kind of bad, as there are few skulls and there effects are sort of bland, and don't affect a player that much if he/she has already mastered a difficulty. This is my opinion of course, but I have trouble seeing it differently. Of course SLASO does exist, yet few have actually mastered Legendary, so I don't consider it a "true" difficulty.
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Feel free to post feedback. Tell me how I'm driving, all that good stuff. Was this thread unnecessary? Was this just clutter, or was all of this just obvious common knowledge? I don't know, feel free to post. As always, more will be updated to the OP as I see fit. Stay sexy!