- i can has drugz
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- Exalted Heroic Member
Que Custodiet Ipsos Custodes
--Tea-baggers are funny, it's as if they think they are far more hetero than the people who do it in real life, because they use their e-ballsacks to do it. What a manly victory dance.
~ManBearPig_06~
Winning Incentive
This is yours:
I like to see how much of a winning streak I can keep and over the past few weeks I am 52 wins and 3 losses in team slayer
Mine is that I won the game. Then I can play the next one and try again. Just like how I played on LAN in halo and halo 2. You play because you enjoy the game, you try to win because that is the point of the game, you win and you are happy you are the victor, then the cycle starts anew.
I firmly believe that the reason people don't enjoy games now as much as they used to is BECAUSE they give incentives like achievements or imaginary space money (credits).
Rather than people playing the games out of sheer enjoyment of the game itself, whether by multiplayer where you try to beat the other team (in whatever game mode you play from straight fragging the opponents to objectives, and anything in between), or campaign where you try to beat the game, leaderboards or other scoring systems where you try to top you or other people's scores, etc.; people now play in opposition to what the game mode dictates when they try to gain these 'incentives' by intentionally not trying to win so that the games last longer, or not playing with their team because they're trying for some completely irrelevant achievement number, or because they want to show off an imaginary kill count by boosting, etc. Frankly, it sickens me to even describe it.
[Edited on 09.14.2012 6:56 PM PDT]