- last post: 01.01.0001 12:00 AM PDT
Posted by: sycomunkee
Posted by: yourpimp
Posted by: sycomunkee
each enemy will have there own difficulty.
like lets say... 1 brute has an easy difficulty, while a jackel is legendary, while a drone is easy, at the same time another brute can be hard, another jackel easy and a drone on normal... etc.
There is no way all enemies will spawn the same.
Ah, but you said the enemies spawn with "random" difficulties.
So let's say I am the computer, so I want to spawn a Brute, a Drone, and a Grunt.
Ok so the probability of the Brute being Easy, Normal, Hard, or Legendary should all be equal. There is an equal chance that the Brute will be Easy, Normal, Hard, or Legendary since the outcome is completely random. So let's say, by random the Brute becomes Easy.
Next, we have the Drone. It also has an equal chance of becoming Easy, Normal, Hard, or Legendary since the outcome is random. Now, by random the Drone also becomes Easy. In this example, the same thing happens to the Grunt. It also spawns with an Easy difficulty.
Since you said that each enemy spawns with a random difficulty, the outcome of each enemy is completely independent of what the other enemies are. Meaning that just because the Brute spawns with an Easy difficulty, doesn't mean that now the other enemies have to spawn with a harder difficulty. Which can lead to all enemies having the same difficulty.
not necesarily true i believe its for every charecter there is a 25% chance of it being one of the difficulties. So if you have 125 enemies there are 4 groups of 31 - 32 every 31-32 enemies would be the the different difficulties, now if you spead them apart and mix mached the groups, the percentage gets smaller for each group...
so
25% of 125 = 31-32
All bungie would have to do is make an algorithm that will mix and match each difficulty per zone or wave of enemies, which can be done in less than a second on a CPU.
When you learn Statistics and Probability in Gr.12 math, you'll understand my explanation. The word "random" indicates that each trial (in this case, each enemy) will have an outcome that is not dependent on the other outcomes. Which means that for one enemy there is a 1/4 chance that it will be Easy, a 1/4 chance that it will be Normal, a 1/4 chance that it will be Hard, and a 1/4 chance that it will Legendary. And since each enemy is independent it is very possible that all enemies could be Easy because each enemy has their own 1/4 chance of being Easy.
[Edited on 6/21/2006]