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Subject: Halo: CE Campaign and Halo 3
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While playing through the campaign of both games I decided to think of things that made me enjoy Halo: CE more than Halo 2. I hope these things will change in Halo 3.

Note: they are in the order that I thought of them.

1. Because of the unexpected events (the outbreak of the Flood, Captain Keyes death, the truth about Halo... etc.
In Halo 2 I was already expecting the Flood outbreak and the Covenant Civil War (there were too many hints) I want something unexpected and terrifying.

2. No covenant snipers (the Jackal, not the weapon), especially on Legendary, I mean it's impossible without memorizing where each Jackal is. (maybe thats just me though)

3. The Campaign of Halo: CE felt lengthier. (probably because of single storyline, and not MC/Arbiter)

4. No boss battles (Heretic Leader, Prophet of Regret and Tartarus). Time should be our enemy not Bosses.

5. Satisfying ending, no cliff-hangers please.

6. Power-ups especially the active camouflage, In Halo: CE I would reload checkpoints just to do them all over again because they were so enjoyable (being invisible for that extended amount of time and assasinating the covenant is just plain awesome.)

7. I don't want to sympathize with my enemies, don't make me give a damn for the elites and the grunts.

8. I want that mocking laugh of the elites to return (you know when they have killed you) not some line like "I have earned my journey" or "thus he did smite the demon". And I don't want to understand what they are saying, leave me with the doubt. Make me really fear my enemies.

9. Give me some napping Grunts to slay silently so their dreams will never end.

10. I thought of a tenth: co-op on Legendary, I liked it more when my teammate could spawn me. Legendary is supposed to be easier when there are two players, but instead there is less ammo and twice as many chances of getting killed and restarting the checkpoint. OK, that's enough whining though.



I am sure that alot of these, if not all, have been mentioned before but this is my list. Feel free to comment and add any of your own ideas/reasons. Or to call me an idiot.

[Edited on 6/20/2006]

  • 06.19.2006 4:51 PM PDT
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Both campaigns are horrivble, though Halo 2's campagn may be the lesser of two evils.

  • 06.19.2006 4:52 PM PDT

Gamertag: CPO Fraser

Space for Rent

halo ones campaing was great, why do you think it is one of the greatest xbox games of all times, halo 1 pwns halo 2.

why does the 1st campa.... ooo i see, your probably the guy that only plays XBL,

[Edited on 6/19/2006]

  • 06.19.2006 4:54 PM PDT
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gott agree with everything you said dude but i CAN think of a tenth reason.....bring the Hunters in to the campaign more. I mean i felt like the Hunters were being substituted by Brutes which by the way were pretty easy to kill, I miss the challenge of killing a 10 ton beast charging at you when you only have one clip of ammo. I can only think of about two times where you one time where you avtually had to fight hunters head on without the help of a 50 cal or a ton of Marines.

  • 06.19.2006 4:58 PM PDT
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Posted by: ToXSicK II
Both campaigns are horrivble, though Halo 2's campagn may be the lesser of two evils.


I am talking about why Halo: CE > Halo 2 campaign and not the opposite.

  • 06.19.2006 4:58 PM PDT
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I agree with every single point there

  • 06.19.2006 4:59 PM PDT
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Posted by: Khakiflyboy
gott agree with everything you said dude but i CAN think of a tenth reason.....bring the Hunters in to the campaign more. I mean i felt like the Hunters were being substituted by Brutes which by the way were pretty easy to kill, I miss the challenge of killing a 10 ton beast charging at you when you only have one clip of ammo. I can only think of about two times where you one time where you avtually had to fight hunters head on without the help of a 50 cal or a ton of Marines.


I didn't like the brutes and I have to agree with you that killing them really is rewarding when you have limited ammo. But I didn't really notice there being fewer chances to do so....

  • 06.19.2006 5:04 PM PDT
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I, too, agree with all of your points.

I sincerely hope Halo 3 takes a similar approach to Halo 1's campaign.

It was so much funner in my opinion. I'd like another level like 343 Guilty Spark, not entirely the same, but just something really eerie, something unexpected.

  • 06.19.2006 5:05 PM PDT
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Posted by: ToXSicK II
Both campaigns are horrivble, though Halo 2's campagn may be the lesser of two evils.


Both campaigns are horrible?! What in the HELL?!?!

[Edited on 6/19/2006]

  • 06.19.2006 5:05 PM PDT

I totaly agree halo 2 was to easy everyone i know beat it in 1 to 2 days and if they bring back hunters make them harder to kill. I want more story line. in holo2 i wanted to know wat the hella arbiter was and who brutes and buggers wrere. Let us go into a covie capital ship agian and no invencable allies anymore( Johnson, Silver Elite). wat happend to the old covie dropships. Marines need to be better drivers.

  • 06.19.2006 5:11 PM PDT
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Posted by: Sgt_Sludge
I, too, agree with all of your points.

I sincerely hope Halo 3 takes a similar approach to Halo 1's campaign.

It was so much funner in my opinion. I'd like another level like 343 Guilty Spark, not entirely the same, but just something really eerie, something unexpected.


343 GS was spine chilling.
Keep your thoughts coming maybe we could get Bungie's attention. :)

  • 06.19.2006 5:11 PM PDT
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Posted by: ClevelandCav19
I totaly agree halo 2 was to easy everyone i know beat it in 1 to 2 days and if they bring back hunters make them harder to kill. I want more story line. in holo2 i wanted to know wat the hella arbiter was and who brutes and buggers wrere. Let us go into a covie capital ship agian and no invencable allies anymore( Johnson, Silver Elite). wat happend to the old covie dropships. Marines need to be better drivers.


The invincible allies were kinda lame, but I don't know how else they could have implemented them.

Another Covenant capital ship would be cool too, just to bring back memories.

  • 06.19.2006 5:15 PM PDT
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No boss battles please for the love of god if anything I agree with that.

Boss battles in halo made my whole world a darker place (I contemplated suicide hwen i saw halo 2 destroyed what halo 1 accomplished by tossing in those all too annoying (and not fun) boss battles. Halo 1 to break up the norm of shoot enemy, repeat they had fun challenges such as the maze of 343 guilty spark, the hog final chase, and other odd insertions of enemies and some what maze like maps that made the game so much more deep. Though in halo 2 It always felt as if there was no wrong way and no matter what each road would just loop back into the main flow of the game (not a moment hwere I had to stop and think about where i was going because I hit a dead end and it really reduced game play to lower grade pure shooter and no puzzle like I felt in halo 1.

Even though most of halo 1 was pretty straight forward there were many moments on the covie ships or in 343 guilty spark where you would have to stop and think over your path and it really got me so much moreinto the game other than seeing each door and knowing that i have to go in it. There were opportunities for this kind of maze play in halo 2 such as on high charity (make soem of those side doors accessible for an other few side hallways only to find a dead end and you can get some nice throught out mazes. That or make more retracing of steps to go back and forth with your objectives rather than the I came, I did, I left approach where it feels like I only do one thing in each room and then I never have to se it again.

  • 06.19.2006 5:15 PM PDT
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Mr Pink7103,
I agree.
I had never thought of the fact that I had never gotten lost in Halo 2 (except very briefly while playing as the arbiter). Halo 1 did have a more open approach.

  • 06.19.2006 5:22 PM PDT

lol

I agree with every single point. It was fun Halo2, but yeah.. it wasnt satisfying. Until 2007.. which isnt here. So it will not be satifsying. ;]

I cant wait until H3 comes out. Then all 3 campaings will be great as they all tell the same story.

  • 06.19.2006 5:23 PM PDT
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IWantSomeCookies,
Thats where I disagree, if Halo 3's campaign is closer to Halo 2's than Halo 1's then I will be dissapointed. That is why I posted.

  • 06.19.2006 5:43 PM PDT
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#2 just makes the game harder, I've got through it the right way and I've grenade jumped on the roof where you can get to Hotel Zanzibar w/o having to deal with many snipers. It adds flavor to the game when the weapons are so limited, come on, 2 pistols? That's it?

  • 06.19.2006 6:22 PM PDT
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I disagree with your point #10. It's terrible.

  • 06.19.2006 6:25 PM PDT
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You are beating a dead horse. Actually, you aren't even beating a dead horse; you're beating the air where the dead horse used to be.

1. That is a matter of taste. I perfered H2's plot to the bare-bones origional.

2. Boo-hoo. While I do think that the numbers of the snipers should be toned down (why are their ten snipers covering a basin a few dozen feet across?), they should not be taken out all together.

3. How is this a point?

4. Agreed.

5. Um, dur? Halo 3 is the conclusion of the story arc.

6. The powerups in campaign didn't really mesh well with the rest of the world and brok ethe immersion. But whatever floats your boat, I guess.

7. Are you kidding? How is killing moving shop dummies better (and by "better" I mean "more immersive") than killing creatures that actually sound like intelligent creatures? And eccentric grunts are a staple.

8. Partially agree. The laugh and the lines should be balanced (although, wan't this the case in H2's camaign anyway?)

9. You can. See the level "the Arbiter." But is this really something that dragged down the H2 single player? 'Cause if it was for you, you are awfully petty.

  • 06.19.2006 6:41 PM PDT
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Posted by: Sgt_Sludge
I, too, agree with all of your points.

I sincerely hope Halo 3 takes a similar approach to Halo 1's campaign.

It was so much funner in my opinion. I'd like another level like 343 Guilty Spark, not entirely the same, but just something really eerie, something unexpected.

I'm sorry, but I knew that word didn't exist in grade 1. I found both campaigns equally entertaining. Halo 1 had more plot twists and surprises, whereas I felt more emotionally connected to the characters in Halo 2 (yes, that includes the Arbiter).

  • 06.19.2006 6:42 PM PDT
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I miss the challenge of killing a 10 ton beast charging at you when you only have one clip of ammo.

dude killing hunters was so easy, one hit to the orange area with a pistol.

  • 06.19.2006 6:44 PM PDT
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Posted by: Ad_Hominum
You are beating a dead horse. Actually, you aren't even beating a dead horse; you're beating the air where the dead horse used to be.

1. That is a matter of taste. I perfered H2's plot to the bare-bones origional.

2. Boo-hoo. While I do think that the numbers of the snipers should be toned down (why are their ten snipers covering a basin a few dozen feet across?), they should not be taken out all together.

3. How is this a point?

4. Agreed.

5. Um, dur? Halo 3 is the conclusion of the story arc.

6. The powerups in campaign didn't really mesh well with the rest of the world and brok ethe immersion. But whatever floats your boat, I guess.

7. Are you kidding? How is killing moving shop dummies better (and by "better" I mean "more immersive") than killing creatures that actually sound like intelligent creatures? And eccentric grunts are a staple.

8. Partially agree. The laugh and the lines should be balanced (although, wan't this the case in H2's camaign anyway?)

9. You can. See the level "the Arbiter." But is this really something that dragged down the H2 single player? 'Cause if it was for you, you are awfully petty.



Ok man I repect your view... but I don't understand your reply to point 7. I am talking about when playing as the arbiter you learn that the elites aren't fighting because they hate the humans but because thay have been deceived. In Halo 1 there was this sense of a Holy War. I hope I have made myself clear.

2. About the sniping, I know they can't remove them, but what I am trying to say is that for example I am storming a base and then out of the blue I get shot on my leg and I am dead. For me it takes out all the fun because I have to redo the checkpoint cautiously searching for that sniper or any others.

3. Is a point because the storyline did feel lengthier and that is a pro.

9. was the last thing I thought of and that is why it is last on my list, it is one of the least important.

  • 06.20.2006 1:21 AM PDT
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Posted by: Static_Storm
Posted by: Sgt_Sludge
I, too, agree with all of your points.

I sincerely hope Halo 3 takes a similar approach to Halo 1's campaign.

It was so much funner in my opinion. I'd like another level like 343 Guilty Spark, not entirely the same, but just something really eerie, something unexpected.

I'm sorry, but I knew that word didn't exist in grade 1. I found both campaigns equally entertaining. Halo 1 had more plot twists and surprises, whereas I felt more emotionally connected to the characters in Halo 2 (yes, that includes the Arbiter).


It's cool that you liked them both, but my problem was that I didn't want to get emotionally connected with the arbiter or any other elite. For me it removes some of the fun in killing them as the MC. (but as I understand it is not all Halo fans who feel the same way)

By the way, Whats wrong with something that is fun?

  • 06.20.2006 1:28 AM PDT

The thing I hated about the Halo 2 campaign: Not scary, not surprising, and not any memorable moments. Plus, there wasn't the shiver down your spine when you put it all together.

  • 06.20.2006 1:35 AM PDT
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Posted by: IX Velocity
Posted by: ToXSicK II
Both campaigns are horrivble, though Halo 2's campagn may be the lesser of two evils.


Both campaigns are horrible?! What in the HELL?!?!


I know, i thought they were both really good...

  • 06.20.2006 1:36 AM PDT

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