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This topic has moved here: Subject: Halo 3 needs to feel more... Halo-ey
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Subject: Halo 3 needs to feel more... Halo-ey

It's fun when we win and funny when we lose: Le Mediocrity
OR
Come take your verbal beating like a man in THE CAVE

As long as the finally get rid of the repetitive level designs they had in BOTH -previous campaigns, I'll be cool with it.

  • 06.22.2006 7:59 AM PDT

Death by figure skater.

Personally, my favorite Halo1 and 2 levels are always the one's that are predominantly outdoors.

Once you get inside structures, it loses it's appeal a little. It's still fun, but being outdoors feels so epic. It just feels cool...real...I don't know, better.

  • 06.22.2006 8:01 AM PDT
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I dunno, I love the freeroaming levels like that, but I'd like to see somethign like the driving section in The Maw. The part where the POA is exploding and your racing to get out. Sure, it was linear, but it was so tense that I dont think anyone minded.

  • 06.22.2006 8:01 AM PDT

Halo's a hell of a drug.

I heard it's going to be more open ended, so that there's more than one mission as well as more than one way to complete a mission.

I agree that Halo CE had this freedom to it.

  • 06.22.2006 8:05 AM PDT
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Posted by: Ad_Hominum
I actually enjoyed H2's campaign much more than Halo 1. While Halo 2 had a low point that sucked much worse than Halo 1's low point ("The Library" v. "Oracle" and all the boss fights), I felt that Halo 2's levels as a whole were much better than H1's. I played through "Cairo", "Outskirts", Metropolis, "Delta Halo", "Regret", "Gravemind", and "The Great Journey" dozens of times, wheras the only mission in H1 that I played anywhere near that many times is "Assault on the Control Room."

An opinion you are rightly entitled to... I just happen to disagree. I still haven't tired of any level in Halo 1, and there are only a few that I want to play in Halo 2 over and over.

Granted, this is all pure opinion, but I also felt that Halo 2's story was better, as well. I even like the Arbiter (heresy!, I can hear you scream), as he was actually a three-dimensional character, whearas the Master Chief is Strong, Silent Type Hero #45835 with a fancy-smancy suit. If character development was a class in school, the MC would get an F.
Do yourself a favor and read "Fall of Reach", at least. Knowing the backstory helps, although not having definitive names in the games makes it easier for some people to submerse themselves in it.

See, I think the problem is that too many people went into H2 expecting H1 with prettier graphics. This created a closed mindest, and when H2 turned out to not be H1, the metaphorical -blam!- hit the fan. Whereas, I've noticed that those that started playing not expecting the same game tended to enjoy it much more.
That's not what I wanted at all. I wanted a Halo 2 that PLAYED like Halo 1, not just a rehash with Live.

  • 06.22.2006 8:05 AM PDT

Xbox Live Gamertag: Opey Master

Posted by: link 1264
And yeah, Opey could probably win that game without using his BR. Best SMG user in Halo.


~~~~~~~~~~~~~~~~~~~~~~ RCG ~~~~~~~~~~~~~~~~~~~~~~

Of course there was more freedom in Halo CE. You were shipwrecked on an alien ring-world. You were just given a few orders by your CO: Get off the ship, regroup, get back the Captain, find the Silent Cartographer, find the Control Room, stop Keyes from finding the Flood [failed] get Keyes back [again] stop the Covenant from activating Halo, blow up Halo, and get back home in one piece. Half of those were orders from Cortana. In Halo 2, you're back on Earth with a ton of CO's to tell you exactly how to do you missions.

  • 06.22.2006 8:07 AM PDT

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