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Subject: Ragnarok: Valhalla remake in Halo 4

"What are we holding on to, Sam?"
"That there's some good in this world, and it's worth fighting for."


Posted by: shortD42 is aBK

Posted by: thatvoldude219
I would be a happy camper with a Standoff (let's add a sniper in the middle this time) or a Rat's Nest remake.
IKR, why the hell wasn't there a sniper on Standoff.


First off, I agree that Valhalla is way better than Hemmorhage. Awful map.

As to why there was no sniper on Standoff, my guess is that they wanted the laser to be the major objective of the game. The Hogs only have value if the laser is out of play or is on your team. If they have it, you're going to have to have a strong teamshot. The fallacy is that hte BR has SO. MUCH. FRIGGIN'. SPREAD!!!!! If it were H2, there would be no problems. Anyway, I actually like Standoff a lot, though I couldn't say why.

  • 09.29.2012 6:58 PM PDT

This is actually the stupidest thing ever posted on B.net:

Posted by: the omega man117
Why does everyone hate Halo 2? Maybe its because its the worst game ever next to mario.

Posted by: Mythical Wolf
Why are they remaking a map when the original is still playable?

Pretty much what I was thinking.

  • 09.29.2012 9:54 PM PDT

Black Ops 2 I run two accounts warmup only at 1.97kdr...real is at 3.77. i'm in master division 4 league play. pm 4 clan inv...must have 2.5 kdr or better


Posted by: Super PolarBear
Posted by: Mythical Wolf
Why are they remaking a map when the original is still playable?

Pretty much what I was thinking.
Because it was requested a lot and also the fact it fits Halo 4's sandbox. There's no edge to fall of the map and it's open enough for AA and Strafing. If you notice, most of the maps in Halo 4 are fairly large and open without the chance of falling off the map.

  • 09.30.2012 1:23 AM PDT
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  • Intrepid Heroic Member

Posted by: aBlueBookshelf
global warming isn't proven and won't be - it's more of a political play for funding for "research"

Posted by: shortD42 is aBK

Posted by: Super PolarBear
Posted by: Mythical Wolf
Why are they remaking a map when the original is still playable?

Pretty much what I was thinking.
Because it was requested a lot and also the fact it fits Halo 4's sandbox. There's no edge to fall of the map and it's open enough for AA and Strafing. If you notice, most of the maps in Halo 4 are fairly large and open without the chance of falling off the map.

Why does whether it has pits that you can fall off of or not matter?

  • 09.30.2012 1:40 AM PDT

Black Ops 2 I run two accounts warmup only at 1.97kdr...real is at 3.77. i'm in master division 4 league play. pm 4 clan inv...must have 2.5 kdr or better


Posted by: Clone
Posted by: shortD42 is aBK

Posted by: Super PolarBear
Posted by: Mythical Wolf
Why are they remaking a map when the original is still playable?

Pretty much what I was thinking.
Because it was requested a lot and also the fact it fits Halo 4's sandbox. There's no edge to fall of the map and it's open enough for AA and Strafing. If you notice, most of the maps in Halo 4 are fairly large and open without the chance of falling off the map.

Why does whether it has pits that you can fall off of or not matter?
Dropping to a lower level and falling into Pits are pretty important things to think about when designing a map. Imagine Sprint and Jetpack and Thruster Pack on Construct. Having lots of drops/levels on a map makes escaping way too easy. With a flat open map it's harder to escape with sprint/AA. Sprint also makes the map feel smaller so the maps have to be bigger. This means bringing back small arena maps is unlikely to work in a Halo 4 sandbox. Valhalla seems like a better fit.


[Edited on 09.30.2012 1:51 AM PDT]

  • 09.30.2012 1:46 AM PDT

Black Ops 2 I run two accounts warmup only at 1.97kdr...real is at 3.77. i'm in master division 4 league play. pm 4 clan inv...must have 2.5 kdr or better


Posted by: swvjdirector

Posted by: shortD42 is aBK

Posted by: thatvoldude219
I would be a happy camper with a Standoff (let's add a sniper in the middle this time) or a Rat's Nest remake.
IKR, why the hell wasn't there a sniper on Standoff.


First off, I agree that Valhalla is way better than Hemmorhage. Awful map.

As to why there was no sniper on Standoff, my guess is that they wanted the laser to be the major objective of the game. The Hogs only have value if the laser is out of play or is on your team. If they have it, you're going to have to have a strong teamshot. The fallacy is that hte BR has SO. MUCH. FRIGGIN'. SPREAD!!!!! If it were H2, there would be no problems. Anyway, I actually like Standoff a lot, though I couldn't say why.
Well, you know I like spread, but it would have been a lot better if they used the campaign spread for multiplayer instead of increasing it.

[Edited on 09.30.2012 1:58 AM PDT]

  • 09.30.2012 1:57 AM PDT
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  • Fabled Legendary Member

I understand nothing because my life is a conspiracy.

Sandtrap would've been better, but Valhalla is decent. I hope that they pull a Forge World on it and combine it with other great maps, just with a Valhalla-y skin.

  • 09.30.2012 7:05 AM PDT
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  • Exalted Heroic Member

I think it's awesome, however I'm not so sure I would have chosen Valhalla as a remake. Don't get me wrong it's a great map, but I would have preferred something else personally.

But I guess that's just the problem, don't ask me what map. It's nearly impossible for me to choose one... so now I understand the issue. They basically just had to bite the bullet and go for it, I suppose.

  • 09.30.2012 8:19 AM PDT

Why Bungie, why would you do this?! - Halo Community

What you people don't understand is that 343/Bungie has always thought we needed some box canyon for us to play in, and while I'm not sure why, better Valhalla than HemmorRAGE.

  • 09.30.2012 8:59 AM PDT

Halo 4 is still a bad game

[Edited on 10.05.2012 11:47 AM PDT]

  • 09.30.2012 11:15 AM PDT

"What are we holding on to, Sam?"
"That there's some good in this world, and it's worth fighting for."


Posted by: shortD42 is aBK

Posted by: swvjdirector

Posted by: shortD42 is aBK

Posted by: thatvoldude219
I would be a happy camper with a Standoff (let's add a sniper in the middle this time) or a Rat's Nest remake.
IKR, why the hell wasn't there a sniper on Standoff.


First off, I agree that Valhalla is way better than Hemmorhage. Awful map.

As to why there was no sniper on Standoff, my guess is that they wanted the laser to be the major objective of the game. The Hogs only have value if the laser is out of play or is on your team. If they have it, you're going to have to have a strong teamshot. The fallacy is that hte BR has SO. MUCH. FRIGGIN'. SPREAD!!!!! If it were H2, there would be no problems. Anyway, I actually like Standoff a lot, though I couldn't say why.
Well, you know I like spread, but it would have been a lot better if they used the campaign spread for multiplayer instead of increasing it.


I'd be totally fine with the spread if it were entirely consistent. The fact that it's random is the same reason I don't like bloom; it comes down to a dice throw.

  • 09.30.2012 12:11 PM PDT

Black Ops 2 I run two accounts warmup only at 1.97kdr...real is at 3.77. i'm in master division 4 league play. pm 4 clan inv...must have 2.5 kdr or better


Posted by: swvjdirector
I'd be totally fine with the spread if it were entirely consistent. The fact that it's random is the same reason I don't like bloom; it comes down to a dice throw.

The Halo 3 campaign spread was tighter. I might go and record that one of these days so I can compare it to the multiplayer spread. It feels consistent, but I'm not sure. It's at least a bit tighter. Halo 2 had no spread, but it also was a bit nooby. Sometimes entire shots would go on the player when they should have missed due to bullet magnetism or autoaim. I hate hitscan with a passion, but Bungie should have made the spread consistent. I think Reach was their happy medium. They had bloom (random spread) and hitscan. I would prefer the opposite: projectiles and consistency.

[Edited on 09.30.2012 2:52 PM PDT]

  • 09.30.2012 2:51 PM PDT

"What are we holding on to, Sam?"
"That there's some good in this world, and it's worth fighting for."


Posted by: shortD42 is aBK

Posted by: swvjdirector
I'd be totally fine with the spread if it were entirely consistent. The fact that it's random is the same reason I don't like bloom; it comes down to a dice throw.

The Halo 3 campaign spread was tighter. I might go and record that one of these days so I can compare it to the multiplayer spread. It feels consistent, but I'm not sure. It's at least a bit tighter. Halo 2 had no spread, but it also was a bit nooby. Sometimes entire shots would go on the player when they should have missed due to bullet magnetism or autoaim. I hate hitscan with a passion, but Bungie should have made the spread consistent. I think Reach was their happy medium. They had bloom (random spread) and hitscan. I would prefer the opposite: projectiles and consistency.


So long as it's entirely consistent, I really don't care if they use hitscan or not. It just doesn't make that big a difference to me. What I really hate is the fact that random elements can BS me out of a kill (or even a death I know I should have had).

  • 09.30.2012 4:47 PM PDT

Not my first B.Net account obviously


Posted by: swvjdirector
Okay, so out of ALL the maps they could have remade, they chose VALHALLA?! Seriously, they could have picked a decent map, like The Pit. I guess Valhalla is better than the countless Blood Gulch remakes, but still! VALHALLA! Even Standoff would have been a better choice!

Sorry, I just hate this map.


As much as I like The Pit, assuming MLG would pick up the remake again, that would make it be in 3 games in a row.. I personally wouldn't care, but I would hypothetically have been a lot more hyped if they didn't forge remake it in Reach and it was fully remade in 4.

  • 09.30.2012 8:24 PM PDT

Not my first B.Net account obviously


Posted by: shortD42 is aBK

Posted by: swvjdirector
I'd be totally fine with the spread if it were entirely consistent. The fact that it's random is the same reason I don't like bloom; it comes down to a dice throw.

The Halo 3 campaign spread was tighter. I might go and record that one of these days so I can compare it to the multiplayer spread. It feels consistent, but I'm not sure. It's at least a bit tighter. Halo 2 had no spread, but it also was a bit nooby. Sometimes entire shots would go on the player when they should have missed due to bullet magnetism or autoaim. I hate hitscan with a passion, but Bungie should have made the spread consistent. I think Reach was their happy medium. They had bloom (random spread) and hitscan. I would prefer the opposite: projectiles and consistency.


Just the thing is it's hard, and maybe even not possible, to make projectiles consistent.. that's why they're going to use hitscan. Well maybe not, are there any other games that don't have shot registering problems that are not hit scan?

I just think you're on a lone boat here- most people, who are actually informed, are excited about hit scan and aren't seeing a problem with it

  • 09.30.2012 8:27 PM PDT
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I play games for gameplay, not silly gimmicks

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good, valhalla is a fun map.

  • 09.30.2012 8:51 PM PDT

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Posted by: ShootyNinja95
halo 4 is still a bad game

  • 10.01.2012 1:45 AM PDT

Black Ops 2 I run two accounts warmup only at 1.97kdr...real is at 3.77. i'm in master division 4 league play. pm 4 clan inv...must have 2.5 kdr or better

Moar gameplay

  • 10.01.2012 12:18 PM PDT

"What are we holding on to, Sam?"
"That there's some good in this world, and it's worth fighting for."


Posted by: iTz LiMeSoDa

Posted by: swvjdirector
Okay, so out of ALL the maps they could have remade, they chose VALHALLA?! Seriously, they could have picked a decent map, like The Pit. I guess Valhalla is better than the countless Blood Gulch remakes, but still! VALHALLA! Even Standoff would have been a better choice!

Sorry, I just hate this map.


As much as I like The Pit, assuming MLG would pick up the remake again, that would make it be in 3 games in a row.. I personally wouldn't care, but I would hypothetically have been a lot more hyped if they didn't forge remake it in Reach and it was fully remade in 4.


Fair point. Even totally symmetrical maps get old after a while I suppose; I'd still rather see it than a lot of other possible maps though.

  • 10.01.2012 12:31 PM PDT

Black Ops 2 I run two accounts warmup only at 1.97kdr...real is at 3.77. i'm in master division 4 league play. pm 4 clan inv...must have 2.5 kdr or better


Posted by: iTz LiMeSoDa

Posted by: shortD42 is aBK

Posted by: swvjdirector
I'd be totally fine with the spread if it were entirely consistent. The fact that it's random is the same reason I don't like bloom; it comes down to a dice throw.

The Halo 3 campaign spread was tighter. I might go and record that one of these days so I can compare it to the multiplayer spread. It feels consistent, but I'm not sure. It's at least a bit tighter. Halo 2 had no spread, but it also was a bit nooby. Sometimes entire shots would go on the player when they should have missed due to bullet magnetism or autoaim. I hate hitscan with a passion, but Bungie should have made the spread consistent. I think Reach was their happy medium. They had bloom (random spread) and hitscan. I would prefer the opposite: projectiles and consistency.


Just the thing is it's hard, and maybe even not possible, to make projectiles consistent.. that's why they're going to use hitscan. Well maybe not, are there any other games that don't have shot registering problems that are not hit scan?

I just think you're on a lone boat here- most people, who are actually informed, are excited about hit scan and aren't seeing a problem with it

Yeah, I know people like hitscan, but it doesn't change the fact that it's a problem with console gaming. A lot of PC games use projectiles which means they take more skill. The problem here is bad internet and bad netcode...not projectiles. Maybe it's something we can't get right for years until everyone has good internet and such.

For example, most Quake guns use projectiles. The shotgun and machine gun uses hitscan, but that's about it. Crysis uses projectiles. Battlefield 2 uses projectiles. There are games that use projectiles and are known for having high skill gaps.

Hard to make projectiles consistent? That's the most retarded thing I ever heard.

[Edited on 10.01.2012 2:42 PM PDT]

  • 10.01.2012 12:36 PM PDT

"What are we holding on to, Sam?"
"That there's some good in this world, and it's worth fighting for."


Posted by: shortD42 is aBK

Posted by: iTz LiMeSoDa

Posted by: shortD42 is aBK

Posted by: swvjdirector
I'd be totally fine with the spread if it were entirely consistent. The fact that it's random is the same reason I don't like bloom; it comes down to a dice throw.

The Halo 3 campaign spread was tighter. I might go and record that one of these days so I can compare it to the multiplayer spread. It feels consistent, but I'm not sure. It's at least a bit tighter. Halo 2 had no spread, but it also was a bit nooby. Sometimes entire shots would go on the player when they should have missed due to bullet magnetism or autoaim. I hate hitscan with a passion, but Bungie should have made the spread consistent. I think Reach was their happy medium. They had bloom (random spread) and hitscan. I would prefer the opposite: projectiles and consistency.


Just the thing is it's hard, and maybe even not possible, to make projectiles consistent.. that's why they're going to use hitscan. Well maybe not, are there any other games that don't have shot registering problems that are not hit scan?

I just think you're on a lone boat here- most people, who are actually informed, are excited about hit scan and aren't seeing a problem with it

Yeah, I know people like hitscan, but it doesn't change the fact that it's a problem with console gaming. A lot of PC games use projectiles which means they take more skill. The problem here is bad internet and bad netcode...not projectiles. Maybe it's something we can't get right for years until everyone has good internet and such.

For example, most Quake guns use projectiles. The shotgun and machine gun uses hitscan, but that's about it. Crysis uses projectiles. Battlefield 2 uses projectiles. There are games that use projectiles and are known for having high skill gaps.

Hard to make projectiles consistent? That's the most retarded thing I ever heard.


If that's really the most retarded thing you've ever heard, I greatly envy you.

I think his point was that the package registration on projectiles tend to be very inconsistent (have a look at Crysis 2 multiplayer or even Halo 3 for that matter). Quake did very well I suppose. I miss Quake a lot.

  • 10.01.2012 5:07 PM PDT
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Sometimes, I dream about cheese.

what is with remakes being wasted on the latest Halo games? Ghost Town or The Pit would have been a far better choice. i'm still hoping High Ground gets remade

  • 10.03.2012 9:01 PM PDT

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Posted by: ShadowsKiller

Posted by: ShootyNinja95
halo 4 is still a bad game

So you must be from the future! =O What's it like?

  • 10.04.2012 6:51 AM PDT


Posted by: TheSpiderChief

Posted by: ShadowsKiller

Posted by: ShootyNinja95
halo 4 is still a bad game

So you must be from the future! =O What's it like?
Reach 2.0

  • 10.05.2012 11:45 AM PDT

http://www.capturemyhaloclips.com/ - Get your Halo clips captured.
The Artists Corner - Show other members your artistic talent.
Storywrite - Where I am writing my book.


Posted by: ShootyNinja95

Posted by: TheSpiderChief

Posted by: ShadowsKiller

Posted by: ShootyNinja95
halo 4 is still a bad game

So you must be from the future! =O What's it like?
Reach 2.0

I mean't the future.

*facepalm*

  • 10.05.2012 12:07 PM PDT

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