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Subject: Make the Hunters actually fearsome!
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  • last post: 01.01.0001 12:00 AM PDT

it isnt possible hunters are made up of little worms. they are a hive mind

  • 06.20.2006 12:39 PM PDT
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the way they melee sould be changed cause all you have to do is jusmp or move to the side and you evade it, they should use they fuel rod cannons to hit you as well and those spikes should somehow hurt you as well just like in the books

  • 06.20.2006 12:39 PM PDT
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i agree. the hunters usually just stand around and shoot.......

  • 06.20.2006 12:40 PM PDT
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and make them shout poopoopoopopoooo! when they shoot.

  • 06.20.2006 12:42 PM PDT

][-][ //-\\ || (()) FTFW

Halo 2
November 9th, 2004
Earth will never be the same...

the hunters should curl up in to a ball and roll around stabing things with their spikes.lol

  • 06.20.2006 12:42 PM PDT
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I respect your opinion, I'm probably just going to disagree with it.

Something new; I thought of this when I saw a Lord of the Rings clip. You know the attack trolls that burst through the doors of Minas Tirith? Have hunters like that, smashing through huge doors and nailing marines. As for making them scary, the best way is have them appear right infront of you and running straight at you. This happened once in Halo 2, and I got a huge fright seeing this massive thing appear out of the darkness.

I agree with the blood on shields thing; it makes you realise that theyve been tearing into marines, so you want to think 'Oh you b****rd Hunters, you'll pay for that'

just another thing that you might see in a cinematic; a Hunter detaching his FRG from his armour, and the two Hunters just go full melle into marines, and then start the ripping marines apart thing. Possibly too gory though.
Thanks to Grim_Reaper24 for that.

And yes, Hunters are a hive mind, but I'm pretty damn certain that each hunter is made of more than one organism held together in the armour. Thats where the Hive mind part comes from.

[Edited on 6/20/2006]

  • 06.20.2006 12:45 PM PDT
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I totally agree with this thread. I always liked the idea that they hung out in packs of two (with their life partner) but Bungie never seemed to take advantage of that cool story idea. They should FREAK OUT if their partner gets killed. Maybe even have them absorb their fallen comrades inner pink worm goodness and get huge and go crazy. Actually, that might be dumb, but hey its a thought.

  • 06.20.2006 12:48 PM PDT
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i think they should have a mission where it is nearly completely dark, and put some hunters in there and you get some scary crap.

you could only see there eyes. now that would be scary.
make there armor impenitrable like in the books. where they fall through the floor and there still alive, they should be that hard to kill.

  • 06.20.2006 12:51 PM PDT
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Agreed....I mean all you have to do is snipe there orange spot and they are dead at least make then with more armour or something...they should make levels of hunters. Like how the grunts have like yellow grunt black grunt red grutn and stuff well they should do the same with Hunter.

  • 06.20.2006 12:54 PM PDT
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The reason it isnt scary is cuz your sitting on the freakin couch eating doritos.

They would be scarier if you were face to face.
Ask James, he got his arm blown off by one from the elbow down in Fall Of Reach.

In case you didnt know, James is a spartan not a wimpy marine or something.

  • 06.20.2006 1:17 PM PDT
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lol I knew and ya it would be scary face to face.

  • 06.20.2006 1:20 PM PDT

HHDDVVDDBVD 692 others

OK, yes, it is very true that I'm a dumb ass. I'm not denying that. However, isn't the whole point of a beta to increase the amount of users until you get someone dumb enough to try something you haven't anticipated.
Johnrap - Unofficial Dumbass of Halo 3 Beta

despite there easy and predictable AI if you try and fight two hunters at once in halo 1 in a small confined area (AotCR) without using the pistol or shotgun or sniper on legendary, it is extreamly fun which is all the counts

  • 06.20.2006 1:29 PM PDT
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I have noticed that in Halo 2 hunters take no melee damage. I lover punching a hunter to death in Halo:CE but in 2 you can sit there for ever smacking a hunter with a plasma sword and nothing happens.

  • 06.20.2006 1:31 PM PDT
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Chemical Weapon!

posted by:Achronos
Less self-righteous posturing and ad hominem attacks will keep this thread open and its participants' posting privileges retained.

Posted by: Del Beano
Posted by: Xtreme Spartan
I mean COME ON!

The hunters are supposed to be these huge armored juggernauts that destroy everything, and on Halo 2 Legendary they are less of a threat than a pack of drones. Seriously!

Make them at least nearly invincible! But I don't want to fight something called "Hunter" when a mouse is scarier.
If you think they're easy in Halo 2, you must think the Halo 1 ones are a complete joke.


the halo 1 ones WERE a complete joke if you knew what to do (charge-dodge-pistol)

the halo 2 ones are sort of easy, sort of hard. i think they should make them actually able to hit you with their weapons.

  • 06.20.2006 1:50 PM PDT
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Hunters should be FASTER. And they won't always hesistate to charge like a rampaging rhino to turn you into roadkill. Almost as quick in strafing as a Elite. Sometimes they can even quickly sidestep to dodge a rocket fired at them. Hunters won't always flinch and stagger when they're pelted by sniper shots or high velocity rounds(well maybe the AP turrets-cause those tear them apart)except for their exposed orange flesh. This should keep you on your toes. But they do get momentarily confused should a grenade explode on or near them. But know this-Hunter pairs work together very well. If you can get the best of one Hunter, expect his brother to step up to bash your skull in or send you to your demise with its Fuel Rod. I don't think a rampaging Brute should do that much damage to a Hunter. Brute charges at Hunter-in return, Hunter fires its Fuel Rod directly at Brute or otherwise bashes the Brute and sending him flying just as the Brute is face-to-face with the Hunter. In other developments, even the mighty Hunter can be sweeped off its feet and pinned to the wall by a beserk Brute with a crushing blow(followed by a pained groan). Sidenote:Hunters can hold their own amazingly well, against any enemy. Equivalently, this can be done if you catch a enemy Hunter off-guard and ram into him with say, a Ghost or Warthog. I have thought of whether you can pop off the Hunter's Fuel Rod(which fires a uncontrollable stream rather than a traditional bolt) after it's dead and use it. With a slightly different design, the weapon is still dubbed the Fuel Rod Cannon, but with a different mode of function. Has only battery charge up to 50 max. The power source for the gun is still intergrated into the Hunter armor, which you can't pop out with the main gun. When Hunters use their Fuel Rods, they don't just fire in your general direction(and miss alot of times)-they saturate their whole line of vision with it. One badass tactic of the Hunter-You know the Hunters do that back swing with their shield if you get up close behind it(by swinging its arm around)? Hunters can do a back swing with their shield without turning to face you immediately(mostly if it's preoccupied with another enemy while you try to sneak up on it from behind), meaning the Hunter doesn't even acknowledge you and simply bashes you aside(usually a fatal blow) without batting a eye. In addition, Hunters can elbow you with their shield(not always a bash) just as deadly.

Hunters will succumb to a single Energy Sword slash to its unprotected back.

Another intresting tactic of the Hunter-Say you're driving down New Mombasa in a Warthog. The music changes more dramatically("Brother in Arms"-the music in Truth and Reconciliation of Halo 1 where the Hunters are first deployed at the T&R's grav-lift after the initial waves of enemies)as a pair of Hunters stroll up the street. You, thinking you can run them over, are gravely mistaken. Hunters can react by holding their ground against your Warthog(you're thinking-this guy must really be stupid, isn't he going to at least jump to the side?), then suddenly raise their shield and bring it bashing down on your Warthog's hood either totalling your Warthog(sometimes you can survive on foot after your Hog's been totalled) and/or send your Warthog in a somersault over the Hunter who bashed its hood and skid a few feet on its roof overturned. If it's a Ghost, the Hunter can smash the Ghost into the ground by bashing it on its hood, also totalling it.Then it or its not-too-far-away brother will utter a chortle. Fishtailing into it won't do either. Hunter can boldly step up and bash the side of your vehicle to send it tumbling.

Alternatively in the same such a situation, the Hunter(s) might just fire direct Fuel Rods at your vehicle. The other will follow in the same fashion that could mean trouble even for a mighty Scorpion.

ANNDDD...Hunters can use their shields as even more effective battering rams. They can smash down concrete columns(whether for cover, a distraction, destroying enemy cover, or simply in a beserk rage to quicker get to your soon-be-dead body)and splinter even the thickest tree trunk. There's Bungie's promise on how enemies would know how to destroy enemy cover and the enviroment to their advantage. When you kill one of the Hunter pairs, the other will become enraged. Notice that they don't care about bashing through and stepping on their Grunt and Jackal underlings who get in his way of you. Well it might be funny to see a Hunter plow through some Grunts, sending them all flying like popcorn while other Grunts go "Whoa!" and dive out of the way from being crushed.

Example of Hunters: In the Delta Halo ruins, you are facing two Hunters. With your shields down, you attempt to hide behind a wall. Then suddenly, the wall you are hiding behind is smashed to rubble by a Hunter, and killing you in the process.

And so, to sum it up: Hunters can dodge rockets fired from afar, charge at you, side strafe, support each other, smash down columns and pillars with the feral aggressiveness of a bull, blow through doors, and quite formidable in their anti-vehicular tactics. This is PAYBACK, for all the times you killed Hunters with a single pistol shot from Halo 1 or lured it to melee itself off a cliff or fishtailed into it or whatever. Yes, Hunters are vicious this time around. They can run alot faster than they used to be too. I want people to actually post on internet message boards saying how fearsome Hunters are now. And the rest would agree following a nice discussion on the Hunters. But don't worry. All the stuff I just described Hunters could do-mainly corresponds of which difficulty setting you're playing on. But on normal settings, Hunters can employ any of these tactics in specific situations or if you just plain decide to provoke them(of which you'll be met with a vicous response).

I believe, there's this one part in the game somewhere where two Hunters leap down from a ledge with a kneeling stance(is that cool or what? your screen shakes accordingly too to emphasize the Hunters' sheer weight bearing down on the floor)to back you up or clean out a room of Brutes.

  • 06.20.2006 2:09 PM PDT
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Best way to make hunters more fearsome/ difficult is to work on their delivery and their aggression.

By delivery I refer to how they get introduced into a combat situation. Too often they just wlak on in, are already there, or get dropped down.

C'mon these things are monsters on the battle field chances are they would have already been in the area ripping things apart. I'd like to see some hunters bust through a wall just as you walk by or have then just get done tossing a dead marine in your direction before they ram you just as you open a door. Really some cool scenes where you walk in on a battle between 4 hunters and a tank or two would make for a fantastic battle.

On agression I refer to how into the battle, they are. The best way to make the perfect difficulty for hunters would be to set them up so one of the two will tend to get up close to you and try to present a ramming foe that tries to berserk you, while the other sort of holds his distance and tries to pick you off during the few moments you get away from the melee hunter. Of coarse if you out right try against the shooter of the two or you kill one the other will instantly berserk (seeing as how the hunter pairs are more like soul mates something to do with their birth).

That would make for some nice battles on any difficulty as lower settings can still see the hunters perform these breaking through the walls but just attack less often instead of the swirls of melee that can be seen on legendary.


[Edited on 6/20/2006]

  • 06.20.2006 2:28 PM PDT

It would be cool if Hunters had the ability to recompose themselves after being killed. That way, when you "kill" them by breaking up their hive collective by shooting a weak spot, you would only have a small amount of time before they can recompose and chase you down. That would be pretty scary.

And if you could hear the millions of tiny worms scream when you kill them, that would be cool. ;-)

  • 06.20.2006 2:33 PM PDT
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They should make the sniper less afestive, like a BxR, then they are harder, also make they're stomach more defended. And last a stronger weapon, the fuel tank and stuff looks cool but is sadly pathetic based on strength.

  • 06.20.2006 10:52 PM PDT
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Posted by: Xtreme Spartan
I mean COME ON!

The hunters are supposed to be these huge armored juggernauts that destroy everything, and on Halo 2 Legendary they are less of a threat than a pack of drones. Seriously!

Make them at least nearly invincible! But I don't want to fight something called "Hunter" when a mouse is scarier.


Agreed. Drones on legendary tore you apart with damned plasma pistols, while hunters were easily taken down by a sniper to the back.

  • 06.20.2006 11:05 PM PDT
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mexicans clean ur ass boy....now if u learned to wipe ur own ass u wouldnt have to pay a mexican to do it....thus giving them less incentive to cross over u stupid moron....

  • 06.20.2006 11:11 PM PDT
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It'd scare me if I ran into a pack of hunters, with bodies of marines surrounding them, and teabagging them. That would scare the crap out of me. Knowing if I die, I'm gettin teabagged by a Hunter.

  • 06.20.2006 11:21 PM PDT
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I want Hunters to be completely covered with armor, like the Arbiters neck: multiple layers so the can still move. And I want them to go completely berserk: throwing allies at you, knocking down nearby walls for no apparant reason. And the beam should be a one hit kill on every difficulty.

  • 06.20.2006 11:40 PM PDT
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Posted by: TUI_Obi_Wan
And it's your connection that's slower than turtle sex.

In........................................................Out .

I always say "playtime!" when I face ALL hunters, H1 or H2, it's just a matter of dodging and jumping, not skill, the only reason they're hard is cuz they come with 2 at a time.

  • 06.21.2006 12:16 AM PDT
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All of these ideas kick ass. I especially like the idea of how Hunters would be able to thrash your vehicle with their shield. It would also be cool if they would use their shield more like a shield, and defend themselves from fire. If some of these features were added, it would no longer simply be "attack the weak point for massive damage."

  • 06.21.2006 12:20 AM PDT

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I think that the Hunter should go back to looking, and acting exactly like the Hunter in Halo CE (but maybe make him slightly taller and wider, and less sluggish)....

They seem so..stiff..in Halo 2..like their legs hardly move when they run, and they turn around wayyy to fast. And bullets don't *ping* off their armor or shields anymore..wtf?

Make the only weapon that can kill it in one shot a Sniper Rifle...and it's hard to noscope ;)

  • 06.21.2006 12:23 AM PDT

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