Halo 3 Forum
This topic has moved here: Subject: Autoaim for Halo 3
  • Subject: Autoaim for Halo 3
  • Pages:
  • 1
  • 2
  • of 2
Subject: Autoaim for Halo 3
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

i agree completely. like a middle ground between the carbine and the BR. Because some is needed to make up for lag and latency online, and it takes so long to kill someone without it. there just needs to be a nice middle ground so its not too strong, but it still helps a little.

  • 06.21.2006 8:34 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

I say stick with Halo's autoaim, or take it out. Halo 2 had far too much autoaim.

  • 06.21.2006 8:34 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

I think they should have it but they need to tone it down alot.

  • 06.21.2006 8:41 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

meh...some people need to start somewhere, keep it on

  • 06.21.2006 8:47 PM PDT
  • gamertag: [none]
  • user homepage:

Talk to the Soul | ~B.B. | Know Your Duardo |  | Hero | ISFJ | 77135 | 94371

"It's not who I am underneath, but what I do that defines me."

There was autoaim in Halo 1 too......start the first level, "Pillar of Autumn," on Normal, and then do the exercises...when you do the "looking test," you can see the autoaim.

[Edited on 6/21/2006]

  • 06.21.2006 8:53 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Posted by: teamblackgrave
nah cuz thats what sucked in Metroid Prime 2's multiplayer


What sucked about Prime 2's multiplayer was just about everything. Bland maps, powerups that made you pretty much impossible to kill, and locking on all ruined that game's multiplayer It felt like it belonged on a B level title, not the gaming bundle of kick-assness that is Metroid.

Metroid has always been about the single-player, anyway.

  • 06.21.2006 8:54 PM PDT

  • Pages:
  • 1
  • 2
  • of 2