- MLG Cheehwawa
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- Fabled Mythic Member
Source. Go read the full list of changes in the main thread if you'd like to see how I think they should rebalance these weapons..
===Rifles===
MA5B Assault Rifle
BR55 Battle Rifle
Covenant Carbine
Plasma Rifle
Brute Plasma Rifle
===Sniping===
S2 AM Sniper RIfle
Beam Rifle
==Close Range==
M90 Shotgun
Needler Shotgun
Trust me, it's an extremely fun weapon! I've used one..
Energy Sword
Jackal Shield
Flamethrower
Machete
NOT meant to be an equivalent to the sword, it's just a cool, unizue melee weapon that wouldn't really show up in Matchmaking, but could be put on the map fro Customs (and filming)
==Heavy Weapons==
SpnKr Rocket Launcher
Brute shot
Fuel Rod Gun
Handheld Gauss Rail gun
This is a fun gun too...I've used it..and it's balanced, and is a unique weapon, since it has no AA, and limited ammo
===Smaller Arms==
Needler
M6C Magnum
* 5 shot kill, less accurate, greater kick than in H2, same range.
* Recoil = .357 from Resident evil games.
* No scope on it.
* Only has 7 shots in the clip
* Dual Wield? No.
M6D Pistol
* 10 shot kill, more accurate than the one in H:CE. No scope.
* Dual Wield? Yes.
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Why were the roles of Pistols and Magnums switched in the Halo Universe? in Halo 3, they should fix this.
The pistol is now a true siderm, but is still effective in the right hands.
The magnum now acts as a very powerful gun, like a magnum should. It has large slugs that it fires, so it's a 5sk..the increased round size has also limited the number of shots in the clip from 12 to 7. The recoil is also very high, reload times are longer, ROF is slower, and it is not dual wieldable.
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Plasma Pistol
Sentinal Beam
==Grenades==
M9 HE-DP Fragmentation Grenade
Plasma Grenade
==Hand-to-hand==
Fists
Melees
Sword is the only weapon that has a lunge feature, all other weapon's melees have greater range (like in Halo CE), but there is no lunge, so the "X" cancel feature will ONLY work on the Energy Sword/Machete...no button combos.
==[i]Specialty Weapons==
GTAM: Ground-to-Air-Missiles
ONLY works against drop ships, one per base, and it takes about 3 missiles to down a Drop Ship.
Artillery Strike
Reasons to have this: Decreases camping greatly, varies up the
gameplay while keeping it balanced+more skillful, and it's more realistic.
More Ideas to optimize fun with weapons
Slightly easier to 'lure' weapons to you using nades
Options
* Infinite Grenade Option like in H:CE
* All Plasma or Frag Frenades option
* HUD on/off option
* No Zooming Option (for Noscope gametypes)
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Dual Wielding
There is no doubt that dual wielding is a cool new feature to the Haloverse, but it is a seriously flawed system that Bungie can fix in Halo 3..
Every single weapon and Vehicle has been weakened due to the dual wielding feature that was introduced..why? I don't know, but there was an easier option.
All single-handed weapons should be stronger, so that they are useful on their own, and don't need a dual wield counterpart to be effective (compare the Halo plasma Rifle with the Halo 2 Plasma Rifle)
The way to fix this is to make dual wielded weapons less accurate (it makes sense - you are holding it with one hand instead of two now..and it has no stock extended) and make the player reload both weapons seperately, rather than at the same time...
(How do we rub our thighs with our SMG-Magnum combo, and it automatically reloads?)
This would make dual wielding take skill, be balanced, and everything won't need to be severely weakened to utilize this feature
[Edited on 6/23/2006]