- CrazzySnipe55
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- Fabled Legendary Member
Gladiator, the Unforgiving Arena
-First Person Fighter.
-PC, Wii U, Xbox 360 (No Kinect Support)
-Rated M (for Mature)
-Includes (first day) DLC which adds an out-of-arena mode, effectively making the game an FPRPG.
As you can see, indicators on the left show the opponents "Perceived" stats. This is a system which can be utilized by any given player by using the "Feign" system. A player can use the D-pad to select a stat they wish to Feign/manipulate, (Health, Stamina, or Confidence) and use the left and right trigger on the Xbox, the D-pad and 1 and 2 buttons on the Wii U, and the 1, 2, and 3 keys and scroll wheel* to attempt to raise or lower your opponent's outward perception of either of those stats.
An opponent who thinks you're over-confident may try to take more wild jabs at you to try and catch you off your guard, or may be intimidated by your confidence and begin to play more defensively. Increasing your perceived health is using any given injured body part (hand, leg, foot, etc.) to its fullest potential to pretend it is not injured. However, using this feature very well may cause further injury to that body part. Finally, increasing your perceived stamina would make you run at your fullest potential and move with your quickest speed at all times. Like the perceived health augmentation, however, this could cause your stamina to decrease at a more rapid rate than it was previously.
Unlike historical Ancient Rome, Gladiators in this game get the ability to customize their battle gear (to an extent) before going into battle. Different types of helmets, breast plates, gauntlets, shin guards, belts, skirts, and weapons can be purchased with winnings. It is, however, incredibly difficult to amass enough Gold to buy high-end armor (as you're just a lowly gladiator). While gold is saved to an account rather than a specific gladiator, one must keep in mind that these are "real" battles and there is a very real possibility that your execution (upon losing) could be approved. With execution comes gold loss, and lots of it**. So players must keep this in mind when buying expensive gear for their gladiators.
The combat system for a sword alone is both highly intuitive and fairly easy to use. On the PC, the player presses the the right series of numbers and executes the move with a right click. Each number of each attack is significant. Say, the first number is the area of the body (upper, middle, lower), the second number is the body part (arm, leg, stomach, head), and the third number is the specific attack (stab, slash, kick, punch). The boys in development are still working on a better set of default PC key-bindings, but for now, this is what we have. The left click would be used for blocking.
For the Xbox, the combat controls of a sword would utilize the Right Stick to select the body part you want to attack and for selecting where on your body you want to block, the a, x, and y buttons for selecting the kind of attack (stab, slash, or physical) and then the bumpers to alter the kind of attack. (RB + X being an exaggerated, powerful slash while LB + X would be a quick, not as powerful slash). The b button would be used for blocking.
For the Wii U, the game would utilize the nunchuck controller for the blocking system, and motion-controls of the WiiMote for the attacking while utilizing the Z, C, A, and B buttons to alter attack-types (as listed above). Of all the combat systems, the Wii U's seems to be the easiest to use for the in-depth combat system we have planned assuming we can get the motion-recognition to not be very finicky or glitchy.
*key bindings adjustable on PC version; defaults described
**The acquisition of debt does not occur in this game; if you die at 500, and lose 5,000, you go back to zero.
[Edited on 09.22.2012 8:50 PM PDT]