The playlist only has between 200-400 players on it, but when I went on from a quick diversion from my typical Arena/MLG/Doubles/BTB/Classic/Sniper playlists I think I've personally discovered one of Halo Reach's biggest strengths in one of it's most under-utilized playlists.
The map, armor abilities, and everything about the game I think was intended to be played with an objective in mind, cause if you think about it- when your playing as a team and you have the availability of the AA's to choose from- it feels a lot like playing World of Warcraft (although I haven't layed in 2 years), in that every teammate had a particular purpose and was relied upon in a unique and discerning way. This is expemplified when everyone has a particular goal or purpose that everyone is working and moving towards. It amazed me on how focused and purposeful everything in the game felt once there was a goal in place (because I mainly focused on Slayer or some variant of that gametype)...
so after playing Team Objective it feels like a whole entirely new game altogether, one that is more enjoyeable, cohesive and less frustrating.
T4R