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This topic has moved here: Poll [52 votes]: After reading this post, would you like to see this feature in Halo 3?
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Subject: Assasination Innovation!
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Poll: After reading this post, would you like to see this feature in Halo 3?  [closed]
Yes:  33%
(17 Votes)
No:  54%
(28 Votes)
I don't know:  13%
(7 Votes)
Total Votes: 52

PLEASE READ THIS POST ENTIRELY BEFORE YOUR RESPONSE.
THANK YOU.

The "back wack" is classic to Halo. We all love to melee an unsuspecting opponent in the back to execute an instant kill. It's one of our favorite revenge moves as well, if we get the chance.

After receiving input on the Halo 3 forum, I've learned that people would love to see MC perform more elaborate assasinations. Snapping of necks, back stabbing and of course ass kicking, to name a few. What is of note however, is that most players do not want to see the "back wack attack" go, some have even threatened to burn down Bungie studios if it did.

I understand their concern, for it is a beloved move to us all. But if this idea is given a chance and some thought put into it's possibilities, I feel most would find it fun, exciting and equally if not surpassingly satisfying compared to the beloved "back wack."

The thought behind this idea is that if not performed with skill the victim may have a chance of retaliating and avoiding death. Yet will satisfy the attacker if executed skillfully. The essence is: battle tactics, strategy and evaluating the possibilities of engagment.

The idea is:

Similar to boarding a vehicle, when you come within a certain distance behind an enemy your action button will become active (in most cases this is the X button). This action will send your character into a special move to excute a weapon steal leaving your opponent shieldless and forced to their secondary weapon. If there is no secondary weapon in your opponents inventory they are weaponless but can now perform a lunge attack similar to the sword lunge, this attack can only be performed while weaponless and allows the player to snatch a weapon out of an opponents hands, whether it be the one stolen or a new opponent. This lunge has the capacity to leave the attackee shieldless. So you see that you can still be pretty dangerous even though you are weaponless.

To illustrate:

Scenario 1:

An unwitting opponent runs by you without noticing you were there. You can't resist to take advantage of this stealthy opportunity. He has a BR, so you run up behind him and hit the action button. Your character swings his arm and bats down his opponents gun arm at the same time grabbing the BR with his other hand. As he does this his arm comes back up and elbows the opponent in his temple. He's disoriented due to the loss of his shield. At this point you've regained control of your character. With BR in hand you pop a quick burst of bullets in his face. He's down before he can say wort, wort, wort! All in a couple seconds. Assasination successfully executed!

Scenario 2:

You and your buddy are crouching through a tunnel and happen to stumble on an enemy with a rocket laucher. He has no idea you are there. With his back turned, you whisper to your buddy, "hey watch this." You crouch up behind him, action button! Your character rips the the rocket laucher off the enemy's shoulder like a bottle opener while thrusting a swift knee to the back. With control of your character now and rocket launcher in hand you give him a good BONK on the head and he falls at your feet. All of this happened within the matter of a couple seconds. Your buddy watched the whole confrontation and gives you praise!


Those are just a couple of scenarios, there would be so many ways to execute these type of assasinations boosting the fun factor. Remember though in those scenarios the assasination was executed skillfully. If you missed the head shot or failed to melee fast enough the hunter can become the victim. In each situation at the end of the action your left face to face before executing the final blow and you don't know what kind of weapon your opponent has for his secondary weapon. It could be a sword, shotgun, or nothing. Don't forget your just as dangerous weaponless.

Q & A:

Q: Would you have three weapons in your inventory when performing a weapon steal?

A: NO. Just like picking up a new weapon, you drop your primary. This would occur as part of the weapon steal action. You would see your character toss it aside.

Q: What if you don't want to weapon steal?

A: You don't have to. You can still melee, however it would not instant kill, it would significantly drop their sheild though. You can decide what to do from there.

Q: How do I know when it's best to steal a weapon?

A: This is part of what makes this so exciting. It leaves you options to choose from. Do you want to wack him with the BR or do you prefer to take his own sword and shove it where it hurts most. You have to evaluate the situation and see if it would be best to execute a weapon steal. What does he have equiped as the primary? What is the secondary? Are any of his teammates around? Strategy and battle tactics are key.

Q: What if I'm afraid of what they have as a secondary weapon?

A: Once again choice. I personally feel however that the secondary weapon should be visible, such as strapped to the back or hip.

Q: Wouldn't the action be to slow allowing other players kill you more easily.

A: No. When you read the discription in the scenario it feels long because your reading every movement your character might make. When actually performed it would not take any longer than a couple seconds. It takes longer to unload half a clip of SMGs.

So, what do you think? Cool or what. Please reply if you have any ideas for improvement on this idea. They are most welcome

[Edited on 6/22/2006]

  • 06.22.2006 5:27 PM PDT
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I am not sure about this idea. The reason why is because I dont know how far they could be away if it is 15 feet or 5 feet. But it seems you have put alot of thought into your idea

  • 06.22.2006 5:33 PM PDT
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this would take longer then just a back whack as u call it and if your actually playing a real game with people that dont blow then u know that time is important and u dont wanna waste it on soething that can go by alot quicker

  • 06.22.2006 5:37 PM PDT
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ooooo and i 4got...where would the third weapon go if u stole his and u already had 2..and wat if u were dual wielding..and it would b alot faster to just kill him with a back whack and just pick up his weapon...

  • 06.22.2006 5:41 PM PDT

I like it, it would make some crazy battles.

  • 06.22.2006 5:43 PM PDT
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Posted by: UhOhOreo407
ooooo and i 4got...where would the third weapon go if u stole his and u already had 2..and wat if u were dual wielding..and it would b alot faster to just kill him with a back whack and just pick up his weapon...


Read the Q & A on the post.

  • 06.22.2006 5:48 PM PDT
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Posted by: VELOCITY 7000
I am not sure about this idea. The reason why is because I dont know how far they could be away if it is 15 feet or 5 feet. But it seems you have put alot of thought into your idea


If it would make you feel more at ease.........7 feet.

I just threw a rough number out there. Whatever's reasonable.

[Edited on 6/22/2006]

  • 06.22.2006 5:50 PM PDT
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I think it is a stupid idea to be honest. Why would you want to steal an opponents weapon and then kill them when you could just hit their back and pick it up when their dead?

Also,the unarmed lunge sounds stupid,you should be able to melee,but not lunge, And you shouldnt be shieldless while you do it either.

Its well thought out,but it just doesnt seem to fit with Halo. It would over complicate the simple back whack.

[Edited on 6/22/2006]

  • 06.22.2006 6:20 PM PDT
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You face an opponent who has never known defeat, who laughs in foreign tongues at your efforts to survive. This is Reply suicide.

"Oh Molly Connoly ruined my life, I thought the world should know."
Say Anything - Every Man Has A Molly

I think it would be cool to watch...

But all in all... too complicated.

I would like to see around two or three different back kills...

Maybe even a different range for the random kill from the back that comes up.

I would also like MUCH better hit detection. I'm sick of being assassinated from the front. And from the top of my head.

I think it would be best to keep it simple.

  • 06.22.2006 6:25 PM PDT

GAMETAG : ROMANZAM (Retired) / Ready for H3.
Its amazing how many online friends you attract when your ambidextrous.

This is Halo not Splinter Cell.

  • 06.22.2006 6:25 PM PDT
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Posted by: I KILL GRUNTS
I think it is a stupid idea to be honest. Why would you want to steal an opponents weapon and then kill them when you could just hit their back and pick it up when their dead?

Also,the unarmed lunge sounds stupid,you should be able to melee,but not lunge, And you shouldnt be shieldless while you do it either.

Its well thought out,but it just doesnt seem to fit with Halo. It would over complicate the simple back whack.


LOL...no no no. You don't have to be shieldless to perform the lunge just weaponless. The lunge attack causes the attackee to be shieldless with a loss to a weapon.

...and regarding the back hit and pick up weapon thought of yours; that is true but if you read my post oh how much more satisfying and cool it would be to have those actions performed. Besides why is it so easy to kill a Cyborg Super Soldier suited up in MJOLNIR battle armor with a protective over-shield with a simple pat on the back...

...come on man use your immagination.



[Edited on 6/22/2006]

  • 06.22.2006 6:26 PM PDT
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Posted by: RF LooseWires
Posted by: I KILL GRUNTS
I think it is a stupid idea to be honest. Why would you want to steal an opponents weapon and then kill them when you could just hit their back and pick it up when their dead?

Also,the unarmed lunge sounds stupid,you should be able to melee,but not lunge, And you shouldnt be shieldless while you do it either.

Its well thought out,but it just doesnt seem to fit with Halo. It would over complicate the simple back whack.


LOL...no no no. Your not shieldless when you are weaponless and lunge, the lunge attack causes the attackee to be shieldless with a loss to a weapon.

Oh,well..whatever...

...and regarding the back hit and pick up weapon thought of yours; that is true but if you read my post oh how much more satisfying and cool it would be to have those actions performed.
What if I don't think its cool? What if I think it would be cheezy and gimmicky?
Besides why is it so easy to kill a Cyborg Super Soldier suited up in MJOLNIR battle armor with a protective over-shield with a simple pat on the back...

...come on man use your immagination.


Because that "pat on the back" came from a Cyborg Super Soldier suited up in MJOLNIR battle armor which increases his already agumented body with 5x strength.

[Edited on 6/22/2006]

  • 06.22.2006 6:33 PM PDT
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Anyway member I KILL GRUNTS. That is not the point. The point is this would encourage strategy and battle tactics. Requires thinking. What would be the out come if I chose to do this or that? Should I do it? If you read my entire post you would see this. It also intensifies a combat situation; unless you are skillful at performing the assasination, the victim can retaliate and end up winning the battle. It would make for more interesting and involving confrontations.

However, I do respect your opinion.

[Edited on 6/22/2006]

  • 06.22.2006 6:50 PM PDT

"I came here to chew bubble gum and kick ass, and I'm all outta bubble gum."

Original Halo Fan

Member Since Spring '04

Posted by: ROMANZAM
This is Halo not Splinter Cell.


I agree. For neck-snapping, play SC. For back-whacking, play Halo.

  • 06.22.2006 6:59 PM PDT
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Posted by: SpecOps527
Posted by: ROMANZAM
This is Halo not Splinter Cell.


I agree. For neck-snapping, play SC. For back-whacking, play Halo.


Once again my friends, we're missing the point here. The "neck-snapping" is merely for eye candy. I repeat, the essesance of the idea is battle tactics. Skillfully and successfully executing an assasination on an opponent. Also if not skillfully preformed allowing the victim a chance for retaliation. PLEASE people why do I have to keep repeating myself, please read my post entirely.

  • 06.22.2006 7:06 PM PDT
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people don't want to read the entire post because your idea is just not a good one for halo.

  • 06.22.2006 7:24 PM PDT

It's a good idea, but coordinating these moves and getting them to work during intense fights can make it hard to completely execute the intended "assasination" move. So just shooting or meleeing them is probably the easiest way.

  • 06.22.2006 7:28 PM PDT
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Posted by: Dwiggy
people don't want to read the entire post because your idea is just not a good one for halo.


Do you know how dumb that comment is. I can someone know an idea is not a "good one" ...IF THEY DON'T KNOW WHAT IT IS BECAUSE THEY DIDN'T READ IT!!!..

...moron

  • 06.22.2006 7:40 PM PDT
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Posted by: The Ripe Punani
It's a good idea, but coordinating these moves and getting them to work during intense fights can make it hard to completely execute the intended "assasination" move. So just shooting or meleeing them is probably the easiest way.


THANKS AND PRAISE TO THE RIPE PUNANI...lol.

Thanks bro, but remember. It's choice. I highly doubt your thinking performing my idea when engaged in an intense battle. Old fashioned fraggin' and trigger pullin' is the way to go there. This idea relates to assasination; assasination = stealth. When engaged in combat your no longer in stealth.

  • 06.22.2006 7:44 PM PDT

Don’t get mad if I flame you because you cannot spell, or because my three year old has better grammar and etiquette than you.

IF its an optional button to the assination that would be cool, but in reality I just wanna kill as fast as I can. So it would hinder that progress of obtaining double and more kills.

Pretty neat idea, did this spawn from the Weapon jack thread?

  • 06.22.2006 7:44 PM PDT
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Now I'm thinking body shields! It'd be cool if you could hold a guy for a few moments while he rapidly alternates buttons to free himself from your grasp. While you have him you can blast away at his friends and, unless they ping you in the head, they can only hit the guy you're holding in front of you. It's like having a cheap overshield and would really force you to watch out for your buds in combat.

  • 06.22.2006 7:51 PM PDT
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Did you not already post this exact same idea and get shouted down as a fool?

  • 06.22.2006 7:52 PM PDT
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Posted by: ArchDuke721
Did you not already post this exact same idea and get shouted down as a fool?


That thread was applied to melee this doesn't apply to melee. It's performed through an action button, and it's optional to execute. You can still melee. Good lookin' out though...fellow fool.

[Edited on 6/22/2006]

  • 06.22.2006 7:56 PM PDT
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Posted by: My Liege
Now I'm thinking body shields! It'd be cool if you could hold a guy for a few moments while he rapidly alternates buttons to free himself from your grasp. While you have him you can blast away at his friends and, unless they ping you in the head, they can only hit the guy you're holding in front of you. It's like having a cheap overshield and would really force you to watch out for your buds in combat.


Woe bro! I'm not even gonna touch that. A bit too far out in left field.

  • 06.22.2006 7:59 PM PDT
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Posted by: ArchDuke721
Did you not already post this exact same idea and get shouted down as a fool?


You sound like the fool to me. You can never really tell with this sort of idea until it's playtested and it has been well approached.

  • 06.22.2006 7:59 PM PDT

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