- last post: 01.01.0001 12:00 AM PDT
The following comments are just my views. You don't have to agree with me, but you still shouldn't be angry if you don't.
-Jackal sheilds useable as dual-wieldable weapon - Not new, but still a good idea
-Atleast 1 air-insertion in campaign like the silent cartographer in H1 - Obvious, but no one has said it yet
-Air strikes need to come back, that was crazy in the e3 03 demo for h2 - Not in MP, but in a few campaign levels
-Possibly having multiplayer on a seperate disk, thus to allow HUGE maps with pilotable Longswords, pelicans, and scarabs with over 50 people in massive strategic senarios - Could cause a few problems, but it would be nice to have bigger maps and more vehicles
-the ability for friendlies to ride on friendly craft such as a banshee much like enemies would board one, sorta like a "hitch-hike" allowing quick and easy transportation across a map - No due to balance issues. Imagine a banshee totting two rocket-packing Spartans across the map in the air
-More epic singleplayer missions with large-scale interactions of human and covanent troops. - Not original, but I still agree
-Destructable dropships - Maybe... Only if they show up in MP
-the ability to weld items such as debris to create barriers in multiplayer that have to be blasted through to penetrate them - CONDEMNED, but a possibility
-Destructable bases - Far too complicated. Realistic, but too complicated
-Both covanent and Flood grinder modes on any map - grinders? I like fighting the Flood, but I would want to eat a flood sandwich just as much as the Master Chief
-the ability to switch between 1st and 3rd person in the warthog side-seat and gunner - A good original idea, but I can't see it happening
-Instead of having a cutscene to show droppods flying through the atmosphere actually have an intense 1st person view the whole way down from ship to ground (much more immersive) w/other drop pods being blown up and debris falling around you - Complex, but a good idea. Sort of like with the D-Day part of Call of Duty 2. There's so much action, you start to loose your senses and just charge
-some way to give orders to your fellow troops/marines such as attack, hold position, ect ect - A few commands, perhaps just get in/out, stay here, follow me
-darker, scarier storyline with more surprises and twists (h2 had tons ove twists imho) - I don't want this to become a pure horror game, but a few more levels like the Flood level on High Charity. That one was nerve racking
-mines and foaming explosives (imagine being able to bring down, say the unfinished building in headlong with the entire enemy team inside it?) - Mines, but you shouldn't be able to bring down a building. At least in MP. Who's to say you couldn't blow up a covie field HQ?
-mele combos - No s**t sherlock!
-taller levels (in single and multi) such as a massive tower with a base at the top were the blue team would either have to fight their way up from the bottom (take hours) or have an airial insertion w/3-4 pelicans to get the flag - Not hours, and in MP, just ONE dropship
-needler grenade launcher - Lemme think about tha- no
-needler grenades - More likely than the above, but they would be kinda useless ne?
-ability to look around corners - PDZ, but a nice touch
-ability to sprint - Why the hell not?
-maybe a multiplayer level where the flag's in a control room w/cameras? - what good would cameras do? "I'm gonna watch you to death!!!"
-Multiplayer level were red team has to board a covanent cruiser like in truth and rec - not too big though. Sounds awesome
-brutes, grunts, and marines playable in MP - No. just no. I can already guarantee you that all MP skins will be characters that posses shields
-longer campaign, I mean this is the conclusion of this story arc right? Let's make it take a LONG time to finish - I agree. When Bungie said Halo 2 would have 15 levels, they didn't lie, but I didn't expect one of those levels to be a cutscene and another just to be non-combat training
-Engineers visible doing various tasks - it would be funny to just kill one for fun. They seemed awfully submissive in the books, so perhaps they could help you in some way (repair your vehicle, heal you/your marines)
-return of the special purpose sniper seen in the h2 bonus vid - 2 snipers is enough for a game, but since one of them is useless...
-Drininol beast needs to make a showing - maybe like the Flood, an enemy off every side, and attacks whatever is closest. Or it could be peaceful...
-low gravity levels in SP and MP - Cairo station had some reduced gravity, so it's entirely possible
-What ever happened to the Moon in h2? Wasn't that something they said would be in it? - I never heard about that, but I'm sure that Humans have colonized the moon by 2552.