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This topic has moved here: Subject: Easy, Normal, Hard, Legendary, SAVIOR
  • Subject: Easy, Normal, Hard, Legendary, SAVIOR
Subject: Easy, Normal, Hard, Legendary, SAVIOR
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Ok people new level of difficulty...

Savior
In this mode each level is timed. The enemies will very randomly from easy to legendary, decided by what the computer wants to spawn. Each level's time should be determined by the average of 3 test runs by Bungie, giving us a fair chance..

Either that or they can call it Reclaimer

what do you think?

Easey
Shield

Normal
Shield w/ sword

Hard
Shield w/2 swords

Legendary
Shield w/2 swords Elite Skull

Savior
Shield w/2 swords Elite Skull and 2 Halos forming an X at the bottom of the symbol


[Edited on 6/21/2006]

  • 06.21.2006 12:28 PM PDT

(10:19:49 PM) Scruss: oh and pezza, i saw what you did to that cat
(10:20:17 PM) Pezza: You were the one with the video camera breathing heavily. Of course you saw.

No. I like it the way it is.

  • 06.21.2006 12:34 PM PDT
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Kinda tempting: reminds me again of N64 Perfect Dark.

But no. They should stick with Legendary and call it that....Maybe with an optional time limit.

  • 06.21.2006 12:36 PM PDT

Quae caret ora cruore nostro?
P.S. I love you.

Keep it how it is but add in. a gametype easyer than easy where it would take ten elites ten minutes to kill you and also something harder than legendare with maby covanant geting one hit kills.

  • 06.21.2006 12:39 PM PDT
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Posted by: Rakdos
Kinda tempting: reminds me again of N64 Perfect Dark.

But no. They should stick with Legendary and call it that....Maybe with an optional time limit.


Umm isnt my suggestion the "optional time limit"?

  • 06.21.2006 12:39 PM PDT
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Timed and random enemy difficulty? That's completely unfair.

What happens if "randomly" all the enemies in the level just happen to be spawned at an easy difficulty for one player. Then for the next player it "randomly" spawns hard enemies. Obviously, the first player will have the shorter time, but not because he's/she's a more skillful player, it's because luck was on his/her side.

  • 06.21.2006 12:40 PM PDT
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each enemy will have there own difficulty.

like lets say... 1 brute has an easy difficulty, while a jackel is legendary, while a drone is easy, at the same time another brute can be hard, another jackel easy and a drone on normal... etc.

There is no way all enemies will spawn the same.

[Edited on 6/21/2006]

  • 06.21.2006 12:42 PM PDT
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Posted by: sycomunkee
Posted by: Rakdos
Kinda tempting: reminds me again of N64 Perfect Dark.

But no. They should stick with Legendary and call it that....Maybe with an optional time limit.


Umm isnt my suggestion the "optional time limit"?


No, it's not. Your suggestion is a completely new difficulty with random enemy difficulty and a non optional time limit.
My suggestion was stick with Legendary, and have an option to time it.

  • 06.21.2006 12:42 PM PDT

Check out my one handed montage, its legendary!
and my new trailer for my upcoming H3 Tage
add me on myspaceee Myspace

Umm there already is a fifth setting, Mythic.

  • 06.21.2006 12:43 PM PDT
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sigh.... come on its just a suggestion

I understand Mythic is a difficulty, but you have to find the skull to get it... i'm talking about regular difficulties.

  • 06.21.2006 12:45 PM PDT
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Time Limit sounds good, I like that,
but the gametype shouldn't be called savior,
and you shouldn't have 2 shields and all that stuff..
It should be Mythical, like many people have suggested,
this would also be an lol towards Bungies MYTH games.

Posted by: sycomunkee
Ok people new level of difficulty...

Savior
In this mode each level is timed. The enemies will very randomly from easy to legendary, decided by what the computer wants to spawn. Each level's time should be determined by the average of 3 test runs by Bungie, giving us a fair chance..

Either that or they can call it Reclaimer

Shield w/2 swords Elite Skull and 2 Halos forming an X at the bottom of the symbol

  • 06.21.2006 12:46 PM PDT
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Posted by: sycomunkee
each enemy will have there own difficulty.

like lets say... 1 brute has an easy difficulty, while a jackel is legendary, while a drone is easy, at the same time another brute can be hard, another jackel easy and a drone on normal... etc.

There is no way all enemies will spawn the same.


Ah, but you said the enemies spawn with "random" difficulties.

So let's say I am the computer, so I want to spawn a Brute, a Drone, and a Grunt.

Ok so the probability of the Brute being Easy, Normal, Hard, or Legendary should all be equal. There is an equal chance that the Brute will be Easy, Normal, Hard, or Legendary since the outcome is completely random. So let's say, by random the Brute becomes Easy.

Next, we have the Drone. It also has an equal chance of becoming Easy, Normal, Hard, or Legendary since the outcome is random. Now, by random the Drone also becomes Easy. In this example, the same thing happens to the Grunt. It also spawns with an Easy difficulty.

Since you said that each enemy spawns with a random difficulty, the outcome of each enemy is completely independent of what the other enemies are. Meaning that just because the Brute spawns with an Easy difficulty, doesn't mean that now the other enemies have to spawn with a harder difficulty. Which can lead to all enemies having the same difficulty.

  • 06.21.2006 12:54 PM PDT
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Posted by: yourpimp
Posted by: sycomunkee
each enemy will have there own difficulty.

like lets say... 1 brute has an easy difficulty, while a jackel is legendary, while a drone is easy, at the same time another brute can be hard, another jackel easy and a drone on normal... etc.

There is no way all enemies will spawn the same.


Ah, but you said the enemies spawn with "random" difficulties.

So let's say I am the computer, so I want to spawn a Brute, a Drone, and a Grunt.

Ok so the probability of the Brute being Easy, Normal, Hard, or Legendary should all be equal. There is an equal chance that the Brute will be Easy, Normal, Hard, or Legendary since the outcome is completely random. So let's say, by random the Brute becomes Easy.

Next, we have the Drone. It also has an equal chance of becoming Easy, Normal, Hard, or Legendary since the outcome is random. Now, by random the Drone also becomes Easy. In this example, the same thing happens to the Grunt. It also spawns with an Easy difficulty.

Since you said that each enemy spawns with a random difficulty, the outcome of each enemy is completely independent of what the other enemies are. Meaning that just because the Brute spawns with an Easy difficulty, doesn't mean that now the other enemies have to spawn with a harder difficulty. Which can lead to all enemies having the same difficulty.


not necesarily true i believe its for every charecter there is a 25% chance of it being one of the difficulties. So if you have 125 enemies there are 4 groups of 31 - 32 every 31-32 enemies would be the the different difficulties, now if you spead them apart and mix mached the groups, the percentage gets smaller for each group...

so
25% of 125 = 31-32

All bungie would have to do is make an algorithm that will mix and match each difficulty per zone or wave of enemies, which can be done in less than a second on a CPU.

  • 06.21.2006 1:49 PM PDT
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NO

  • 06.21.2006 1:58 PM PDT
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Posted by: sycomunkee
Posted by: yourpimp
Posted by: sycomunkee
each enemy will have there own difficulty.

like lets say... 1 brute has an easy difficulty, while a jackel is legendary, while a drone is easy, at the same time another brute can be hard, another jackel easy and a drone on normal... etc.

There is no way all enemies will spawn the same.


Ah, but you said the enemies spawn with "random" difficulties.

So let's say I am the computer, so I want to spawn a Brute, a Drone, and a Grunt.

Ok so the probability of the Brute being Easy, Normal, Hard, or Legendary should all be equal. There is an equal chance that the Brute will be Easy, Normal, Hard, or Legendary since the outcome is completely random. So let's say, by random the Brute becomes Easy.

Next, we have the Drone. It also has an equal chance of becoming Easy, Normal, Hard, or Legendary since the outcome is random. Now, by random the Drone also becomes Easy. In this example, the same thing happens to the Grunt. It also spawns with an Easy difficulty.

Since you said that each enemy spawns with a random difficulty, the outcome of each enemy is completely independent of what the other enemies are. Meaning that just because the Brute spawns with an Easy difficulty, doesn't mean that now the other enemies have to spawn with a harder difficulty. Which can lead to all enemies having the same difficulty.


not necesarily true i believe its for every charecter there is a 25% chance of it being one of the difficulties. So if you have 125 enemies there are 4 groups of 31 - 32 every 31-32 enemies would be the the different difficulties, now if you spead them apart and mix mached the groups, the percentage gets smaller for each group...

so
25% of 125 = 31-32

All bungie would have to do is make an algorithm that will mix and match each difficulty per zone or wave of enemies, which can be done in less than a second on a CPU.


When you learn Statistics and Probability in Gr.12 math, you'll understand my explanation. The word "random" indicates that each trial (in this case, each enemy) will have an outcome that is not dependent on the other outcomes. Which means that for one enemy there is a 1/4 chance that it will be Easy, a 1/4 chance that it will be Normal, a 1/4 chance that it will be Hard, and a 1/4 chance that it will Legendary. And since each enemy is independent it is very possible that all enemies could be Easy because each enemy has their own 1/4 chance of being Easy.

[Edited on 6/21/2006]

  • 06.21.2006 2:08 PM PDT
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Posted by: Seven is Darker
No. I like it the way it is.

  • 06.21.2006 2:30 PM PDT
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Posted by: Milkie
NO

You need to go away, you've only been on he site for a damn day.

  • 06.21.2006 2:31 PM PDT

Hail to the Victors! Reppin' that MAIZE n BLUE!!!
Perfect Grenade
Chill bro. Gotta get my bowl.

I think the setup now is fine.

  • 06.21.2006 2:34 PM PDT
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understood about statistics and probablility, but i'm in a programming class right now, and there IS a way to make an algorithm, its a very unlikly chance all charecters can have the same difficulty setting. Each charecter has a 25% chance of having a certain difficulty. When based on 4 different difficulties.

in programming there is a way to give the difficulty (variable) an assigned amount of numbers, you can easily get random difficulties.

  • 06.21.2006 2:43 PM PDT
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Yea, definitely. You can give a number cap to the amount of Easy enemies. You could even distribute them evenly.

Ahh, I see what you're saying. You want to have 25% of the enemies as Easy, 25% Normal, 25% Hard, and the final 25% Legendary. But which enemies become which difficulty would be determined randomly.

If I'm mistaken again, please correct me.

  • 06.21.2006 2:47 PM PDT
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I think you got what i'm saying, but basically if you have 125 enemies 31-32 of them (if separtated into 4 different groups) 25% per wave that comes at you will be a selected difficulty. Basically so each wave is the same average difficulty when thaught out. BUT the types of enemies will be different, like there will never be the same amount of legendary brutes, easy jackals, normal hunters and hard drones... if you get what i'm saying.

  • 06.21.2006 5:03 PM PDT
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I agree with the adding the savior thing,
But the random enemy thing is a little far-fectched...
But yes, having savior with a time limit with it would be a cool idea

  • 06.21.2006 8:02 PM PDT
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kewl...but not going to happen

keep it old school

  • 06.21.2006 8:07 PM PDT

Send me a group invite, and I shall return a harsh reply. Do not invite me to groups. I do not accept. Don't believe me? Look at the list of groups I'm in right now. Consider this your warning.

I like the idea. With some work and adjustment, it could be implemented.
-GR01

  • 06.21.2006 8:10 PM PDT