- last post: 01.01.0001 12:00 AM PDT
Posted by: MLG Cheehwawa
There are airstrikes in the Halo books, so they are part of the Halo bible. There was really nowhere to fit them into the games (except the E3 demo for halo 2, but that level was shortenned) and the MP maps are all too small.
Now, If I'm correct and Halo 3 will have larger maps and more people playing on them because of all the increased processing power..there may be room to add in an Artillery Strike.
Halo =/= Halo 2, I know this..and Halo 3 =/= Halo 2.
Hopefullf Halo 3 will take much more skill than Halo 2 did..and include less auto aim, dual wielding will be balanced (for once), and the weapons will have the power they had in Halo , and not be useless unless dual wielding.
i dont know if anyone noticed, but the auto aim in Halo1 was a little more noticeable to me, i barely had to move the stick to follow someone at close range..
also without auto aim, games would be like PDZ, slow and not very appreciated.
my perception on auto aim in Halo is that the spartans have an a**load of augmentations applied to them, giving them super-human reflexes, couldnt auto aim be part of them? Think about it.. Autoaim = neural augmentations, making your reflexes better, we as humans dont have the same reflexes a spartan does, so wouldnt having auto aim make you... part of your spartan that you are playing?
Plus it keeps the game fast pased instead of spending 5 minutes trying to kill someone cause you cant aim on them, then someone else kills both of you with a shotun..
the main thing i want to see is where the weapons go on your body when your not using them..
[Edited on 6/26/2006]