Bungie Universe
This topic has moved here: Subject: Will there be online coop for Halo 2?
  • Subject: Will there be online coop for Halo 2?
Subject: Will there be online coop for Halo 2?
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Wasn't addressed in the FAQ, didn't see any info released during E3.

  • 05.16.2004 8:12 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

while it is not for certain, there is a possiblilty for this. no official plans have been made yet.

  • 05.16.2004 8:14 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

[color=white]You told me, "yes". It sounded definate. You lie! Like a rug! *sniff* You hurt my feelings. ;[[/color]

  • 05.16.2004 8:18 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

The possibility for this is VERY small. In order to play co-op online, especially with the more sophisticated AI routines that Bungie is apparently introducing, you would need the AI to "sync" with each other. It is a lot harder to implement than it sounds. For example, in a game like Serious Sam, the enemies would rotate, if they see something they react immediately. AI like this is a lot easier to sync simply because of their basic routines, they don't have several logic paths to go through. For Halo 2, it might be something like this "I see chief, but should I attack and be fodder, or run off... find my buddies and attack as a group?" Essentially it's adding more options and that makes it terribly hard to create co-op online.

So if I had to give you my unprofessional opinion right now, I'd say don't bet on it.

But you never know.

  • 05.16.2004 8:19 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Well, it was done with Halo PC, i don't see why not with Halo 2.

  • 05.16.2004 8:19 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Last time I checked there was no co-operative mode on Halo PC.

  • 05.16.2004 8:21 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

I thought that the unique "gamesave" feature (i.e. caching save data to the HD) was the bottleneck. The A.I. angle is new to me...

  • 05.16.2004 8:22 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

I think this is an element they really want to put in Halo2. . . I read something about it somewhere but all the E3 write-ups and previews are starting to run together. I'll check on it.

  • 05.16.2004 8:24 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Well they would just implement the same system in Halo, you think? Where if one would continue fighting and the other just continues to push further into the map... eventually the one guy left behind would be warped to where the other player is.

  • 05.16.2004 8:26 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Actually I had another thought cross my mind. It's in fact very possible sorry :) The host would just need a good internet speed/ping. All AI woud be done on the host, so the clients Xbox you're just controlling your player while receiving all of the AI's data (moving here, shooting there) though if the host lags then everything lags right down to the enemies.

That in itself would eliminate the whole reason for AI syncing. D'oh.

I guess I've been playing too many simple programmed games lately :)

  • 05.16.2004 8:36 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Not to mention physics related stuff on the server side. Or could some of this data be handled client side?

  • 05.16.2004 9:02 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

In the game informer halo 2 exclusive it said they were still considering putting it in the game

  • 05.16.2004 9:12 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Well it would be the same as playing on the same Xbox on host side. One does all the hard work the other one has fun :)

  • 05.16.2004 9:13 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Posted by: The Chukker
Not to mention physics related stuff on the server side. Or could some of this data be handled client side?


Shouldn't need to be.

  • 05.16.2004 9:13 PM PDT

bah

Right, it would be just like in system link when one Xbox handles all the physics stuff and the others only handle the input from the controllers. This time, the host box would need to handle the AI too. Shouldn't be too hard, but they need to standardize the levels. Right now, they have random rocks and stuff, for Halo 2, they would need one standard level for the co-op.

  • 05.16.2004 9:21 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

"Shouldn't be too hard, but they need to standardize the levels. Right now, they have random rocks and stuff, for Halo 2, they would need one standard level for the co-op."
Interesting, this is the first instance I have heard of this feature (I hope that this doesn't make me ignorant :) I recall in Halo on AotCR (near the end where you could toss a 'nade to overturn and then jack a banshee on the bridge) you could get either the small boulder or the huge boulder when you went through the door. It seemed random...
FYI haven't tried that part on coop tho...

  • 05.16.2004 9:57 PM PDT