- z0mbiebot
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Sorry to keep this thread short, but what is your opinion about a Halo game where one can specifically change the A.I. difficulty of each group of enemy?
For example: keeping the Elites on Legendary difficulty, giving Brute the Heroic difficulty, Jackals on Normal, and Grunts stay on Easy.
For those who have some intellect about this sort of programming and such, would it be difficult to apply to a game?