Halo 3 Forum
This topic has moved here: Poll [8 votes]: Should Halo 3 Have Recoil On Its Weapons?
  • Poll [8 votes]: Should Halo 3 Have Recoil On Its Weapons?
Subject: Verdict on Recoil?

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Poll: Should Halo 3 Have Recoil On Its Weapons?  [closed]
Yes:  75%
(6 Votes)
No:  25%
(2 Votes)
I don't have an opinion:  0%
(0 Votes)
Total Votes: 8

In Halo: Combat Evolved, Recoil on weaponry was abysmal. It made for easier aiming and no need for auto aim. It also rendered weapons such as the Assault Rifle, and the Shotgun useful.

Halo 2 has recoil, as demonstrated by the SMGs ability to kick up. While this does add more strategy and realism to the game, it also caused the need for more auto-aim and less accuracy when shooting.


Both are equal, offering no real benefits over the other, except for cosmetic value, and storyline realism. Each has pros and cons, less accuracy needed when there's auto aim, but you can fire more simultaneously when there is no recoil at all.


Now we come to the realism part:

In real life there is recoil on weaponry.

However, Master Chief is a genetically enhanced super-soldier who is inside a powerful suit of Mjolnir Armor. This armor is shock resistant, damage resistant, strength boosting, speed boosting, reflex boosting, etc.

It makes sense that he should not experience kick-back or recoil, because he should be able to contain the weapon. I mean if he can flip a tank, or fall five stories without damage (Halo 2 only), he should be able to control a sniper rifle or an SMG.


I think we need to throw out Recoil, as the Master Chief is genetically enhanced, and wearing enhancing armor, there is no way he shouldn't be able to control an SMG. So in all, the recoil system from Halo: Combat Evolved is what I believe should be used in Halo 3.


Discuss!


Papa John

[Edited on 6/21/2006]

  • 06.21.2006 4:03 PM PDT
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I wasn't a fan of the SMG walk. Also, you have to remember, it's a game about a genetically enhace person in arobotic suit. it ain't gonna be realistic. so i say, to hell with recoil!!

  • 06.21.2006 4:08 PM PDT
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Absolutely, especially for the sniper rifles... we don't need an "AWP of Halo 3", if you catch my drift.

  • 06.21.2006 4:09 PM PDT
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AWP? WTF??

ASAP AFLAC FUBAR SNAFU MAC CSS

*SPLAT*

  • 06.21.2006 4:11 PM PDT
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Posted by: Gun of August
AWP? WTF??

ASAP AFLAC FUBAR SNAFU MAC CSS

*SPLAT*


... I'm walking away now...

  • 06.21.2006 4:12 PM PDT
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good idea.

  • 06.21.2006 4:28 PM PDT
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Halo 1 had an effective and very well implimented system of recoil. As a player would enter full auto on any weapon (pistol holding down on the trigger or pulling down on the AR, etc.) the rounds being fired out would veere further from the center of the crosshairs (AR would send some rounds completely outside of the crosshairs, PR would do almost the same making it's medium range capability drop, while full auto on the Pistol made a three shot kill impossible from it's scatter) Though there was no visible jump in the vision as with the SMG the added effect to the aim was much better than the current system implemented in halo 2.

Regardless of your firing speed the SMG will always fire in a small circlular spread of rounds. Along with most other weapons feeling almost no effect from full auto.
As for the SMG *jump* this really isn't too hard to counter as most people have gotten used to their sensitivities to a point where they can automatically spam with an SMG and still counter the jump making it reduced to a mere shake while firing.

Where as a higher level of skill would be required to control your firing and learn to not just hold down the trigger and spam and thus be rewarded with pinpoint accuracy on any weapon so long as you paced your self and your firing.

Yes the old AR was horrible in it's scatter but by reducing your fire to quick bursts one could effectively still deal some level of damage further out where as with the SMG even if you tried to stop and pop off medium range bursts or quick single shots you would still be dealing with a preset circle of scatter.

Halo 1 recoil workings in my view are still by far superior to those attempts made in halo 2. I hope full auto spamming in halo 3 is punished by sending more rounds out of the crosshairs completely while firing even with an SMG in quick bursts can land you kills that could compete with a carbine (yes you will still need to fire a bit more but that ability to unzoom a foe or drop his shields and scare him into ducking can help a lot most heavily if you have trained yourself to use the SMG/ other spammer guns as a medium range weapon.

  • 06.21.2006 4:29 PM PDT