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Subject: Halo: CE Campaign and Halo 3
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Guys don't get me wrong I enjoyed the Halo 2 campaign alot just not as much as the Halo 1. And they are both really good. Just I prefered the oiginal Halo.

  • 06.20.2006 1:47 AM PDT

what are we saying! Halo had a pretty good campaign and the enimies were pretty tough, but in halo 2, everything except those damn boss battles, was improved upon! The things i want different in halo 3 are no boss battles and to be able to fly the human equivelent to a seraph fighter(i know the name, i just can't remember it

[Edited on 6/20/2006]

  • 06.20.2006 1:50 AM PDT
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Call me n00b if you want but there is one other thing that I liked about the original Halo's campaign more. It's co-op on Legendary, I liked it more when my teammate could spawn me. Legendary is supposed to be easier when there are two players, but instead there is less ammo and twice as many chances of getting killed and restarting the checkpoint.

Edit: The original post now includes this.

[Edited on 6/20/2006]

  • 06.20.2006 2:16 AM PDT
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One point that I especially agree with(like many others here) is point 4. Time should be your enemy(as in Halo: CE) instead of bosses. In Halo 1, my heart was pumping while trying to escape from the Pillar of Autumn in time; mainly on my first try, of course. In Halo 2, I did not feel so pumped while fighting Tartarus at the end. I actually do hope that Halo 3 is more relative to Halo: CE than Halo 2, though I did enjoy Halo 2's campaign quite a bit as well.

[Edited on 6/20/2006]

  • 06.20.2006 2:23 AM PDT
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I agree with pretty much all those points.

The only thing I have to add, is,

Halo 2 was too LINEAR!!! There was NO exploration needed - not even the illusion of space via wide open levels.

Give me assault on the control room or two betrayals ANY day.

  • 06.20.2006 2:40 AM PDT
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Yeah, but if the Trailer is any indication the levels will be HUGE! The trailer, all the mountains you could see, were not backgrounds, they were actual geometry, meaning you could literally run all the way to those mountains.

It will come down to if Bungie makes such a wid open space useable in the level...Doesn't seem to Haloish to make it too wide open although Oblivion like levels would be nice.

  • 06.20.2006 2:47 AM PDT

Posted by: ToXSicK II
Both campaigns are horrivble, though Halo 2's campagn may be the lesser of two evils.

It's good that people have opinions like this, because it allows us to quickly spot them and realize that nothing they say will be of any value.

Halo:CE's campaign was one of the best, most fluid, well-crafted, most replayable single-player games to grace a console in recent years, if not THE best. To dismiss it, and even to place it's successor's above it, is to dismiss your own right to make objective statements about what is good or bad.

  • 06.20.2006 5:02 AM PDT
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I liked Halo 2's more cinematic approach, but I liked the actual gameplay of Halo :CE's campaign better.

  • 06.20.2006 11:52 AM PDT
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ive got 2 more, first i want it to be less on covenant ships. i dont know why but i never liked those levels.

2nd: make 2 different campaigns for MC and Arbiter. When you first start playing you go through as the Master Cheif and then the last level will have the arbiter in it fighting along side the master chief after they were seperated throughout the rest of the story so after the last level he could be explaining to someone what he was doing, the last epic finale cinematic, cuts to credits and then you unlock his campaign. i dont care how its done but i dont like being forced to play as the arbiter just as i got hyped up to start the next level in MC's story line.

these 2 things made it so i was VERY bored when playing through halo 2 again so it was done on my 360. i could play halo CE as many times as i wanted over and over again and it would take much longer to make me bored.

and of course those are added to the original post for me so i have a long list.

  • 06.20.2006 12:56 PM PDT
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I agree with all of your ideas, every...single...one...

But I got an 11th reason. Less epicness. Remember in Assault on the Control Room, where you would spend all that time indoors, and on bridges, and then you open one door, and your on the snowy floor, see a bunch of marines pinned down by a wraith behind a flipped warthog, and theres lots of ammo and guns, and you just feel like your in a massive battle between good and evil...

Or so I felt...

But the real reason why Halo 2 didn't have that awesome epic feel was because the graphics were already pushing the xbox to the limit and they couldn't possibly create the mass landscapes without causing insane lag. But sense they're now working on a brand new system with insane power, they shouldn't have the same problem.

  • 06.20.2006 1:08 PM PDT
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HALO:CE
Discover Halo
Crash on Halo
Find your downed marines
try to activate halo's "defences"
find out what halo is
flood is released
keys is now dead
get on T&R
make it blow up
get off halo

Halo2
Find out halo is part of covie religeon
find out who was the leading officer in stopping the MC and protecting halo
earth starts getting invaded by covie's
head elite becomes arbiter
find out the heretics are housing guilty spark
totally whipe out new mombasa
find another halo
find out there are 7 total halos
find the graveminde
brutes start taking the role of the elites
elites & grunts form alliance with humans
find out a forerunner ship is powering High charity
Gravemind takes over high charity
cortana is left on high charity

Halo 3
Covenant have successfully invaded earth
nothing left of new mombasa
cortana is going rampant
nothing left to find out other than a way to finish the fight and live..

to me the story as a whole seemed pretty epic..

hell the high charity levels seemed like the covenant were falling apart, and the whole religeon was falling apart.

Brutes, jackels, hunters, drones
VS
Elites, Grunts
VS
Humans
VS
The Flood



[Edited on 6/20/2006]

  • 06.20.2006 1:10 PM PDT
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Posted by: fargoth
ive got 2 more, first i want it to be less on covenant ships. i dont know why but i never liked those levels.

2nd: make 2 different campaigns for MC and Arbiter. When you first start playing you go through as the Master Cheif and then the last level will have the arbiter in it fighting along side the master chief after they were seperated throughout the rest of the story so after the last level he could be explaining to someone what he was doing, the last epic finale cinematic, cuts to credits and then you unlock his campaign. i dont care how its done but i dont like being forced to play as the arbiter just as i got hyped up to start the next level in MC's story line.

these 2 things made it so i was VERY bored when playing through halo 2 again so it was done on my 360. i could play halo CE as many times as i wanted over and over again and it would take much longer to make me bored.

and of course those are added to the original post for me so i have a long list.


Do you mean High Charity, or ships like the Truth and Reconciliation? (I enjoyed Truth and Reconciliation and two Betrayals more than Gravemind and High Charity)

To the second one:
Yah, when playing through the Halo 2 campaign for the first time I was dissapointed when the master chief's storyline was cut off abruptly and I had to play two levels as the arbiter. The sense of continuity was lost, and that sense of immersion vanished...

I might be a little over-dramatic, but anyway.

I don't think they could have the two storylines seperately but at least keep the emphasis on the Chief.

  • 06.20.2006 1:14 PM PDT
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Posted by: Static_Storm
Posted by: Sgt_Sludge
I, too, agree with all of your points.

I sincerely hope Halo 3 takes a similar approach to Halo 1's campaign.

It was so much funner in my opinion. I'd like another level like 343 Guilty Spark, not entirely the same, but just something really eerie, something unexpected.

I'm sorry, but I knew that word didn't exist in grade 1.



Don't make fun of someone elses mistake just to compensate for your own short comings, such as sucking off your father every night so he doesn't -blam!- you in the ass anymore.

I heard that from your mom while I was -blam!- her in the -blam!- the other night.

  • 06.20.2006 1:20 PM PDT
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Join the Sphere

Read about my gaming here.

1 you knew about the flood because it was in halo CE and Halo 2 was a sequel, in sequels things like the flood are to return somehow, what did you want, a jack in the box to pop out of a room where the flood were supposed to be, now that would be unexpected

2 So what's the idea about adding only a MP weapon?

3 Halo 3 will probably be longer than both of them, maybe even longer than them togheter

4 the boss battles is a part of the story, would you have prefered cut-scenes and remove more gameplay? Regret said he would activate the rings, so he had to be stopped, Tartarus was interupting the un-activation of the rings so he had to be killed.

5 Even though I didn't like the Cliffhanger that much, it was good, you can expect a new game. I doubt that Halo 3 will have a Cliffhanger ending

6 Power-ups are for MP, now if they added some survival mode that would be fun with active camo.

7 What do you mean?

8 They had to make them speak english when you are the arbiter, maybe a "language" option would be good? Do you fear the enemy?

9 They were boring

10 It's legendary, it's supposed to be hard, not, "grind your enemy down one by one while dying 2 times doing so" easy. If you want to respawn at you mate play heroic.

  • 06.20.2006 1:21 PM PDT
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Posted by: Sputnik091
I agree with all of your ideas, every...single...one...

But I got an 11th reason. Less epicness. Remember in Assault on the Control Room, where you would spend all that time indoors, and on bridges, and then you open one door, and your on the snowy floor, see a bunch of marines pinned down by a wraith behind a flipped warthog, and theres lots of ammo and guns, and you just feel like your in a massive battle between good and evil...

Or so I felt...

But the real reason why Halo 2 didn't have that awesome epic feel was because the graphics were already pushing the xbox to the limit and they couldn't possibly create the mass landscapes without causing insane lag. But sense they're now working on a brand new system with insane power, they shouldn't have the same problem.


True, so true... I felt the same, and especially when there are marines that can be saved. That epic feeling was throughout Halo: CE, but it was kinda lacking in Halo 2.

I hope that you are correct about the graphical limitations and the lag, which can be improved upon in Halo 3 since it is going to be for the 360. I don't know if you can attribute the lack of epic feel to the xbox's limitations, but as I said I hope you are correct.

  • 06.20.2006 1:23 PM PDT

Halo's a hell of a drug.

Gotta disagree with

#2. I love the snipers. Sure they piss me off when they can shoot me in mid air, but that happens to me all the time in MP as well.

#7. You don't sympathise with the enemy. War is complicated and Bungie just wanted to make the characters more complicated by throwing in that twist. I like it. Every great war story has an enemy sympathizer.

#10. The old way made getting the Legendary medal too easy. The first time I got Legendary on H1 was by using co-op. I would leave one guy behind and then let the other guy charge. The guy I left behind would then warp to where I was when I got far enough. It was a cheap medal. But I've beat it the real way ever since.

  • 06.20.2006 1:32 PM PDT
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Who else here thinks that Halo 3 should contain alot more Earth levels. That was one of the main reasons why i was so excited for halo 2, i expected to fight on Earth through are cities, jungles, deserts, forests, and metropolises. I also think it would be cool if in some levels in Halo 3 if your in a Large city trying to liberate it or help civilians, there should be like peoeple trying to get away in cars and civilians running around, and an actual large number of marines fighting there own individual battles. I also think it would be cool if it was a bit more interactive, and destructable. Covenant should actually blow apart and grunts gas tanks should explode. It should just be like a game you would expect on a next gen console. I thnk halo 3 should have a war feeling, that halo 2 really laked. No more empty strrets and narrow and repetitive hallways. And plasma should melt metal and marine armor or burn. Don't you guys agree?

  • 06.20.2006 1:37 PM PDT
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Posted by: Naqser
1 you knew about the flood because it was in halo CE and Halo 2 was a sequel, in sequels things like the flood are to return somehow, what did you want, a jack in the box to pop out of a room where the flood were supposed to be, now that would be unexpected

2 So what's the idea about adding only a MP weapon?

3 Halo 3 will probably be longer than both of them, maybe even longer than them togheter

4 the boss battles is a part of the story, would you have prefered cut-scenes and remove more gameplay? Regret said he would activate the rings, so he had to be stopped, Tartarus was interupting the un-activation of the rings so he had to be killed.

5 Even though I didn't like the Cliffhanger that much, it was good, you can expect a new game. I doubt that Halo 3 will have a Cliffhanger ending

6 Power-ups are for MP, now if they added some survival mode that would be fun with active camo.

7 What do you mean?

8 They had to make them speak english when you are the arbiter, maybe a "language" option would be good? Do you fear the enemy?

9 They were boring

10 It's legendary, it's supposed to be hard, not, "grind your enemy down one by one while dying 2 times doing so" easy. If you want to respawn at you mate play heroic.


Most of your replies are personal opinion (as are many of mine) so I will get in to those that I believe aren't.

About my first point: I wanted somethng to surprise me, is that so hard to comprehend. And yes it is a sequel but how about something new and unexpected?

About the second, I didn't understand.

The third... I hope you are right.

The fourth... Halo is not Super Mario Bros. or so other game that has Bosses. I plain didn't like the Bosses.

Seven... I mean that playing as the Arbiter caused me to feel compassion for the Elites especially because they had been deceived.

If you didn't fear any of your enemies the game woldn't be fun.

  • 06.20.2006 1:38 PM PDT
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1. Because of the unexpected events (the outbreak of the Flood, Captain Keyes death, the truth about Halo... etc.
In Halo 2 I was already expecting the Flood outbreak and the Covenant Civil War (there were too many hints) I want something unexpected and terrifying.
I can agree here, but did you expect the Arbiter? Did you expect the Flood to arise in that one level, did you expect the big plant? No...

2. No covenant snipers (the Jackal, not the weapon), especially on Legendary, I mean it's impossible without memorizing where each Jackal is. (maybe thats just me though)Yes it is just you, what's the point of the Beam Rifle if no Covenant is going to use it?

3. The Campaign of Halo: CE felt lengthier. (probably because of single storyline, and not MC/Arbiter)Halo: CE had ten levels, Halo 2 had 15.

4. No boss battles (Heretic Leader, Prophet of Regret and Tartarus). Time should be our enemy not Bosses.I had no probelem with boss fights, they wern't hard either, except for Tartarus. We can agree on one thing, no monkies with shields that can stand a nuke in Halo 3.

5. Satisfying ending, no cliff-hangers please.I don't find anything wrong with the cliff hangar, Bungie wanted to end it in Halo 2, but lost time. Plus the cliff hangar shows that there will be a next game.

6. Power-ups especially the active camouflage, In Halo: CE I would reload checkpoints just to do them all over again because they were so enjoyable (being invisible for that extended amount of time and assasinating the covenant is just plain awesome.)Agreed. But the Skulls were funner. But powerups would be nice. Overshield would be best fit. Active camo would only work in Chief levels, seeing as the Arbiter can't be taken out now.

7. I don't want to sympathize with my enemies, don't make me give a damn for the elites and the grunts.I like Grunts...

8. I want that mocking laugh of the elites to return (you know when they have killed you) not some line like "I have earned my journey" or "thus he did smite the demon". And I don't want to understand what they are saying, leave me with the doubt. Make me really fear my enemies. ELites arn't really to be feared, they arn't evil, they believe they are good and noble. I mean look at medivial knights, they arn't scary in a monster way are they? Leave that to Brutes and the Flood.

9. Give me some napping Grunts to slay silently so their dreams will never end.Nice. There were some sleepers in Halo 2, but yes more sleepers would be fun.

10. I thought of a tenth: co-op on Legendary, I liked it more when my teammate could spawn me. Legendary is supposed to be easier when there are two players, but instead there is less ammo and twice as many chances of getting killed and restarting the checkpoint. OK, that's enough whining though.Legendary is supposed to be hard, it waas cheap to send your teammate in over and over. In Halo 2 you have to think.

Just voicing my counter. No flaming.

  • 06.20.2006 1:50 PM PDT

Posted by: zootduder
Who else here thinks that Halo 3 should contain alot more Earth levels. That was one of the main reasons why i was so excited for halo 2, i expected to fight on Earth through are cities, jungles, deserts, forests, and metropolises. I also think it would be cool if in some levels in Halo 3 if your in a Large city trying to liberate it or help civilians, there should be like peoeple trying to get away in cars and civilians running around, and an actual large number of marines fighting there own individual battles. I also think it would be cool if it was a bit more interactive, and destructable. Covenant should actually blow apart and grunts gas tanks should explode. It should just be like a game you would expect on a next gen console. I thnk halo 3 should have a war feeling, that halo 2 really laked. No more empty strrets and narrow and repetitive hallways. And plasma should melt metal and marine armor or burn. Don't you guys agree?


I like what you are saying. I think in H3 there should be more earth levels, but instead of starting off with a group of marines you are supposed to go and save them. it would just give it a more dramatic feel. I really really want there to be more options on your chosen path. I think there should be a main route, but there should be interesting detours along the way. I think that the game should just have more of a desperate feel to it. Maybe come around a corner and find a group of marines running for there lives from this huge wave of covenant coming crashing down. If they do street levels I think there should be some vehicles. But that is just me.

  • 06.20.2006 1:56 PM PDT
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Posted by: HaloFighter92
1. Because of the unexpected events (the outbreak of the Flood, Captain Keyes death, the truth about Halo... etc.
In Halo 2 I was already expecting the Flood outbreak and the Covenant Civil War (there were too many hints) I want something unexpected and terrifying.
I can agree here, but did you expect the Arbiter? Did you expect the Flood to arise in that one level, did you expect the big plant? No...

2. No covenant snipers (the Jackal, not the weapon), especially on Legendary, I mean it's impossible without memorizing where each Jackal is. (maybe thats just me though)Yes it is just you, what's the point of the Beam Rifle if no Covenant is going to use it?

3. The Campaign of Halo: CE felt lengthier. (probably because of single storyline, and not MC/Arbiter)Halo: CE had ten levels, Halo 2 had 15.

4. No boss battles (Heretic Leader, Prophet of Regret and Tartarus). Time should be our enemy not Bosses.I had no probelem with boss fights, they wern't hard either, except for Tartarus. We can agree on one thing, no monkies with shields that can stand a nuke in Halo 3.

5. Satisfying ending, no cliff-hangers please.I don't find anything wrong with the cliff hangar, Bungie wanted to end it in Halo 2, but lost time. Plus the cliff hangar shows that there will be a next game.

6. Power-ups especially the active camouflage, In Halo: CE I would reload checkpoints just to do them all over again because they were so enjoyable (being invisible for that extended amount of time and assasinating the covenant is just plain awesome.)Agreed. But the Skulls were funner. But powerups would be nice. Overshield would be best fit. Active camo would only work in Chief levels, seeing as the Arbiter can't be taken out now.

7. I don't want to sympathize with my enemies, don't make me give a damn for the elites and the grunts.I like Grunts...

8. I want that mocking laugh of the elites to return (you know when they have killed you) not some line like "I have earned my journey" or "thus he did smite the demon". And I don't want to understand what they are saying, leave me with the doubt. Make me really fear my enemies. ELites arn't really to be feared, they arn't evil, they believe they are good and noble. I mean look at medivial knights, they arn't scary in a monster way are they? Leave that to Brutes and the Flood.

9. Give me some napping Grunts to slay silently so their dreams will never end.Nice. There were some sleepers in Halo 2, but yes more sleepers would be fun.

10. I thought of a tenth: co-op on Legendary, I liked it more when my teammate could spawn me. Legendary is supposed to be easier when there are two players, but instead there is less ammo and twice as many chances of getting killed and restarting the checkpoint. OK, that's enough whining though.Legendary is supposed to be hard, it waas cheap to send your teammate in over and over. In Halo 2 you have to think.

Just voicing my counter. No flaming.



The levels are 13, Cutscenes shouldn't be considered levels. And certain Levels like Delta Halo and Regret I see as one, also Outskirts-Metropolis and Arbiter-Oracle.

Put the emphasis on the Elites and not the Grunts (My mistake)

Thats the problem, they believe they are good and noble, and thay are so why should I kill them?


And about Legendary: How about no Legendary medal for co-op mode (so no false bragging rights) but bring back the spawning. Just to make it fun, or possibly the option at least.

  • 06.20.2006 2:05 PM PDT
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Posted by: COYOTE J
Posted by: zootduder
Who else here thinks that Halo 3 should contain alot more Earth levels. That was one of the main reasons why i was so excited for halo 2, i expected to fight on Earth through are cities, jungles, deserts, forests, and metropolises. I also think it would be cool if in some levels in Halo 3 if your in a Large city trying to liberate it or help civilians, there should be like peoeple trying to get away in cars and civilians running around, and an actual large number of marines fighting there own individual battles. I also think it would be cool if it was a bit more interactive, and destructable. Covenant should actually blow apart and grunts gas tanks should explode. It should just be like a game you would expect on a next gen console. I thnk halo 3 should have a war feeling, that halo 2 really laked. No more empty strrets and narrow and repetitive hallways. And plasma should melt metal and marine armor or burn. Don't you guys agree?


I like what you are saying. I think in H3 there should be more earth levels, but instead of starting off with a group of marines you are supposed to go and save them. it would just give it a more dramatic feel. I really really want there to be more options on your chosen path. I think there should be a main route, but there should be interesting detours along the way. I think that the game should just have more of a desperate feel to it. Maybe come around a corner and find a group of marines running for there lives from this huge wave of covenant coming crashing down. If they do street levels I think there should be some vehicles. But that is just me.


Well said.

  • 06.20.2006 2:07 PM PDT
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Join my group:

Halo 3 Multiplayer Group

The main aim of this group is to express our ideas on how to improve Halo multiplayer in the next game.

1) NO LOCKING ANY THREADS
2) No more searching through pages and pages to see if your topic has already been discussed
3) Stickies are updated as more ideas flow in, so you dont have to read a whole thread, just read the top post!

I only agree with the no bosses part. I mean coome on, Halo 1 was so easy to beat on Legendary compared to Halo 2! Don't go saying the opposite. I did like haveing a lot more open places in Hal 1, though. Still, I prefer the Halo 2 campaign.

  • 06.20.2006 2:12 PM PDT
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Posted by: The_Bumblebee
I only agree with the no bosses part. I mean coome on, Halo 1 was so easy to beat on Legendary compared to Halo 2! Don't go saying the opposite. I did like haveing a lot more open places in Hal 1, though. Still, I prefer the Halo 2 campaign.


Fair enough,
and what if I did say the opposite? I mean come on dude I can say what I want, right? (which I won't, even Bungie said Halo 2 Legendary was Harder - and I agree with them.)
;-)

  • 06.20.2006 2:18 PM PDT

Posted by: The_Bumblebee
I only agree with the no bosses part. I mean coome on, Halo 1 was so easy to beat on Legendary compared to Halo 2! Don't go saying the opposite. I did like haveing a lot more open places in Hal 1, though. Still, I prefer the Halo 2 campaign.


The bosses didn't really bother me that much, but I think they were too drawn out. It kind of bothered me that there was this wuss of a profit who you couldn't kill by sniping, sword, rockets, or grenades. I would have liked if you had walked into the room and found him hiding in the far corner then you get swarmed by all of his gaurds and after you fight them off you could just whip out a sniper and pop that little -blam- right in the head. What I am trying to say is keep "bosses" in the game, but instead of them being super strong simply make them an objective to hunt down and kill.

  • 06.20.2006 2:21 PM PDT

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