- last post: 01.01.0001 12:00 AM PDT
not sure if I understood what you said about havok. havok is most certainly not a 360 engine. havok was used by halo 2, half-life 2 (heavily modified as i understand it), and several other games that werent on the 360. furthermore, havok is a physics engine, not a game engine. havok merely controls the vehicles physics and physcis in general. the actual halo 2 engine is not havok. the reason it was so glitchy is (I'm making a logical assumption here) because havok is 3rd party software and the halo 2 engine is 1st party. bungie did not develop havok and so it doesnt interface perfectly and they were probably not experts of the engine at the time. now that they have some experience i thin kwe can expect more fine-tuned physics.
also, I'm 100% for the flamethrower. the main advatagges of a flame thrower is that you can use it to conceal your body like in halo pc, and you can spread the damage out over an area of effect. plus it's totally unique from other halo weapons.
more coming soon.