- BestSpartan117
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- Elder Mythic Member
The bible is the best book Ever!!!!!!!!!!!!!
I AM A PROUD CHRISTIAN. HALO IS AWESOME BUT GOD IS MUCH BETTER!!!!!!!!
Did you knew that JESUSdied for you?
This
Posted by: Gottalovec4
Campaign: All the characters were 1D, Reach was the biggest battle of the war and yet each level only had 10 enemies on screen at once and there wasn't a single vehicle section or even an endgame Warthog chase.
As well, the game did not fit at all with the books. I don't care. There is no way that in 1 month's time not a SINGLE UNSC ship would fly to the other side of Reach and see a Covenant fleet in orbit. And EVERY SINGLE SENSOR in system would notice the entirity of Reach's nuclear armament spent on the Viery territory.
The story is a joke, things that were perfect got retconned, and nothing new was noted. We don't know what Cortana got off the Forerunner artafact, we don't know why the PoA was on Reach. We don't know anything about Noble Team or why they are bonded together. They are the leader, the irritating tech gal, the big gun guy, the scary black man, and the sniper. I don't know a thing about them and I don't care. I laughed when Kat got shot, yet I was worried sick when Romeo get stabbed by the Brute in ODST. See the difference? I laughed when my "likable commander squadmate" died in reach, yet the person who is supposed to be disliked in ODST, I liked more.
Reach was bad story telling, period.
As for multiplayer: The game failed because they slowed down gameplay, plain and simple. They added and removed and changed toooo much in trying to cater to both MLG and casual audiences. Everyone either used Sprint or Armor Lock. Sprint was great, it made the gameplay go faster, but just having faster moving speed would have eliminated it's need. And it also created a whole new group of noobs who started pointless melee battles and sword rushes.
Armor Lock on the other hand ruined all semblance of skill based play. Got yourself in a bind? Use this consiquence free invulerability that makes enemies lose shields until your teamates can come and finish them off. The thing about Halo was there was no hard counter to anything in the game. Even with Rockets and overshield a spartan could still be killed by a good teamshot. A shotgun camper could be killed by grenades and a coordinated strike, and a sniper could be killed by someone sneaking up with a shotgun.
AL had no such weakness, a swordsman could have a sniper dead to rights when suddenly he ALs and then his teamates kill the guy with a shotgun. It was this sort of bad game design that was applied to many other parts of multiplayer. The DMR was suddenly 5 shots, making kills take a few extra seconds. Luck based bloom was added, instead of managable recoil that skilled players could control, a long distance DMR fight became a coin toss between someone spraying and someone taking their time.
Finally, the game is just buggy, so very very buggy and almost clinical, like no joy went into it. I've been blasted into the stratosphere when I melee someone in armor lock. I've respawned as a Spartan with Evade in Invasion, I've encountered the Spire Invasion Core glitch several times in a row. Friendly AI will happily drive your Warthog off a cliff for no reason. Brutes will melee plasma cores and commit ritual suicide. Hunters get stuck in doorways.
Watch this to get my point
And on my next point. They released a Vidoc talking about how great their new engine was, and how they could show hundreds of unique light sources and how they could make huge fantastic environments.
Then, the first mission was a rainy day, with a dark sky, going through dark rooms with grey dusty Spartans. the next mission was to save a grey building by running through brown mud. Then the next mission was night time crawling through grey cliffs and grey buildings. Leading up to an epic charge through brown dirt. Everything is grey, the only light source is the sun, there is no more than 10 enemies on the screen at once, and even Marty's soundtrack couldn't elevate the game. It was essentially the same 3 tracks just at different speeds.
Dont believe me? Compare Sierra 117 to Winter Contingency. I think Halo 3 looks much better.
Sierra 117
ODST's Mombassa Streets
WC
I just feel like Bungie pushed through the game in order to move on to Activision and their new IP. It was the Halo they had to make to get away from MS, instead of the game they wanted to make.