- last post: 01.01.0001 12:00 AM PDT
I agree with the topic creator.
First, yes, the Marines with the thick accents can be annoying. It gives away that Marine characters are still being used over and over. And what's wrong with the guy who did Mendoza's voice in Halo CE? He has a accent, but not an 'annoying if you hear it over and over that you want to kill him'. I feel Marines should have more diversity, but at the same time keep their accents out or at least find people with a slight accent.
Hopefully, Marine AI will be signifcantly better by Halo 3. In Halo 2, they were a horrible bunch. They drive Warthogs like they're drunk, don't know how to drive a Scorpion, don't know how to use a Rocket Launcher properly, stand in the line of fire(the whole taking cover thing was just for show), have quite a bit of trouble killing anything other than straggling Grunts and Jackals, and it could go on forever...
Marine dialogue. If you ask me, I think voice-overs for Marines should include several thousand or so dialogue that I call combat dialogue. Instead of cracking the same jokes over and over, maybe they'd be more efficient if they learn to work as a team. By combat dialogue, I mean Marines who react accordingly to the enemy AI movements(not in-game scripted, it's all random yet accordingly so)-such as calling for heavy supression, pointing out enemy snipers, radio in recon, radio in air strikes, take cover, flank the enemy, status reports, securing areas, being pinned down, on the move, pulling back, falling back, holding position, requesting medical support, awaiting/sending/requesting friendly (armor) support, defensive, offensive, enemy fire zones, spotting enemy armor/artillery, incoming enemies, etc. Crack jokes when the fighting's over, or blend combat dialogues and wisecracks...