- MLG Cheehwawa
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- Fabled Mythic Member
You know why the two games are so much different?
...ALL guns (and vehicles) were nerfed..severe auto aim was added to most guns..some weapons are only good while dual wielded now.
I underlined the point. Introducing dual wielding to Halo 2 is what made the game take less skill (sure, I enjoy playing it more than Halo CE's because it's easier and more laid back) but that doesn't change the fact that there was a much easier way to implement dual wielding...while keeping the game simple, balanced, and more skillful.
---Dual Wielding
There is no doubt that dual wielding is a cool new feature to the Haloverse, but it is a seriously flawed system that Bungie can fix in Halo 3..
Every single weapon and Vehicle has been weakened due to the dual wielding feature that was introduced..why? I don't know, but there was an easier option.
All single-handed weapons should be stronger, so that they are useful on their own, and don't need a dual wield counterpart to be effective (compare the Halo plasma Rifle with the Halo 2 Plasma Rifle)
The way to fix this is to make dual wielded weapons less accurate (it makes sense - you are holding it with one hand instead of two now..and it has no stock extended) and make the player reload both weapons seperately, rather than at the same time...
(How do we rub our thighs with our SMG-Magnum combo, and it automatically reloads?)
This would make dual wielding take skill, be balanced, and everything won't need to be severely weakened to utilize this feature.
Care to see and discuss any of my other ideas? Check out this in depth thread ;)
My thread.
[Edited on 6/24/2006]