- Sliding Ghost
- |
- Intrepid Legendary Member
- gamertag: [none]
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Campaign AI:
-sabotaged (I'm not saying they are stupid. I'm saying they were intentionally nerfed) friendly AI: slow turning speed, delay in getting in vehicles, minimum RoF output, charging into battle, wacky AI on Exodus (firing at civilians, don't attack Covies near end of the mission)
-unpleasant enemy AI:
*enemies have broken plasma pistols: insanely quick overcharging time, spamming overcharged bolts, possessing relatively tiny cooldown time, being able to fire standard shots almost immediately
*enemies have major flaws (jump on Hunter, hologram Elites, needle rifle everything else)
*can't assassinate dual wielding Elites or Brutes if they've noticed you
Campaign:
-insufficient enemy numbers
-overrated encounters
-lame objectives
-vehicle sections sucked
-once boarded, can't do anything about boarder (was also in H3). In a Wraith, you only have a second to try to get the boarder off, but thanks to vehicle health, you run the risk of damaging your Wraith. When confronting sword Elites in a vehicle, you're screwed if you're boarded due to 1 hit kill melee
-vehicles are often irreplaceable so it's annoying having to abandon a functional vehicle
-lack of AI collections
-lack of freeroaming AI
-excessive scripting (also in H3)
-Noble Team and Pelicans ruin any hope of fun on lower difficulties
-game still punishes, only it's much worse (game kills you off, CoD style, for killing civilians even if it was an accident, making Noble Team able to kill you with 1 shot even though they are invincible (also in H3 but at least they could be disarmed))
-Thunderstorm skull makes every Grunt an Ultra and as you well know, they require 2-3 headshots. There was a time when I just wanted to fight Elite Ultras (in H2)...
-still can't turn on/off skulls without restarting the mission
-no carrying over weapons to next mission. Game frequently gives you a loadout
-redundant sandbox:
*useless weapons (AR, plasma repeater, magnum)
*situational weapons (concussion rifle, plasma launcher, plasma rifle, needler, plasma pistol overcharge, focus rifle, spartan laser)
*useful weapons (DMR, needle rifle, plasma pistol, rocket launcher, sniper rifle, target locator)
Player:
-extremely vulnerable player
-severe fall damage
-retarded jump height
-slow movement & near useless strafe (insane projectile speed increase on Legendary nullifies it)
-necessity for Sprint
Gameplay:
-insane explosion blast radius
-cqc sucks
-lolphysics
-vehicle health
-plasma grenade super lethal
-awkward grenade throw
-awkward sniping
-awkward aiming
-pop in/poor draw distance
-Bloom
Reach is mostly AI fail but it's mechanics were trash too.
[Edited on 08.23.2012 4:24 AM PDT]