- Sliding Ghost
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Posted by: nesteggfailure
Your Tartarus ideas sound fun there, hoss. My own exploits in a Banshee were sad. Beating him to death was something I never tried. Just always came to staring down the middle and firing carbine. It was just so far from the organic, sandbox feel of Halo, I don't think I could quite cross over to the "just another game" aspect. And H Leader...could you possibly make a more formulaic piece of crap...It was an even bigger departure than Reach.
Speaking of which, I should have seen Reach coming after fighting these bosses and my experiences in Halo 3 campaign.
I still grieve the loss of:
-faster paced cqc (without the crap lunge and with the ability to hit infection forms and inability to destroy combat forms)
-intimidating Elites (before they began cheating, were nerfed because they were allies, and lost their graceful stance because of MP)
-responsive strafe (Halo 2, Halo 3, and Reach would have easy if the player model had faster movement acceleration)
-versatile sandbox (Needler: multiple supercombines, setting traps, being invincible; Plasma pistol: very fast and accurate main bolts, overcharge was good for stopping fleeing Grunts and pwning anything unshielded and un-Floody)
-fun vehicles: vehicles didn't splatter me, didn't flip easily, their splatter was consistent, clipping through walls, pushing AI through walls
-useful friendly AI: stayed in their seats, kept the enemy dodging, memorable voices