- Sliding Ghost
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Posted by: nesteggfailure
Posted by: Sliding Ghost
I remember when we could attack the leader then kill their fleeing/demoralized subordinates in less than 2 shots.
Now it's all about being suppressed into cover and leaning on crutches because every enemy is a Sangheili Zealot at heart and almost always focuses on you, the player. Enemy aggression has increased tenfold, enemy cheapness is off the charts. Combat becomes frustratingly slow, even on Easy. It's so unimaginably unbearable on Legendary it's better to just skip fights. This guy states the problem very well.
But every once in a while, there is some badass that manages to beat the game at it's own game, like this one. Sure he may have used the noob combo but still, look at it. It's a goddamn work of perfection! You don't see even a second of Bungie's luck factor screwing him up.
I remember when AI intelligence was being prioritized and the AI were engaging and fun. I hope Halo 4 will return to that.
Multiplayer murdered our campaign, man.
Actually find myself abandoning a vehicle to survive a situation. Now how jacked up is that ? I suppose that's true. But I think it's more accurate to say that Bungie has had a history of neglecting or messing up distinction between MP and campaign.
Examples of neglect:
The AR and pistol in Halo 3 were carelessly tossed into the campaign, unchanged. Likewise the plasma repeater.
Examples of distortion:
The Halo 2 sword was given infinite ammo in MP, the Reach Banshee was put into the MP with no changes (compared to the Halo 2 Banshee which did not feature the fuel rod cannon in MP), and the jetpack was put into MP unchanged, which caused maps to be designed around it, affecting Forge.