- Helveck
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- Fabled Mythic Member
How about time sensitive pressures and deadlines? Or being your own worst critic against your work? Or how about the worry and concern that your product may not turn out how you want it, and as such may not please fans? Or oh, let's not forget the long strenuous hours of staring at a computer screen and working ridiculously long and late hours, and barely being able to see your family while in crunch mode?
I am no reliable source, but I would think after observing the gaming industry for ten plus years, knowing what they have to go through is just common knowledge and similar to many other office jobs that rotate around big projects.