- last post: 01.01.0001 12:00 AM PDT
Posted by: Ad_Hominum
I actually enjoyed H2's campaign much more than Halo 1. While Halo 2 had a low point that sucked much worse than Halo 1's low point ("The Library" v. "Oracle" and all the boss fights), I felt that Halo 2's levels as a whole were much better than H1's. I played through "Cairo", "Outskirts", Metropolis, "Delta Halo", "Regret", "Gravemind", and "The Great Journey" dozens of times, wheras the only mission in H1 that I played anywhere near that many times is "Assault on the Control Room."
An opinion you are rightly entitled to... I just happen to disagree. I still haven't tired of any level in Halo 1, and there are only a few that I want to play in Halo 2 over and over.
Granted, this is all pure opinion, but I also felt that Halo 2's story was better, as well. I even like the Arbiter (heresy!, I can hear you scream), as he was actually a three-dimensional character, whearas the Master Chief is Strong, Silent Type Hero #45835 with a fancy-smancy suit. If character development was a class in school, the MC would get an F.
Do yourself a favor and read "Fall of Reach", at least. Knowing the backstory helps, although not having definitive names in the games makes it easier for some people to submerse themselves in it.
See, I think the problem is that too many people went into H2 expecting H1 with prettier graphics. This created a closed mindest, and when H2 turned out to not be H1, the metaphorical -blam!- hit the fan. Whereas, I've noticed that those that started playing not expecting the same game tended to enjoy it much more.
That's not what I wanted at all. I wanted a Halo 2 that PLAYED like Halo 1, not just a rehash with Live.